The Green Mountains is a Glulx interactive fiction game written with Inform 7 and is © 2011 by Clark Radwin.
In this short puzzleless game, you play as someone who wakes up on a mountain. You have no memories, but a nearby letter tells you to go to the Green Mountains. You might as well try to do that. There's not much else you can do.
This solution is by David Welbourn, and is based on Release 1 of the game.
The main difficulty in this game is the lack of explicit exits in most locations. Fortunately, that's a great excuse for me to draw a map.
> take letter. x it. ("Go to the Green Mountains.")
There's not much to do in this game but visit everywhere and look at what little is implemented, so forgive me, but we're going to go the wrong way first. You can just walk to the winning location, but if you do that, you miss half the game!
> take second letter. x it. (Go west.)
> w. u.
You can't wear either the armor or the gloves.
> take armor. x armor.
> take gloves. x gloves.
The goblins aren't implemented.
> e. s. n.
The bed and lamp aren't implemented.
> s. w. e.
> take third letter. x it.
> w. ne. w. w.
> se. (If you insist.)
*** The End ***
That was a losing ending. Those letters lied to us. Head back to the path:
> e. s. d. e. e.
Let's go the right way this time:
> d. n.
> take all. x lantern. x next letter.
This is just a dead end. The fire is not implemented.
> e. n.
> take map. x map. (So unhelpful.)
> e. u. e.
Long Circle Path
You reach the Green Mountain. Yay.
*** The End ***
There are no other characters in this game but the player-character. However, for completeness:
All of your possible inventory is useless, and all the letters but the first one are lies. You don't need any of this stuff.
This walkthrough is provided free of charge even though the work it's based on has fifteen or more locations. Please consider it a thank you for your support!
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