Good For Nothing is a web browser interactive fiction story written with Twine and is © 2017 by Katalina. It was an entry in IntroComp 2017.
In this very short intro to a story, you play as a woman who wakes in a humid, run down shack. Do you follow the buzzing to your left, or follow the acrid smell to your right?
This solution is by David Welbourn, and is based on the Intro version of the story.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.
Run down shack
> Look around you.
If you optionally follow the buzzing, you see what's in the kitchen before following the smell anyway.
> follow the buzzing
Kitchen
> have to face it.
> follow the smell
Room on your right
> punch in three numbers. (SFX: phone)
> I think I might have done this
End of Introduction.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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