In this game, you play as a gray squirrel. Winter is coming and your gray tribe is starving. To save your tribe, you volunteer to bring a huge supply of acorns from the red squirrel tribe's hoard in the Finchsters' yard.
This solution is by David Welbourn, and is based on Release 1 of the game.
Your tribe has gathered to hear The Great Gray speak. He wants a volunteer to bring food from the Great Oak hoarded by the red tribe.
> x me. x Great Gray. x tribe.
> volunteer. i.(Carrying nothing.)
> x oak. x post. x mound. x trail.
> climb post.(Can't; it's been greased.)
> climb oak. search mound.
North Side of Street
> x passing cars. x street.
> x westbound car. g.(Repeat until you see the Volkswagen.)
> x accident.
Here we learn the cat wants a toy or morsel.
> x cat. x bushes.
> n. n. n. w.
A crow berates you before flying away.
> x gnome. x birdbath. enter bath.(Can't.)
> climb gnome. enter bath.(+50)
> i. x poop. out. e.
> climb post.(+50)
> x Brock. talk to Brock. g.
> push Brock.(You follow him down.)
> kiss Brock. eat Brock.
Push Brock to the cat.
> push Brock s. g. g.
> take Brock. give Brock to cat.(+50)
Alternate between southeast and southwest until you get through.
> se. sw. se. sw. se.
> sw. se. sw. se. sw. se.
> x oak.
> d.(A red squirrel chases you out; it's dark in there.)
> climb oak.
> x line. u —or— climb line.
Cable Television Line
> x pipe. d.
Darkness / Cast-Iron Stove
> listen. smell. z.(Your eyes adjust.)
> open door. out.
> x ladder. x shelf. x trampoline. x button.
> x automatic door. x sack. look in sack.
> climb ladder.
> x ball. push ball.(It's too heavy.)
> x twine. chew twine.(+50; the east door opens.)
> take sack. e.
> drop sack.
> sw —or— se.
Dead Flower Garden
> x hose. x spigot. x hole. x plants.
> d.(Same red squirrel stops you.)
You can't pick up the hose itself, but you can...
> put hose in hole. turn on spigot.(+50)
> nw —or— ne.
> x tribe. x pile.
> whistle.(+50; the cat chases the red tribe away.)
> put acorns in sack. take sack.
Head back to your tribe:
> n. ne. nw. ne. nw. ne. n. n. n. n.
You have saved your tribe. You are named the next Great Gray.
*** You have won ***
The Great Gray is a very old squirrel and the leader of the Gray Tribe. He has guardians who tend to him and protect him.
The Gray Tribe, of which the player-character is a member of, is a tribe of gray squirrels on the verge of extinction by starvation.
Zgippy is the runt of the Gray Tribe. If you don't volunteer, he will, then promptly get run over by a passing car when he tries to cross the street.
The Red Tribe is a tribe of red squirrels that live in a neighbouring yard. They have plenty of acorns.
A crow, who was using the birdbath, berates you and flies away when you approach.
Brock the Mouse has engorged himself on birdseed. He's now so bloated he can't even walk.
A teenage girl is driving a pink Volkswagen bug, circling the block.
An orange tabby cat is relaxing at the entrance of the blackberry bushes. She would like a toy or a morsel.
The Sterzinski family have a half-acre yard where the Gray Tribe lives.
The Finchster family have a yard where the Great Oak grows and where the Red Tribe gets its huge supply of acorns.
Other drivers are implied to be in their cars. The driver of the car that the Volkwagen hits is very briefly mentioned.
You have died
if you attack the cat.
You have won
if you bring a sack full of acorns back to your tribe in the toolshed.
crow poop. It's inside the birdbath in the sculpture garden. Climb the gnome, then immediately enter the bath to get poop stuck to your paws. You can now climb the post in the Sterzinski's yard to reach the bird feeder.
Brock the Mouse. He's in the bird feeder. You can pick him up, but can't carry him to new locations. You can roll him to new locations, though. Roll him to the blackberry entrance then pick Brock up and give him to the cat.
a potato sack. It's in the garage. Put the acorns in the sack so you can take them to your tribe in the toolshed.
a gigantic pile of acorns. They're in the Finchster's yard after you flood the hole with water from the hose. Whistle; the cat will chase away the red tribe that guards the acorns. Put the acorns in the sack so you can take them to your tribe in the toolshed.
a hose. It's in the dead flower garden. Put the hose in the hole, then turn on the spigot. There will now be a pile of acorns and the red squirrel tribe in the Finchesters' yard.
You have so far scored your-score out of a possible 400, in several turns.
50 points for entering the birdbath and getting crow poop on your paws.
50 points for climbing the metal post and entering the bird feeder.
50 points for causing a car crash.
50 points for giving a fat mouse to a cat.
50 points for opening the garage's automatic door.
50 points for filling the garden hole with water.
50 points for getting the cat to chase off the red tribe.