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Key & Compass presents:
The Gnomish Treasury
by Nell Shaw Cohen

The Gnomish Treasury is a Glulx interactive fiction game written with Inform 7 and is © 2026 Lamp Post Projects. It was written by Nell Shaw Cohen. It was an entry in the Text Adventure Literacy Jam of 2026.

In this cozy crafting game, you play as Nat Nimblebrush, the custodian of the royal treasury. Three crates of gnomish artifacts from a human warlord's fortress have been carried into your workshop. It is your task to repair and label the artifacts, and then display them in the king's galleries. It's also a chance to impress your boss, your king, and your mentor.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

The Galleryof DecorativeArts TheWorkshop TheEntranceHall The Galleryof Arms& Armor The Galleryof ReligiousArt The Galleryof Portraits

Walkthrough

The Workshop

You might as well follow the tutorial prompts.

> L. x me. i. x list.

> open misc.

> take horn. put horn on table.

When you know which items go together, put them and only them onto the table and type REPAIR.

> x alicorn. x antler. x stake. x sheets. x silver.

> put silver on table.

> repair. x drinking horn.

> label horn T1.

> take horn.

> w.

The Gallery of Decorative Arts

> x furniture. x crib. x tablewares.

> put horn in case 4.

Let's explore the galleries before returning to the workshop.

> s.

The Entrance Hall

> x tapestries. (Note the human emblem with a red wolf on a black field.)

> x windows. (Note Violet II's alicorn sceptre with a golden trefoil.)

> s.

The Gallery of Religious Art

> e.

The Gallery of Portraits

> x Violet. x self-portrait.

> x Alliance. (Note Wulfrich's copper and tusked helm.)

> n.

The Gallery of Arms & Armor

> x weapons. x sword. x dagger. x bows.

> x suits. x helm. x cuirass. x greaves. x shields.

> w. n. e.

The Workshop

> x windows. x candles. x walls.

> x gold trefoil.

> x stones. (two jasper stones)

> x jewels. (three amethyst gems)

> put alicorn, trefoil, jewels on table.

> repair. (You craft an alicorn sceptre.)

> label sceptre new.

>> 1 (The Entrance Hall)

>> 2 (The stained glass windows)

You automatically go to the entrance hall, as per Lady Steward's instructions.

The Entrance Hall

> put sceptre in case 1.

> n. e.

The Workshop

> open pottery. (You number the shards from 1 to 8.)

> x shard 1. x shard 2. x shard 3. x shard 4.

> x shard 5. x shard 6. x shard 7. x shard 8.

The shallow and flat terracotta shards go together.

> put shard 4, shard 5, shard 8 on table.

> repair. (You craft a plate.)

> label plate V1. take plate.

> w.

The Gallery of Decorative Arts

> put plate in case 5. e.

The Workshop

The porcelain shards go together.

> put shard 2 and shard 7 on table.

> repair. (You craft a palette.)

> label palette T7.

> take palette. w. s. s.

The Gallery of Religious Art

Since the palette was used by worshippers of the goddess Cræftrun, it belongs in the religious gallery.

> put palette in case 7.

> n. n. e.

The Workshop

> put shard 1, shard 3, shard 6 on table.

> repair. (You restore a bowl.)

> label bowl T2a. take bowl. w.

The Gallery of Decorative Arts

> put bowl in case 6. e.

The Workshop

> open armory.

> x masked helm. (has tusks and missing two copper sheets)

> put masked helm and sheets on table.

> repair. (You restore a copper helm.)

> take copper helm.

> label copper helm NEW.

>> 5 (The Gallery of Portraits)

>> 3 (The Blessed Alliance)

You take the copper helm to the entrance hall.

The Entrance Hall

> put copper helm in case 2.

> n. e.

The Workshop

> x dagger. (iron with gold grip with two empty settings)

> put dagger and stones on table.

> repair. (You restore a jasper dagger.)

> label dagger T4. take dagger.

> w. s. e.

The Gallery of Arms & Armor

> put dagger in case 9.

> w. n. e.

The Workshop

> x black blade. (obsidian)

> put blade and antler on table.

> repair. (You restore a knife.)

> label knife T5.

> take knife. w. s. s.

The Gallery of Religious Art

The obsidian knife was used by worshippers of Hundrun, goddess of the hunt; that makes it religious.

> put knife in case 8.

> n. n. e.

The Workshop

> x helm. (iron)

> x cuirass. (iron)

> x greaves. (iron)

> x iron shield. (of House of Meadows)

> x wooden shield. (huge, has red beast on black, bar at top for missing attachment)

> put wooden shield and stake on table.

> repair. (You partially restore a pavise.)

> label pavise NEW.

>> 1 (The Entrance Hall)

>> 1 (The tapestries)

You finish restoring the pavise and bring it to the entrance hall.

The Entrance Hall

> put pavise in case 3. x pavise.

> n. e.

The Workshop

> put helm, cuirass, greaves, shield on table.

> repair. (You restore a suit of armor.)

> label suit T2b. take suit. w. s. e.

The Gallery of Arms & Armor

> put suit in case 10. w.

The Entrance Hall

With every artifact restored, labeled, and displayed, it's time to go.

> w.

The next day, the king, his family, his retinue, and his guests tour the galleries. The new items are remarked upon. If you did well, you get praise.

*** The End ***

In that game you scored 20 out of a possible 20, in 150 turns.


Extras

Characters

In the prologue:

In the epilogue:

Mentioned:


Credits

This is the response to CREDITS:

The Gnomish Treasury is a production of Lamp Post Projects (lamppostprojects.com). Written by Nell. Playtested by Burt, Deborah, Gianluca Girelli, and John R.

Coded in Inform 7 (v. 10.1.2) and released with Quixe (v. 2.2.1). Includes the extensions Hybrid Choices by AW Freyr and Basic Screen Effects by Emily Short. Extensions are released under a CC-BY-4.0 license: https://creativecommons.org/licenses/by/4.0.

Copyright © 2026 Nell Shaw Cohen.


Inventory

Original stuff
Repaired artifacts

Score

This is the response to SCORE:

You have so far scored 0 out of a possible 20, in T turns.

You are not awarded any points until the king and his guests view the exhibits, so it's difficult to tell what you get points for without a lot of replaying. Especially since you're not permitted to end the game until all ten cases have artifacts.

I assume that since there are ten artifacts, you get one point for every artifact that is fully correctly labeled and identified, and another point for every artifact that is in the correct gallery for it. But I have not verified that. I got 20 points and I'm content.


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