Key & Compass presents:
Getting to Know the General
by Jake Wildstrom

Getting to Know the General is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by Jake Wildstrom. It was an entry in the Speed-IF O event.

In this game, you play as a man who looks rather like author Neil Gaiman, and you're in yet another mess. You were trying to save money by flying to Atlanta inside a large suitcase, but instead, you've ended up in Alexander the Great's room at the Hilton Buenos Aires and the Macedonian general is rather upset to find you inside what he thinks is his suitcase.

This solution is by David Welbourn, and is based on Release 1 of the game.


w (win) (die) Casa Oro HiltonBuenosAires Inside aRemingtonsuitcase Swimmingpool A drabcorridor Alexander'sHotel Room wait×10

Try not to let Alexander kill you. Impersonate Neil Gaiman. Twice!

Inside a Remington suitcase

> z.z.z. z.z.z. z.z.z. z. (suitcase opens; opening credits)

Alexander's Hotel Room

CAUTION: Don't stay in this room too long.

> out. x bellboy. x alexander. take suitcase. w.

A drab corridor

> x suitcase. x me. n.

Hilton Buenos Aires

> x list. sw. w.

Casa Oro

> x family. x father. x mother. x son.

> son, hi.

> take towel. x towel.

> e. sw. sw.

*** You have perpetrated a deception and gotten away with it ***






Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.