Genie is a Glulx interactive fiction game written with Inform 6 and is © 2002 by Stark Springs. It was a participant in IntroComp 2002.
In this incomplete game, you play as a genie. Soon, your new Master will open your bottle and you will need to grant his first wish: to bring him another drink because he's not drunk enough.
This solution is by David Welbourn, and is based on Release 0 of the game.
Inside Your Bottle
> info.
Special commands: "materialize" (or "mat"), "dematerialize" (or "demat"), and "talk to".
> x me. x cap. (The bottle is now open.)
> out.
Living Room
There isn't any urgency built into the game, so feel free to look around a bit. Also note that the room descriptions change based on your materialization status.
> x master. x pillows. x plywood. (It's a sofa.)
> x empty bottle. x my bottle.
> x plastic box. (It's a TV.)
> x heat. (It's a lamp.)
> x thick material. (It's a carpet.)
Might as well get this show on the road.
> mat. talk to master.
The Master wishes for something to drink.
> n.
Bedroom
> x bed. look under bed. x bill. s. s. e.
Outside Store
CAUTION: If you enter the store with the bill while you're dematerialized, the vendor will grab the bill from you!
> x sign. e.
Lee's Lucky Liquors
> x counter. x man. x camera. x sign. x rack.
> talk to man. give bill to man. x scotch.
> w. w. n.
Living Room
> give scotch to master.
*** You have reached the end of this intro ***
Throughout most of the game:
In this game, you have granted no wishes to the Master.
At game's end:
In this game, you have granted a single wish to the Master.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.