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Key & Compass presents:
Genie
by Stark Springs

Genie is a Glulx interactive fiction game written with Inform 6 and is © 2002 by Stark Springs. It was a participant in IntroComp 2002.

In this incomplete game, you play as a genie. Soon, your new Master will open your bottle and you will need to grant his first wish: to bring him another drink because he's not drunk enough.

This solution is by David Welbourn, and is based on Release 0 of the game.


Walkthrough

Bedroom InsideYourBottle LivingRoom Street OutsideStore Lee'sLuckyLiquors out

Inside Your Bottle

> info.

Special commands: "materialize" (or "mat"), "dematerialize" (or "demat"), and "talk to".

> x me. x cap. (The bottle is now open.)

> out.

Living Room

There isn't any urgency built into the game, so feel free to look around a bit. Also note that the room descriptions change based on your materialization status.

> x master. x pillows. x plywood. (It's a sofa.)

> x empty bottle. x my bottle.

> x plastic box. (It's a TV.)

> x heat. (It's a lamp.)

> x thick material. (It's a carpet.)

Might as well get this show on the road.

> mat. talk to master.

The Master wishes for something to drink.

> n.

Bedroom

> x bed. look under bed. x bill. s. s. e.

Outside Store

CAUTION: If you enter the store with the bill while you're dematerialized, the vendor will grab the bill from you!

> x sign. e.

Lee's Lucky Liquors

> x counter. x man. x camera. x sign. x rack.

> talk to man. give bill to man. x scotch.

> w. w. n.

Living Room

> give scotch to master.

*** You have reached the end of this intro ***


Extras

Characters


Inventory


Score

Throughout most of the game:

In this game, you have granted no wishes to the Master.

At game's end:

In this game, you have granted a single wish to the Master.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.