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Key & Compass presents:
Galaxy Jones
by Phil Riley

Galaxy Jones is a Glulx interactive fiction game written with Inform 7 and is © 2023 by Phil Riley. It was an entry in the Main Festival of Spring Thing 2023, placement/ribbons (if any) to be determined.

In this game, you play as Galaxy Jones, the solar system's greatest hero. The evil industrialist, Admiral P. X. Thallium, has invited you to rescue Europa Callisto, the famous singer and actress, from the top of the Viking Building in New Reykjavik, Mars. You expect an impressive number of killer robots, but they'll be no match for Galaxy Jones.

This solution is by David Welbourn, and is based on Release 5 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Ground Floor

9th FloorElevatorShaft NorthwestCorner NorthSide NortheastCorner G. FloorElevatorShaft ElevatorHall WestSide ElevatorRoom Mainten-anceCloset EastSide SouthwestCorner Lobby SoutheastCorner EntryDoorway SpeederDock u d (stairsblockedby blasts)

Map 2: Ninth Floor

AirHandlingRoom Scaffold(10th Flr) Scaffold(9th Flr) North EndBuildingMgmtOffice NorthHallway Cyber-neticaOffice Ledge 9th FloorElevatorShaft ElevatorHall Scaffold(8th Flr) South EndBuildingMgmtOffice SouthHallway MartianChemicalOffice G. FloorElevatorShaft (stairsblockedby blasts) d u push up push down push up push down d

Map 3: Tenth Floor

NorthwestCorner NorthSide AirHandlingRoom Scaffold(10th Flr) WestSide Top ofElevatorCar EastSide ElevatorCar ElevatorHall SouthwestCorner SouthSide SoutheastCorner u d (stairsblockedby blasts)

Map 4: 100th Floor

Northern Cornerof the Penthosue PenthouseRoof WesternCornerof thePenthouse ElevatorCar 100thFloorElevatorHall RoofStairs EasternCornerof thePenthouse Southern Cornerof the Penthouse u

Map 5: Rooftop

Cage FlyerPad PenthouseRoof RoofStairs u

Walkthrough

You are first asked if you want accessibility on. If you're okay with seeing artwork and ASCII art, answer NO; otherwise, answer YES.

> yesorno

There is a brief prologue where you, Galaxy Jones, learn that your archnemesis, Admiral Thallium, has kidnapped Europa Callisto. He invites you to try to rescue her from the top of the Viking Building in New Reykjavik, Mars.

Speeder Dock

> x me. (If accessibility is on, there's a text description. Otherwise, the cover art is shown)

> i. x jumpsuit. x light. x pistol.

> x Viking. x speeder. x turbines. x wings.

> x city. x bays.

> n.

Entry Doorway

> x door. n.

Lobby

> x desk. (Your command is ignored.)

Before Jones can do anything, two robots appear and start shooting.

> shoot robots. (Your shot does no damage.)

> x robots. x crystal. shoot cables. (+1; the crystal crushes the robots)

> x robots. x cable.

> x desk. take note. (Remember the code for later.)

> x plants. x niches. x charging.

> e.

The Southeast Corner Of The Ground Floor

> x lander. n.

The East Side Of The Ground Floor

> x canapes. x shrimp. x eggs. x forks.

> take sandwich. take fork.

> x note.

> type NUMBER. (from the note)

> w.

Maintenance Closet

> x atmo-suit. take it.

> x cardkey. take it.

> x items.

> e. n.

The Northeast Corner Of The Ground Floor

> x cases. x medal. x pin. take it.

> w.

The North Side Of The Ground Floor

> x statue. w.

The Northwest Corner Of The Ground Floor

> x map. x star. s.

The West Side Of The Ground Floor

> x couch. x door.

> swipe keycard in lock. e.

Elevator Room

> x control panel. (inactive)

> x drop key. take it.

> x hammer. take it.

> w. s.

The Southwest Corner Of The Ground Floor

> x waterfall. x coin. take it. x plants.

> e. n.

Ground Floor Elevator Hall

> e. (Blasts from above force a retreat.)

> x elevator. put drop key in hole.

> w.

Ground Floor Elevator Shaft

> x ladder. u.

Ninth Floor Elevator Shaft

> x car. e. (+1)

Ninth Floor Elevator Hall

> x machine. buy water with coin. x bottle.

> e. (blocked by blasts)

> n. w.

North End Of The Building Management Office

> x window. x boards.

> x desk. pick lock with pin. (+1)

> x black cardkey. take it.

> s.

South End Of The Building Management Office

> x boards. x screwdriver. take it. (fumble!)

> look behind cabinet. x cat.

> give shrimp to cat. (+1; you take the screwdriver)

> e.

Ninth Floor South Hallway

> swipe black keycard in lock. e.

Martian Chemical Office

> x cabinet. x gel. take gel.

> w. n. n.

Ninth Floor North Hallway

> swipe black keycard in lock. e.

Cybernetica Office

A purple guard robot is shooting you. Beck suggests sneaking up on it.

> crawl.

> crawl. (The east window is gone.)

> crawl. (You can see under the robot.)

NOTE: If you hesitate, the robot moves away and you have to sneak closer again.

> shoot robot. (+1)

> x robot. x window. (Ledge outside.)

> e. (You automatically put on the atmo-suit.)

Ledge

> n. s. (Metal cables block both directions.)

> x cables. look down. g. (You see a scaffold below.)

> x scaffold. d.

Window Washing Scaffold (from eighth to tenth floor)

> push up. push up.

> x grille. unscrew grille with screwdriver.

> w. (+1)

Air Handling Room

There's a very murderous mauve robot on this floor. Avoid it until you're ready for it.

> x fans. save

> w. s. w.

Elevator Car

> x buttons. open panel.

Okay, the robot is almost certainly lurking at the southwest corner. The plan is to go to the south side so the robot follows you. Lead it into the elevator, but you continue up to the top of the car so you're above the robot.

> e. s. n. w. u.

Top Of The Elevator Car

> x robot. jump on robot.

Elevator Car

> pour gel on robot. x robot. (It looks inert.)

With this robot out of comission, you can easily stroll around this floor and see what's available.

> e. n.

The North Side Of The Consolidated Microthings Office

> x cafeteria. w.

The Northwest Corner Of The Consolidated Microthings Office

> x offices. s.

The West Side Of The Consolidated Microthings Office

> x tower. x desks. s.

The Southwest Corner of the Consolidated Microthings Office

> take present. x it. open it. x golden key.

> e.

The South Side Of The Consolidated Microthings Office

> x dome. e.

The Southeast Corner Of The Consolidated Microthings Office

> x gym. n. nw. s. w.

Elevator Car

> put golden key in keyhole. (+1)

> push 100. e.

100th Floor Elevator Hall

> x walls. x carpeting. x chandelier.

> n.

Northern Corner Of The Penthouse

> x bed. x dummies. x clothes. x table.

> se.

Eastern Corner Of The Penthouse

> x desk. x window. x screens.

> sw.

Southern Corner Of The Penthouse

> x diamonds. take diamond.

> nw.

Western Corner Of The Penthouse

> x floor. x walls. x insignia.

> x pillar. x claw. x eye.

> put diamond in claw. (The light show is ineffective.)

> x diamond. (It's glass. You throw it away.)

> se.

Southern Corner Of The Penthouse

> break diamonds. (with the hammer. You take the real one.)

> nw.

Western Corner Of The Penthouse

> put diamond in claw. (A control panel with a large red button is revealed.)

CAUTION: Don't push the red button! If you do, the penthouse is filled with poison gas!

> x panel. x black button. push it. (You hear something move elsewhere.)

> ne. s.

100th Floor Elevator Hall

There's a new staircase to the east.

> save

> e. yes.

Roof Stairs

> u. (+1)

Penthouse Roof

> x Thallium. x cage. x flyer. x pit.

> w.

Flyer Pad

Thallium passes you, boards the flyer and takes off.

> ne.

Cage

Wherever you go on the roof, Thallium hovers his flyer above you. Thallium tells you more robots are coming. Meanwhile, a small red flyer is approaching from afar.

> x Thallium's flyer. x red flyer. climb cage.

> throw cable at gear. (+1)

Thallium jumps out of his flyer and disappears off the roof edge. His flyer slams into the building, tipping the cage sideways and ripping a hole in its former floor. You enter the cage. Your red flyer lands on the pad.

> x Europa. give water to Europa. (+1)

You help Europa out of the cage. Thallium returns and shoots you. Beck gets Europa into the red flyer. Then the robots arrive. Beck flies away.

*** The End, For Now... ***

After the credits, Galaxy Jones wakens in unknown circumstances. To be continued in Galaxy Jones II: Existential Time Crisis!


Extras

Artwork

Artwork is only shown when accessibility is off. The cover art is displayed when the player looks at themself. The ASCII art logo (which says "Galaxy Jones") is displayed during the prologue, the epilogue, and whenever you earn a point. These are thumbnails of the game's artwork. Please play the game to see the artwork in their intended sizes.

Cover art
ASCII art logo

Characters

Mentioned:


Credits

This is the response to CREDITS or ASK BECK ABOUT CREDITS:

"The people responsible:"

Extensions by:
Standard Rules version 3/120430 by Graham Nelson
Deluxe Doors version 4 by Emily Short
Skeleton Keys by Emily Short
Epistemology version 9 by Eric Eve
Conversation Framework version 11 by Eric Eve
Gender Options version 3/210331 by Nathanael Nerode
Exit Lister version 11 by Eric Eve

Story by Phil Riley.
Programming by Phil Riley.
Playtesting by Leon Lin, Oliver Matthias, Jade, John Ziegler, and Kenneth Pedersen.
Invaluable inspiration from Laura Taalman.


Endings

Note that if you arrive at the penthouse roof without the cable or bottle of water, you've made the game unwinnable. Thallium never attacks you until Europa is safe, and you can't rescue Europa without those two things, so events just grind to a halt. All you can do is make Beck seasick by running in circles through the roof locations.


Inventory

Items are listed in the order acquired in this walkthrough.


Score

This is the response to SCORE:

You have so far scored your-score out of a possible 10, in several turns.

Points are awarded as follows:


Thank You to my Patreon supporters

This walkthrough was funded via Patreon with


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