In this game, you play as Galaxy Jones, the solar system's greatest hero. The evil industrialist, Admiral P. X. Thallium, has invited you to rescue Europa Callisto, the famous singer and actress, from the top of the Viking Building in New Reykjavik, Mars. You expect an impressive number of killer robots, but they'll be no match for Galaxy Jones.
This solution is by David Welbourn, and is based on Release 5 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
If the elevator car is on the ground floor, it replaces the elevator shaft here.
Map 2: Ninth Floor
If the elevator car is on the ninth floor, it replaces the elevator shaft here.
Map 3: Tenth Floor
This office is for Consolidated Microthings, but you don't care because a mauve robot is trying to kill you. Your only hiding spots are the Air Handling Room and the Top of the Elevator Car.
When you get the elevator car working, you can push 1, push 9, push 10, or push 100 to go those respective floors.
Map 4: 100th Floor
Map 5: Rooftop
Walkthrough
You are first asked if you want accessibility on. If you're okay with seeing artwork and ASCII art, answer NO; otherwise, answer YES.
> yes —or— no
There is a brief prologue where you, Galaxy Jones, learn that your archnemesis, Admiral Thallium, has kidnapped Europa Callisto. He invites you to try to rescue her from the top of the Viking Building in New Reykjavik, Mars.
Speeder Dock
> x me.(If accessibility is on, there's a text description. Otherwise, the cover art is shown)
> i. x jumpsuit. x light. x pistol.
> x Viking. x speeder. x turbines. x wings.
> x city. x bays.
> n.
Entry Doorway
> x door. n.
Lobby
> x desk.(Your command is ignored.)
Before Jones can do anything, two robots appear and start shooting.
> shoot robots.(Your shot does no damage.)
> x robots. x crystal. shoot cables.(+1; the crystal crushes the robots)
> x robots. x cable.
> x desk. take note.(Remember the code for later.)
> x plants. x niches. x charging.
> e.
The Southeast Corner Of The Ground Floor
> x lander. n.
The East Side Of The Ground Floor
> x canapes. x shrimp. x eggs. x forks.
> take sandwich. take fork.
> x note.
> type NUMBER.(from the note)
> w.
Maintenance Closet
> x atmo-suit. take it.
> x cardkey. take it.
> x items.
> e. n.
The Northeast Corner Of The Ground Floor
> x cases. x medal. x pin. take it.
> w.
The North Side Of The Ground Floor
> x statue. w.
The Northwest Corner Of The Ground Floor
> x map. x star. s.
The West Side Of The Ground Floor
> x couch. x door.
> swipe keycard in lock. e.
Elevator Room
> x control panel.(inactive)
> x drop key. take it.
> x hammer. take it.
> w. s.
The Southwest Corner Of The Ground Floor
> x waterfall. x coin. take it. x plants.
> e. n.
Ground Floor Elevator Hall
> e.(Blasts from above force a retreat.)
> x elevator. put drop key in hole.
> w.
Ground Floor Elevator Shaft
> x ladder. u.
Ninth Floor Elevator Shaft
> x car. e.(+1)
Ninth Floor Elevator Hall
> x machine. buy water with coin. x bottle.
> e.(blocked by blasts)
> n. w.
North End Of The Building Management Office
> x window. x boards.
> x desk. pick lock with pin.(+1)
> x black cardkey. take it.
> s.
South End Of The Building Management Office
> x boards. x screwdriver. take it.(fumble!)
> look behind cabinet. x cat.
> give shrimp to cat.(+1; you take the screwdriver)
> e.
Ninth Floor South Hallway
> swipe black keycard in lock. e.
Martian Chemical Office
> x cabinet. x gel. take gel.
> w. n. n.
Ninth Floor North Hallway
> swipe black keycard in lock. e.
Cybernetica Office
A purple guard robot is shooting you. Beck suggests sneaking up on it.
> crawl.
> crawl.(The east window is gone.)
> crawl.(You can see under the robot.)
NOTE: If you hesitate, the robot moves away and you have to sneak closer again.
> shoot robot.(+1)
> x robot. x window.(Ledge outside.)
> e.(You automatically put on the atmo-suit.)
Ledge
> n. s.(Metal cables block both directions.)
> x cables. look down. g.(You see a scaffold below.)
> x scaffold. d.
Window Washing Scaffold (from eighth to tenth floor)
> push up. push up.
> x grille. unscrew grille with screwdriver.
> w.(+1)
Air Handling Room
There's a very murderous mauve robot on this floor. Avoid it until you're ready for it.
> x fans. save
> w. s. w.
Elevator Car
> x buttons. open panel.
Okay, the robot is almost certainly lurking at the southwest corner. The plan is to go to the south side so the robot follows you. Lead it into the elevator, but you continue up to the top of the car so you're above the robot.
> e. s. n. w. u.
Top Of The Elevator Car
> x robot. jump on robot.
Elevator Car
> pour gel on robot. x robot.(It looks inert.)
With this robot out of comission, you can easily stroll around this floor and see what's available.
> e. n.
The North Side Of The Consolidated Microthings Office
> x cafeteria. w.
The Northwest Corner Of The Consolidated Microthings Office
> x offices. s.
The West Side Of The Consolidated Microthings Office
> x tower. x desks. s.
The Southwest Corner of the Consolidated Microthings Office
> take present. x it. open it. x golden key.
> e.
The South Side Of The Consolidated Microthings Office
> x dome. e.
The Southeast Corner Of The Consolidated Microthings Office
> x gym. n. nw. s. w.
Elevator Car
> put golden key in keyhole.(+1)
> push 100. e.
100th Floor Elevator Hall
> x walls. x carpeting. x chandelier.
> n.
Northern Corner Of The Penthouse
> x bed. x dummies. x clothes. x table.
> se.
Eastern Corner Of The Penthouse
> x desk. x window. x screens.
> sw.
Southern Corner Of The Penthouse
> x diamonds. take diamond.
> nw.
Western Corner Of The Penthouse
> x floor. x walls. x insignia.
> x pillar. x claw. x eye.
> put diamond in claw.(The light show is ineffective.)
> x diamond.(It's glass. You throw it away.)
> se.
Southern Corner Of The Penthouse
> break diamonds.(with the hammer. You take the real one.)
> nw.
Western Corner Of The Penthouse
> put diamond in claw.(A control panel with a large red button is revealed.)
CAUTION: Don't push the red button! If you do, the penthouse is filled with poison gas!
> x panel. x black button. push it.(You hear something move elsewhere.)
> ne. s.
100th Floor Elevator Hall
There's a new staircase to the east.
> save
> e. yes.
Roof Stairs
> u.(+1)
Penthouse Roof
> x Thallium. x cage. x flyer. x pit.
> w.
Flyer Pad
Thallium passes you, boards the flyer and takes off.
> ne.
Cage
Wherever you go on the roof, Thallium hovers his flyer above you. Thallium tells you more robots are coming. Meanwhile, a small red flyer is approaching from afar.
> x Thallium's flyer. x red flyer. climb cage.
> throw cable at gear.(+1)
Thallium jumps out of his flyer and disappears off the roof edge. His flyer slams into the building, tipping the cage sideways and ripping a hole in its former floor. You enter the cage. Your red flyer lands on the pad.
> x Europa. give water to Europa.(+1)
You help Europa out of the cage. Thallium returns and shoots you. Beck gets Europa into the red flyer. Then the robots arrive. Beck flies away.
*** The End, For Now... ***
After the credits, Galaxy Jones wakens in unknown circumstances. To be continued in Galaxy Jones II: Existential Time Crisis!
Extras
Artwork
Artwork is only shown when accessibility is off. The cover art is displayed when the player looks at themself. The ASCII art logo (which says "Galaxy Jones") is displayed during the prologue, the epilogue, and whenever you earn a point. These are thumbnails of the game's artwork. Please play the game to see the artwork in their intended sizes.
Characters
Patty is employed by Thallium. In the prologue, she calls Jones to tell her that Europa Callisto needs your help.
Admiral P. X. Thallium is the CEO of Diversified Entanglements, LLC. He's the main villian of this story.
Europa Callisto is an extremely famous singer and actress. Thallium kidnapped her and wants Jones to try and rescue her.
Beck is Jones's handler. He advises her over her headset.
Red and green robot guards shoot at Jones in the lobby.
A purple guard robot shoots at Jones in the Cybernetica office.
A mauve guard robot chases Jones on the tenth floor. It has a variety of weapons to kill her with once it gets close enough.
Unknown shooters in the stairwells prevent you from ascending the tower that way. They're probably robots.
More robots surround you after Thallium shoots you.
An unknown voice is heard when you wake up in the epilogue.
Mentioned:
Everyone who works in the Viking Building got time off in expectation of Jones's visit.
Credits
This is the response to CREDITS or ASK BECK ABOUT CREDITS:
"The people responsible:"
Extensions by:
Standard Rules version 3/120430 by Graham Nelson
Deluxe Doors version 4 by Emily Short
Skeleton Keys by Emily Short
Epistemology version 9 by Eric Eve
Conversation Framework version 11 by Eric Eve
Gender Options version 3/210331 by Nathanael Nerode
Exit Lister version 11 by Eric Eve
Story by Phil Riley.
Programming by Phil Riley.
Playtesting by Leon Lin, Oliver Matthias, Jade, John Ziegler, and Kenneth Pedersen.
Invaluable inspiration from Laura Taalman.
Endings
Jones was killed by the mauve guard robot.
if you and the mauve robot are in the same room together and the robot is operational and you are not on top of the robot. The robot has at least three different ways of ending Jones's life.
Galaxy Jones was killed by poison gas.
if you push the large red button in the western corner of the penthouse.
The End, For Now...
if you succeed in rescuing Europa from the rooftop cage. This is the winning ending, even though Jones's fate is quite uncertain.
Note that if you arrive at the penthouse roof without the cable or bottle of water, you've made the game unwinnable. Thallium never attacks you until Europa is safe, and you can't rescue Europa without those two things, so events just grind to a halt. All you can do is make Beck seasick by running in circles through the roof locations.
Inventory
Items are listed in the order acquired in this walkthrough.
a black jumpsuit. You're wearing it.
The jumpsuit's tech lets you talk with Beck. There's also a light that turns on automatically in dark places.
a disruptor pistol. You're carrying it.
Examine it. It has only one setting: kill.
In the lobby, when red and green robots are shooting at you, try to shoot the robots to learn the robots resist disruptor fire. Then shoot the cables supporting the crystal sculpture. It will fall onto the robots, crushing them.
In the Cybernetica office, crawl at least three times until you can see the vulnerable underside of the purple robot, then immediately shoot the robot before it can move away from you to disable it.
a cable with hooks at either end. Find it by examining the crushed robots in the lobby.
On the roof, from the top of the cage, throw the cable at the landing gear of Thallium's flyer. This connects the flyer to the cage.
a sticky note. Find it by examining the desk in the lobby.
Read the note; it has a randomized five-digit number on it.
On the east side of the ground floor, type the number to unlock the door to the maintenance closet.
a shrimp tea sandwich. Find it by examining the canapes on the east side of the ground floor.
At the south end of the building management office, after you find the cat behind the filing cabinet, give the sandwich to the cat. You acquire the screwdriver at the same time.
a fork. Find it by examining the canapes on the east side of the ground floor.
You don't need the fork.
an Atmo-Suit. It's in the maintenance closet, ground floor.
This suit provides you with air whenever you leave the building. Just keep it with you. You automatically wear the Atmo-Suit when you go through the ninth floor window onto the ledge, and you automatically remove it when you re-enter the building via the air handling room on the tenth floor.
a red cardkey. It's in the maintenance closet, ground floor.
In the west side of the ground floor, swipe the red cardkey in the lock. Now you can enter the elevator room.
a safety pin. It's attached to a medal in the one partly open display case in the northeast corner of the ground floor.
On the ninth floor, at the north end of the building management office, pick the lock of the desk drawer with the pin to unlock it. The red cardkey is inside the drawer.
a drop key. It's in the elevator room, ground floor.
In the elevator hall (ground floor), put the drop key in the hole to open the elevator door.
a hammer. It's in the elevator room, ground floor.
In the south corner of the penthouse, after you learn that all the diamonds are fakes except one, acquire the real diamond by breaking the diamonds with the hammer.
a full water bottle. In the ninth floor elevator hall, buy a bottle with the coin.
When inside the rooftop cage, give the water to Europa to revive her.
a black cardkey. It's in the locked desk drawer at the north end of the building management office on the ninth floor. Pick the lock with the safety pin.
In the north hallway of the ninth floor, swipe the black cardkey in the lock. Now you can enter the Cybernetica office.
In the south hallway of the ninth floor, swipe the black cardkey in the lock. Now you can enter the Martian Chemical office.
a screwdriver. It's on a filing cabinet at the south end of the building management office on the ninth floor.
When you first try to take the screwdriver, you fumble it and it falls behind the filing cabinet, but when you look behind the cabinet, there's a pretty cat, but it's mean! Give the shrimp sandwich to the cat, and the screwdriver it now yours.
When the scaffold is outside the 10th floor vent, unscrew the grille with the screwdriver. Now you can re-enter the building through the vent.
a bottle of Electrofil quick-setting conductive polymer gel. It's in the cabinet in the Martian Chemical office.
On the tenth floor, after opening the ceiling cover in the elevator car, lure the mauve robot into the car, but make sure you go up to the top of the car to hide from it.
When the mauve robot is beneath you, jump onto the robot, then pour the gel into the robot. This disables the robot, but the gel is now gone.
a present. It's in the southwest corner of the Consoildated Microthings office.
Open it to acquire the golden key. The present itself is gone.
a golden key. Acquire it by opening the present.
In the elevator car, insert the golden key into the keyhole to activate the car's buttons.
a diamond. There's an array of "diamonds" in the southern corner of the penthouse. Take one.
In the western corner of the penthouse, put the diamond into the claw. The resulting light show does nothing, so now look at the diamond to realize it's glass. You automatically discard it.
Back at the array of diamonds, break the diamonds with the hammer to discover the true diamond, which you automatically take.
Back in the western corner, put the real diamond into the claw. A control panel with a large red button is revealed, but examine the panel and note the much smaller black button. Don't push the red button. Push the black button.
Score
This is the response to SCORE:
You have so far scored your-score out of a possible 10, in several turns.
Points are awarded as follows:
1 point for destroying the red and green robots in the lobby.
1 point for first entering the ninth floor elevator hall.
1 point for picking the lock of the desk drawer.
1 point for feeding the cat.
1 point for destroying the purple robot in the Cybernetica office.
1 point for first entering the air handling room.
1 point for inserting the golden key into the elevator car's keyhole.
1 point for reaching the penthouse roof.
1 point for hooking up Thallium's flyer to the cage.