partial solution
The First Mile was written in Inform and is © 2005 by Howard A. Sherman. This solution is by David Welbourn, based on release 1 of the game.
NOTE: This is just the maps, so far.
Back- yard | ||||||||||||||||||||
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City Hall, Police Headquarters | Cul-de- sac | |||||||||||||||||||
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City Hall, Main Office | — | City Hall, Foyer | — | City Hall, Mayor's Office | Ash Street | |||||||||||||||
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Dead Rock Public Library (Inside) | Thick Woods & Gully | Larson's Drug- store | u→ ←d |
City Hall, Steeple Tower | Barber Shop | ←in out→ |
Ash Street | |||||||||||||
in↑↓out | / | | | u↑↓d | | | ||||||||||||||||
Dead Rock Public Library | Larson's Drug- store | City Hall, Entrance | Southern Tele- phone | Ash Street | Mike's Garage, Office | |||||||||||||||
\ | | | in↑↓out | | | / | | | in↑↓out | ||||||||||||||
— | Inter- section | — | Main Street | — | Main Street | — | Main Street | — | Main Street | — | Main Street | — | Mike's Gas & Garage | — | Entrance to Dead Rock | — | ||||
| | | | | | in↓↑out | |||||||||||||||||
Brown Lake | Memorial Park | Ash Street, by Bank | Bank Vault | Carl's Coffee | ||||||||||||||||
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in→ ←out |
Bank Lobby | — | Bank, by Teller Windows | Carl's Kitchen | ||||||||||||||||
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Ash Street | ||||||||||||||||||||
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Shady Trail | — | Dead End | ||||||||||||||||||
/ | ||||||||||||||||||||
Shaded Trail | Dark Forest | |||||||||||||||||||
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— | Dark Path | — | Memorial Park |
Altar | |||||||||||||||||||
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Pews | |||||||||||||||||||
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Vestibule | |||||||||||||||||||
in↑↓out | |||||||||||||||||||
New Age Shoppe (inside) | Outside Church | ||||||||||||||||||
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Junkyard | |||||||||||||||||||
in↑↓out | | | ||||||||||||||||||
New Age Shoppe | School | Johnson Manor | Ivy Lane, North of Main | Poplar Street | |||||||||||||||
| | | | | | | | \ | | | ||||||||||||||
The First Mile | — | Edge of Town | — | Main Street, Residential District | — | Main Street | — | Main Street, Historic Residence | — | Main Street, by Ivy Lane | — | Main Street, by Firehouse | — | Inter- section | — | ||||
| | | | in↓↑out | | | ||||||||||||||||
Elm Street | Ivy Street, South of Main | Fire- house | — | Chief's Office | |||||||||||||||
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Elm Street | Aban- doned Shack | — | Ivy Lane | — | Burned Shack | — | Burned Shack (inside) | — | Kitchen | ||||||||||
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Elm Street | Ivy Lane South | Bed- room | |||||||||||||||||
/ | |||||||||||||||||||
Mine Entrance | — | Train Station | — | Open Field | — | Open Field | — | Open Field | |||||||||||
d↓↑u | e↓↑u | ||||||||||||||||||
Coal Mine | Deep Hole |
The First Mile | — | The First Mile | — | The First Mile | — | The First Mile | — | The First Mile | — | The First Mile | — | The First Mile | — | to Edge of Town |
(succubus) | (lightning strike on entry) | (manticore) | (crater) | (steel sign) | (wooden sign) |
The Southern Telephone building is in the eastern side of town, between City Hall and Ash Street.
Admin- istrative Offices | Equip- ment Room | Base- ment | ||||
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Inter- section | ←u d→ |
Inter- section | d→ ←u |
Base- ment | ||
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Exec- utive Offices | Base- ment | |||||
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Reception Desk | —— | Lobby | — | Service Counter | ||
/ | ||||||
to Main Street |
to Main Street | ||||||||||||||
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Dead Rock Memorial Park | ||||||||||||||
/ | | | \ | ||||||||||||
Memorial Park, Western Path | Dark Glade | Memorial Park, Eastern Path | ||||||||||||
\ | ||||||||||||||
Memorial Park, Light Path | ||||||||||||||
se↑↓nw | \ | |||||||||||||
Memorial Park, Dark Path | Memorial Park, Light Path | — | Outside White House | |||||||||||
\ | ||||||||||||||
Memorial Park, Light Path | — | Memorial Park, Light Path | ||||||||||||
se↑↓nw | / | |||||||||||||
to Dark Path | — | Memorial Park, Crossroads | — | Gray Inter- section | — | Memorial Park, Path | ||||||||
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Gray Road | ||||||||||||||
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Gray Path | ||||||||||||||
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Gray Path | ||||||||||||||
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Dark Forest | — | Wild Path | ||||||||||||
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Brown Lake |
to Memor- ial Park | ||||||||
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Lake Shore | Brown Lake | to Inter- section | ||||||
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Brown Lake | — | Brown Lake | — | Brown Lake | — | Gentle Stream | — | Grove |
(tree) | | | |||||||
Brown Lake | — | Brown Lake | — | Brown Lake | ||||
(boat) | | | |||||||
Brown Lake | ||||||||
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Brown Lake | ||||||||
(monster) |
When the game starts, the Dark Forest's connections aren't assigned yet. So I suggest just heading east for each new location. The game will remember whichever direction you take.
The game's a little less clever with the Copse. If a Dark Forest location has its next location direction assigned, then going any compass direction other than the two that you've visited lead to the Copse, which is meant to be a dead end. However, once the Copse is visited from the Clearing, then the Copse is locked down too, and can't be visited from the unused directions in the Forest any more.
Log Cabin | Dark Forest, Up a Tree | |||||||||
in↑↓out | u↑↓d | |||||||||
Dark Forest | ? ←→ |
Dark Forest, By Stream | ? ←→ |
Dark Forest, By Cabin | ? ←→ |
Dark Forest | ? ←→ |
Dark Forest, Clearing | ? ←→ |
Dark Forest, Copse |
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to Dark Path |
Thick Woods | ||||||
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Dirt Path | Gully | e→ | to Main Street (near Southern Telephone) | |||
/ | d↓↑u | | | ||||
to Dead Rock Public Library | Gully | e→ ←s |
Gully, Behind Main Street | u→ | to Main Street (near Larson's Drugstore) |
Fong's (by the coolers) | Forest- land | |||||||||||||||||||
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Fong's (Inside) | — | Fong's (by the drinks station) | Brewery | — | Walk- way | — | Bottling Center | Timber- land | — | Timber- land | — | Brook | Forest Hideaway | Wooded Area | ||||||
in↑↓out | \ | | | / | / | \ | | | ne↑↓nw | |||||||||||||
Fong's | Brewery | Grassy Path | Forest Hideaway | — | Deep Forest | — | Forest Hideaway | |||||||||||||
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Poplar Street | — | Poplar Street | — | Poplar Street | — | Dirt Road | ||||||||||||||
\ | | | |||||||||||||||||||
to Inter- section | Grassy Path |
The labyrinth of shrubbery... | nw→ ←s |
You feel the vibrant flow of life... | ||||||||||||
n↑ | s↓ | |||||||||||||
Dead End You're boxed in... | s ←→ |
The density of the bushes... | n ←→ |
Thick but well- trimmed... | e→ | The path lined... | ←w | Dead End ...abundant growth... | ||||||
s↑↓w | e↑↓sw | | | ||||||||||||
North Bedroom | The General's Quarters | Servants Quarters | The carefully- clipped hedges... | nw→ ←ne |
Neat rows of lush shrubbery... | —— | ||||||||
| | | | n↑↓se | | | |||||||||||
Guest Bedrooms | — | Top of the Stairs | — | The lush shades of green... | Center of the Maze | Manor Gardens | ||||||||
| | u↑↓d | | | / | |||||||||||
South Bedroom | ↑↓ ↑↓ |
Backyard | —— | Manor Gardens | ||||||||||
↑↓ | | | | | ||||||||||||
Study | — | _____↑↓_____ ↑↓ | — | Great Room | Manor Gardens | |||||||||
s↑↓n | u↑↓d | | | ||||||||||||
Sitting Room | — | Entrance Hall | — | Dining Room | ||||||||||
n↑↓out | / | |||||||||||||
Johnson Manor | — | Cobblestone Path | ||||||||||||
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Driveway | ||||||||||||||
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to Main Street, Historic Residence |
First Base | ||||||
/ | | | \ | ||||
Second Base | — | Pitcher's Mound | — | Home Plate | ||
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Third Base | ||||||
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Play- ground | ||||||
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Rear Exit | ||||||
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Main Hall | — | Eastern Hall | — | Eastern Hall | ||
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Main Entrance | English Class | |||||
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Sheffield Elementary School | ||||||
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to Main Street |
to Mine Entrance | ||||||||||||
d↓↑u | ||||||||||||
Coal Mine | ||||||||||||
d↓↑u | ||||||||||||
Coal Mine | ||||||||||||
d↓↑u | ||||||||||||
Coal Room | — | Coal Mine | — | Coal Room | ||||||||
d↓↑u | ||||||||||||
Coal Mine | ||||||||||||
d↓↑u | ||||||||||||
Coal Mine, Dead End | jump ←→ |
Coal Mine, Chasm | — | Coal Mine, Western Tunnel | — | Coal Mine, Western Tunnel | — | Coal Mine, Inter- section | — | Coal Mine, Eastern Tunnel | — | Coal Mine, Eastern Tunnel |
d↓↑u | ||||||||||||
Coal Mine |
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d↓↑u | ||||||||||||
Other World | ←w | Coal Mine | — | Guarded Room | — | Lair of the Elemental | — | Coal Mine | — | ___↓↑___ ↓↑ | — | Coal Mine |
\ | d↓↑u | |||||||||||
Coal Mine, Bend |
Library | Defeat | |||||||||||
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Dining Hall | Death | — | North Wing (Upstairs) | — | Despair | |||||||
| | u↑↓d | |||||||||||
North Bedroom | North Wing | North Bedroom | ||||||||||
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Grand Hall West | — | Grand Hall West | — | Grand Hall West | — | Grand Hall | — | Grand Hall East | — | Grand Hall East | — | Grand Hall East |
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South Bedroom | Grand Hall | South Bedroom | ||||||||||
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Castle Blackmoor | ||||||||||||
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Black Moor | ||||||||||||
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Black Gate | ||||||||||||
/ | ||||||||||||
Stone Path | ||||||||||||
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Stone Path | Inside Hut | |||||||||||
| | in↑↓out | |||||||||||
from Coal Mine | → | The Dark Side | — | Outside Hut |
weapon | hell hound | sea monster | earth elemental |
tiny golems | mayor | Tommy | manticore [cant leave] | ancient man | Thomas |
---|---|---|---|---|---|---|---|---|---|
axe | NO EFFECT dog evades | IT DIES! +15 pts |
IT DIES! +15 pts | -tg- | MAYOR DIES head lopped +10 pts | YOU DIE | NO EFFECT can't get close | HE DIES IF you attack Thomas first | YOU DIE |
barbacide | -hh- | -sm- | -ee- | -tg- | -m- | -t- | |||
baseball bat | -hh- | NO EFFECT you miss | NO EFFECT pointless |
THEY DIE +25 pts | MAYOR DIES +10 pts | YOU DIE | |||
dagger | NO EFFECT dog evades | IT DIES +15 pts | ELEM DIES +15 pts |
THEY DIE +25 pts | MAYOR RUNS (no kill/pts) | NO EFFECT Tommy evades |
IT DIES +20 pts | ||
fire water | (cant use it) | -sm- | -ee- | -tg- | -m- | -t- | |||
flat stone | -hh- | -sm- | -ee- | -tg- | -m- | -t- | |||
holy water | -hh- | -sm- | -ee- | -tg- | -m- | -t- | |||
lighter | -hh- | -sm- | -ee- | -tg- | -m- | -t- | |||
rifle + silver bullet | CAN'T AIM dog evades | -sm- | -ee- | -tg- | -m- | RIFLE STOLEN by birds |
-wt- | -am- | RIFLE STOLEN by accomplice |
spray can | -hh- | -sm- | -ee- | -tg- | -m- | -t- | |||
stun gun | CANT REACH snaps at arm | -sm- | -ee- | -tg- | MAYOR DIES | (protected?) |
I can't find any way of using any of the liquids (holy water, fire water) effectively. TXD suggests that the expected way is to open the vial, then throw the empty vial at some monster.
I can't find any way to kill the hell hound.
Note: Tommy likes the compass if you give it to him.
Note: Succubus defeated by taking almost-full glass, then 'toast'. Infinite point bug: you can continue to 'toast'. Also, putting down a wine glass anywhere acts like succubus is still there and alive.
If you shoot the succubus with the rifle, supposedly she dies and the barrier fades, and you gain 15 pts. However, she stays, the barrier stays, and the rifle is still loaded. You can shoot her again for another 15 pts, over and over again.
You can lead Thomas to gunman; gunman will shoot Thomas (+10 pts); Thomas runs off into woods; gunman wants to hear what?
You can lead Thomas to Aurora; she'll throw fire water on him; you and he auto-leave the Shoppe.
Note: You get 25 pts if you kill the mayor via the grill.
Sometimes you will miss when trying to kill the manticore with the dagger.
Can't find the shotgun or handset anywhere. Can't give shells to Riggs; is there some way to keep him alive?