You play as someone who must merge at noon inside an obelisk to protect yourself from this world's poisons. But you have seen a vision. They will come, seven strong, crashing their ship through your weavings. Their senses will lead them directly to the girl, Kayla, no matter where she hides. And she will be alone. Traces of your vision persist. Can you use your visions to find a way to ensure that Kayla survives?
This solution is by David Welbourn, and is based on Release 1 of the game.
The goal of this game is to protect Kayla from the spectres, but the backstory is never explained. You're never told who or what you are, why you're on a world that's poisonous to you, why you're Kayla's guardian, where the spectres came from, or why they want to attack Kayla.
Also, the presence of groundsels and baobab trees suggests that the game's location is somewhere in Africa, but the game never says so explicitly.
You'll probably want to look at everything everywhere first before deciding what to do.
> x me. i.(Carrying nothing.)
> x Kayla. x dagger.
> x bookcase. x book. x tomes.
> x pit. x ashes. x windows.(It has shutters.)
> x table. x matches. x pot. x meat. x twine.
> s. w.
> x groundsels. x brook.
> x weavings. x obelisk.
> s. s.
> x brook. x stones. take stone.
This is where you'll want Kayla to make her stand.
> e. e. se.
> x them.(Dark, tall, of ice and teeth.)
> x wreckage.(Of metal and bone.)
> x tree. x vines. x brambles. x monkeys.
> push tree.(Now is not the right time.)
> take branches.
> x moss. x peppers. take peppers.
> x trees. x fruit. climb trees. take fruit. x fruit.
> w. n.
Grab almost everything that's here.
> take matches. take pot. take twine. take legs.
> take dagger. take book. take ashes. take straw.
> Kayla, follow.
> s. sw. w.
> Kayla, stay.
> give book to Kayla.
> drop branches. put straw on branches. light straw.
> cut peppers with dagger. give dagger to Kayla.
> put legs in gap.(This will make the water deeper.)
> fill pot. e. e.
> tie twine to tree.
Either glass shards or a pot of water will create a reflective distraction.
> drop pot.
> weave stones with sunlight.
> put barrier on opening.
> put ashes on Kayla.(To disguise her scent.)
> drop peppers.
*** Kayla survives, and with her, hope. ***
Kayla is a young girl under your protection and tutelage.
Seven spectres will crash their ship in the Clearing, seek out Kayla, and kill her unless you can stop them.
One can be stopped by a dead tree trap in the thicket.
One can be stopped by a reflective trap in the Meadow.
One can be stopped by a barrier over the cave opening.
Two can be stopped by Kayla's small dagger if it's coated in pepper oil.
One can be stopped by peppers dropped in the cave.
One can be stopped by Kayla's dagger if it's been slowed down, either by crossing the deepened brook or by being unable to smell Kayla's scent right away.
Some monkeys can be heard in the thicket.
Some termites are mentioned in the description of the dead tree.
Kayla is dead. if you enter the obelisk before you've done everything you can to save her.
Kayla survives, and with her, hope. if your preparations defeat all seven spectres.
You must either cut the peppers with the dagger or rub the peppers on the dagger to put pepper oil on it.
Give the now-oily dagger to Kayla so she can defend herself.
some matches. They're on the table in the hut. Make a fire in the cave. Drop some wood there first, then put some kindling on the wood, then light the kindling with the matches.
a clay pot. It's on the table in the hut. You may fill it with water from the brook to make a reflective trap.
some dried meat. It's on the table in the hut. (I did not find a use for this.)
Kayla's favorite book. It's on the bookcase in the hut. Examine it to learn a bit about spectres. Give it to Kayla to amuse her, to make her stay put.
the bestiary. It's on the bookcase in the hut; examine the tomes to notice it. Examine the bestiary to learn a bit more about spectres.
some straw. You can take some from the pallet in the hut. You can use it as kindling for a fire.
some ashes. You can take some from the fire pit in the hut. Rub the ashes on Kayla to help disguise her scent.
some twine. You can untie the twine from the table in the hut. Use it either as kindling or as a tripwire.
some wooden legs. You can take them from the table in the hut after the twine has been removed. Either use them to as wood for the fire or as a brook blocker.
some shards of glass. Break the windows of the hut with something hard (like the wooden legs or the sharp rock) to create the shards. The shards will land in the other location that the window is in. Use the shards as either a cutting tool or as a reflective trap.
some round stones. You can take them from the brook at Along Brook. You can use them as a resonant item when weaving a barrier.
some tiny peppers. You can take them from the moss at Mossy Grove.
Rub the peppers on the dagger to make it more effective against the spectres.
Drop the peppers in the Cave where Kayla is; one spectre will step on them and be defeated.
some baobab fruits. If you climb a baobab tree at Mossy Grove, you'll knock some fruit down. You can use the fruit as a resonant item when weaving a barrier.
some dead branches. You can break them off from the dead tree in the Dense Thicket. Either use them to as wood for the fire (see matches) or to block the gap in the brook at Along Brook.
a barrier of granite/baobab/briar/vine and sunlight/water/fire/endurance. To make it, weave a resonant item with a powerful elemental item. Put the barrier in the opening to the cave; one spectre will kill itself when it destroys it. (Although maybe not if you use water; perhaps some barriers are more effective than others?) If you unweave a barrier, you get the resonant item and your weaving energy back, so you can weave a new barrier from different items.
Weave a resonant item with a powerful elemental item to create a barrier. Sunlight and mountain are available in most of the outdoor locations; water is available from the brook. For fire: see wood, kindling, and matches.