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Key & Compass presents:
Flotsam and Driftwood
by Peter Orme

Flotsam and Driftwood is a Z-machine interactive fiction game written with Inform 7 and is © 2014 by Peter Orme (as "Conrad Elton"). It was a participant in the Shufflecomp 2014 event.

In this small song-inspired game, deadly things have trapped you into a dead end. If you pray for help, darkness engulfs you and takes you to the "home by the sea": a dark beach with shadow figures sitting around a fire. The figures are friendly, but you've forgotten who you are.

This solution is by David Welbourn, and is based on Release 7 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Hut Top ofthe cliff HardPlace Beach (wake up inhospital) x license u pray d (die!)

Walkthrough

Hard Place

> notify on.

> x walls. i. x jeans. x t-shirt. x logo.

> pull logo. (+1. You also get a string.)

> pray. (+1. You are transported.)

Beach

> x figures. hello.

> sit on logs.

> tell them about myself. (+1. You remember Jay.)

> tell them about Jay. (+1. Jay likes beer. There's a splash.)

> x water. (You see a beer can and a stick.)

> take all from water. x can. x stick.

> tell them about party. (You mention your wife.)

> tell them about wife. (Jenny.)

> x fire. x pine. x cliff. x house.

> x stone. take stone. x worm.

> open can. drink beer. (+1)

> x tab.

> get off logs.

> x crate. open crate. (You must eat first.)

> ask figures about food. ("Go fish")

> tie string to stick. (It's now a hookless fishing pole.)

> hit tab with stone. (+1. The tab is now a hook.)

> tie hook to pole. (+1)

> put worm on hook.

> fish. (+1. You catch a fish.)

> x fish. (cold and raw)

> cook fish. (+1)

> eat fish. (+1. This upsets the figures.)

> open crate. x saw. take it.

> cut pine. (+1. The tree falls against the cliff.)

> climb tree. (+1)

Top of the cliff.

> x hut. n.

Hut

> x table. x stick figure. (You remember your son, Sam.)

> x safe. x dial. (Turn it clockwise, counterclockwise, or push it.)

> s. d.

Beach

> tell figures about Sam. (Another splash.)

> x water. take toy. (+1)

> x it. (A stethoscope.)

> u. n.

Hut

> wear toy. (No need.)

> turn dial left. (CLUNK)

> turn dial right. g. g. (CLICK)

> turn dial left. g. g. g. g. (CLICK)

> turn dial right. g. g. g. g. (CLICK. +1. The safe opens.)

> look in safe. take wallet.

> x wallet. open it. x license. (+1)

You remember who you are. You wake up in a hospital bed. Your wife and son are nearby.

*** You have won. ***

It's never explained why you're in the hospital or who was hunting you. Possibly you were already dreaming when the game began.


Extras

Characters

Mentioned:


Credits

This is the response to ABOUT:

Flotsam and Driftwood (release 7)
© 2014 Conrad Elton

Inspired by (rather than based on) the song Home by the Sea by Genesis. Flotsam and Driftwood was first published for the 2014 Shufflecomp.

The following extensions are used:

Thank you for testing the game: Carolyn VanEseltine, Jason Lautzenheiser, Hanon Ondricek, Andrew Schultz, Mæja Stefánsson.

The author can be contacted at email redacted.

Type "commands" to list all commands you need or hint if you get stuck.

This game should also have been released with a walkthrough in the form of a markdown file called walkthru.md (which you should be able to open in any text editor).


Endings


Inventory


Score

This is the response to SCORE:

You have scored your-score out of a possible 15 points.

The 15th point is earned by examining your driver's license. This action also ends the game in victory.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.


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