Flat Feet is a Z-machine interactive fiction game written with Inform 6 and is © 2005 by Joel Ray Holveck. It was an entry in Spring Thing 2005 where it took 4th place. At the 2005 XYZZY Awards, it was a finalist in three categories (Best NPCs, Best Individual NPC, and Best Individual PC).
In this comedic game, you play as a cat named Jacques. You and your throwable ferret partner, Ralph, are private investigators in need of a case. Soon, you're hired to find a thief who's been stealing art and artifacts all San Francisco!
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Office
> x me. x Ralph.
> i. x coat. x hat. x gun. (empty)
> x desk. x phone. listen to phone. (no dialtone)
> x window. look through window.
> x pump. x machine. x cleaner.
> ask Ralph about case. ask Ralph about phone.
> ask Ralph about desk. ask Ralph about pump.
> ask Ralph about machine. ask Ralph about cleaner.
By the way, "Festerton" is a reference to Wishbringer by Infocom.
> e.
Sunnyvale
> x car. x drunks. x debris. search debris.
> enter car. n. (no: missing a tire)
> out. e.
Alley
> x tire. throw Ralph at tire.
> Ralph, untie tire. (+2)
> take tire. x tire. (needs balancing)
> w. w.
Office
> put tire on machine. turn on machine.
The tire is fixed, and the phone rings. You have a job. Get a note from the owner of Benny's Cafe.
> take tire. e.
Sunnyvale
> put tire on car. (+1)
> enter car. n.
Palo Alto
Once you've driven the car anywhere, you can ignore the car. You'll enter and leave the car automatically when it makes sense to do so.
> x cafe. w.
Inside Benny's cafe
> ask Benny about note. (He puts it on the counter.)
> take note. read it. (+2)
There's been a rash of art and artifact thefts in San Francisco, and you need to stop the rash from spreading.
> x Benny. x counter. x customers. x food.
> e. n. nw. w.
Cliff House
> ask hostess about bathroom. (Ralph dashes west.)
> x book. (You can't read any of it.)
> x hostess. ask hostess about Cliff House.
> ask hostess about Musee. (down the hall)
> w. (+3)
Hall
Ralph rejoins you.
> n.
Bathroom
> x toilet. x sink. s. w.
Musee Mecanique
> x game. play game. (Ralph wins.)
> x cinescope. look in cinescope.
> x booth. turn on camera. (There's a picture in the slot.)
> take picture. (+3)
> x it. (You see a woman in a long coat and wide, floppy-rimmed hat loading a machine onto a cart.)
> e. e.
Cliff House
> show picture to hostess. (She doesn't remember anyone.)
> e. e.
Golden Gate Park
> x trees. x grass. smell.
> nw.
Golden Gate Natural History Museum
While in the museum, you see glimpses of a mysterious figure lurking in the shadows.
> x skeleton. nw.
Paleozoic fish exhibition
> x aquarium. x figure. ne.
Mesozoic crime scene
> x platform. search it. x tape. se.
Cenozoic evolution exhibition
> x skull. x light. sw.
Golden Gate Natural History Museum
> touch skeleton. (+1. It falls apart!)
An angry curator loudly escorts you out, but also whispers he hired you and wants to meet you at the top of the Transamerica Pyramid. The museum is now locked.
Golden Gate Park
> e.
Financial District
> x Pyramid. nw.
Transamerica Pyramid
> x elevator. n. (You push the call button.)
> z. (Ralph runs off to find a washroom.)
Unfortunately, Ralph always runs off before the elevator door opens, and you refuse to enter the elevator without him. So, um, this isn't actually the way upstairs.
> se.
Financial District
Ralph is here.
> n. (Ralph objects. There's a cop in the way, and ferrets are illegal in California.)
> give hat to Ralph. Ralph, wear hat.
> give coat to Ralph. Ralph, wear coat.
With Ralph in disguise, you can pass the cop.
> n. (+1)
Pier 39
> x old man. x woman. x son. x tourists. x ferry.
> ask Ralph about ferry. ask Ralph about Alcatraz.
> n. (Ferryman says the woman and son have the last two tickets.)
> listen to son. (He wants to see a fish.)
How do you get a fish? Go fishing? Visit a fish market? No, don't be silly. First you need to get a particular feather; it's in Santa Cruz.
> s. sw. s. s. se.
Santa Cruz
> x rainbow. w.
Mystery Spot
> x can. x rainbow. touch it. (out of reach)
> x hole. enter hole.
Darkness / Dark Mystery Basement
> u. out. (You can't find the exit. Then a light turns on.)
> x bulb. (broken, yet its ghost still shines)
> n.
Rainy Mystery Basement
> x rain. x feather. take rain. (That works?)
> x feather. take it. (It's dry without the rain.)
When you leave, the rain stays behind.
> s. u.
Mystery Spot
> drop feather. (+1. It briefly turns into a jub-jub bird.)
> take feather.
Okay, now this feather can help you get a worm.
> e. nw. n. n. w.
Meadow
> x birds. Ralph, dig. (He finds worms, but they're not here.)
> take hat and coat.
> drop feather. (+1. The jub-jub pulls up a worm before turning back into a feather.)
> take worm and feather. x worm.
> e. s. s. se. sw. nw.
Aquarium viewing area
Ah, finally, some fish.
> x sign. x tank. (see ladder up)
> x exotic fish. x sardine.
> u.
Catwalk
> x door. take sardine. (They're afraid of your cat's paw.)
> Ralph, take sardine. (He's having trouble too.)
> give worm to Ralph.
> Ralph, enter tank. (+1; he gets a sardine.)
> Ralph, give sardine to me.
Before using the sardine, head back to the mystery spot:
> d. se. ne. w.
Mystery Spot
Did you notice how the tin can was floating earlier?
> u. (+2; Ralph will catch up to you.)
Over Santa Cruz
> n. n. d. (+1)
Conference room
Ralph and the museum curator are here.
> x curator.
> ask curator about thief. (+3)
The curator tells you about an inquisitive woman who gave him a calling card. He gives the card to you.
> x card. (A randomized shop in Sausalito is named.)
> show photo to curator. (He agrees it's the same woman.)
> ask curator about platform. (A part of a meteor was stolen.)
> ask curator about skeleton. ask curator about note.
> ask curator about Benny.
> ask curator about Musee. (He saw an empty spot there.)
> ask curator about Alcatraz. (An escape map was stolen.)
> ask curator about money. (Only after the arrest.)
> d. z. z. d.
Elevator
> z. z. s. se.
Financial District
Your car falls from the sky.
> n. (+1)
Pier 39
> give sardine to woman. (+1. You get the tickets and they leave.)
> x ticket.
> n.
Alcatraz
> x guide. listen to guide.
> g. g. g. g. g. g. g.
> g. g. g. g. g. g. g.
> ne.
Cell 10A
> x cot. x blanket. look under blanket.
> x pillow. x toothbrush.
> sw. se.
Cell 12A
> x blanket. x pillow. x tray.
> take blanket and pillow. x cot.
> nw. e.
Cell 11A
> x cot. x green pillow. x green blanket.
> x mirror. rub mirror.
> x hole. enter hole. (guide stops you)
> take all green.
> put both pillows on cot.
> put green blanket on green pillow.
> put orange blanket on orange pillow.
> e. (This time, the tour guide doesn't stop you, thinking the pillows are you and Ralph.)
Crawlspace
> x scrap. ("ESC-PE M-P"; fingerprint)
> take it. (+3)
> w. w. s. w.
Golden Gate Bridge
Ralph warns you that you don't have any money to pay the toll when going south. You should have the photo, calling card, and map scrap before heading north into Sausalito. If you go there too soon, use XYZZY to get back here.
> n.
Sausalito
All six art studios and galleries are functionally identical, each with art, shelving, a proprietor, and a private stairway that goes up. Go into the shop named on the calling card.
> x card.
(Art shop named on the card)
> x art. x proprietor.
> show card to proprietor.
> show photo to proprietor. (They thinks that's Carla, who's upstairs.)
You should probably save here before going any further.
> save.
> u. u.
Roof
You see Carla Sanantonio, dressed in scarlet, board a helicopter, which is already lifting off!
> throw Ralph at helicopter. u. (+4)
Helicopter
> x Carla. x panel. pull yoke. take wires.
> tie Carla with wires.
Ralph pilots the helicopter to the police department.
*** You have won ***
Main characters:
Background characters:
Cameos:
Mentioned:
The credits are in a menu-item accessed via ABOUT or CREDITS:
Credits
Flat Feet
A Farcical Interactive Mystery
Release 1 / Serial number 050313 / Inform v6.30 Library 6/11 SSTORY AND CODING
Joel Ray HolveckBETA TESTING
Samson de Jager
Scott Talafuse
Reese Warner
And three anonymous testersINFORM COMPILER AND LIBRARIES
Graham NelsonGAMEPLAY LIBRARIES
Neil Cerutti
David Wagner
Roger FirthMENU, HELP, & HINTS LIBRARIES
L. Ross Raszewski
Emily Short
Michael CoyneINSTRUCTIONAL TEXT
Fredrik Ramsberg
Emily Short
Stephen GranadeCAMERA OPERATOR
Dusty LenzGRAPHICS
TiresiasMUSIC
John CageSPECIAL EFFECTS
Helen KellerSECURITY
Sam & Max, Freelance PoliceCATERING
Domino's PizzaSPECIAL THANKS TO
Roger Firth
Sonja Kesserich
Scott Talafuse
Andrew Hunter
Evin Robertson
Andrew Plotkin
Matthew Russotto
LucasArts
Brøderbund
The readers of rec.arts.int-fiction and rec.games.int-fiction
The interactive fiction community; keep the games alive!The soundtrack is available
wherever fine music is banned.WATCH FOR THE NEXT ADVENTURE OF JACQUES AND RALPH
Jacques And Ralph Against the World Crime League
Use the special command WINNABLE to check if the game is still winnable. If it is not, try using the magic word XYZZY to help you. Assuming you can be helped, you're teleported to either "Over Santa Cruz" (if you've flown too far), or to the bridge (if you're stuck in Sausalito).
If you got as far as the shop's roof, though, you're in the endgame sequence and XYZZY can't help you.
Items are listed in the order seen in this walkthrough.
Note that anything you find in any of the cells on Alcatraz can't be brought back to the mainland. The pillows, blankets, toothbrush, mirror, and tray are all considered to be artifacts and the tour guide stops you from leaving the island with them.
This is the response to SCORE:
You have so far scored your-score out of a possible 35, in several turns.
Points are awarded as follows:
This walkthrough was funded via Patreon with
Ko-Fi is a way to send me small one-time donations. Every little bit helps, and thank you!