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Key & Compass presents:
First Person
by Buster Hudson

First Person is a Glulx interactive fiction game written with Inform 7 and is © 2014 by Buster Hudson. It was an entry in Ectocomp 2014 where it took 7th place.

I don't like trespassers in my woods, not one bit. I locked you in a room in the basement. Hope you don't mind the corpse. You're not the first person to trespass here. (One room. Very short.)

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Walkthrough

basement out (end)

basement

> x window. open window. x door.

> x me. i.

> x company. x bones.

> search corpse. take bone.

The window won't actually break unless you have the bone.

> break window. out.

The End.


Extras

Characters


Credits

There's no credits, but here is the response to ABOUT:

If I were to tell this story, say as a piece of Interactive Fiction, I'd probably do it in Inform 7 with the latest build. I'd enter it into Ectocomp 2014 with the hope of winning, though it means I wrote the story within the three hour time limit. I'd apologize for any bugs or things that don't make sense and for the lack of testers.

I'd also make sure the story could be completed using standard actions.


Endings


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.


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