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Key & Compass presents:
The Familiar
by Stickscoder

The Familiar is a Glulx interactive fiction game written with Inform 7 and is © 2020 by Stickscoder.

In this short one-room fantasy game, you play as a thirteen year-old. It's time for you to enter the cavern where your family has summoned their familiars for generations. Shame you didn't study how it's done, but surely you can summon something better than Uncle Steve's whatever-it-is.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Walkthrough

Cavern

Cavern

The only way to learn how to do anything in this game is by experimenting, playing over and over again to see which setups give the best results.

Look at what's obvious to look at.

> x me. i. x tablecloth. x candles.

> x altar. x bonfire.

> x shelf. x skull. open skull. x matchbook. take it.

> x player. x red cassette. x blue. x green.

> x gypsy. x plank. x stool. x boxes.

> open boxes. x fish. x opener. x ball.

Look at the shelf again. You missed a couple things.

> x shelf. x globe. x base. x feather.

Look in the room again. You missed a crack!

> look. x crack. x coin.

Get and use that coin. It's very out of reach, so you need to stack up a few things.

> put plank on altar.

> put stool on plank.

> put player on stool.

> stand on player. get coin. (You have it!)

> stand. stand. stand. stand.

> take player. take stool. take plank.

> put coin in gypsy. (Its head and pendant fall off.)

> x pendant. wear it.

There's some optional nonsense with the stuffed red fish:

> take fish and opener. sacrifice fish.

> i. x cotton ball.

Set up the altar:

> put tablecloth on altar.

> put skull on altar.

> put candles on altar. light candles. (with the matchbook.)

> take globe. take base. put globe on altar.

CAUTION: Once a cassette is in the player, you can't change it.

> put green cassette in player. (You hear somber chanting.)

Okay, to sum up, there should be a tablecloth, skull, lit candles, and a snow globe on the altar. The player is playing chanting, and you're wearing the pendant. You're ready.

> summon familiar.

You summon an awesome living shadow as your familiar.

*** The End ***


Extras

Characters

This is a solo game, but your parents wish you luck in the prologue, and you do get your familiar at the end. See Endings for more about your possible familiars.

In this world, everyone gets a familiar.


Endings

The game always ends with The End whenever you finally summon familiar. However, there are six familiars which you might get. From worse to best, they are:


Inventory

All of your possible inventory is used to "set the stage" for your summoning ritual, or to get better inventory. The better your set-up is, the better a familiar you can expect to get.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.


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