Key & Compass presents:
Falling to Pieces
by Gianluca Girelli and GDG-Entertainment

Falling to Pieces is a Z-machine interactive fiction story written with Inform 6 and is © 2023 by Gianluca Girelli and GDG-Entertainment. It was an entry in PunyJam #3, where it took 5th place.

This dark short story begins with you in a decompression chamber whose airlock is leaking air into outer space. You don't remember who you are or how you got here, but the alarms and the sense of impending danger suggest you need to get to safety as soon as possible.

This solution is by David Welbourn, and is based on Release 1 of the story.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction story. Please make an honest effort to play the story before reading this walkthrough.


Decomp-ressionChamber darkcorridor observ-ationpoint prepar-ationroom easterncorridor officers'mess ventilationshaft southerncorridor mainten-ance room ventilationshaft situationroom controlroom dark cave frontyard westernhall receptionhall easternhall galley kitchen diningarea gym escapepod easterncorridor maximumsecurityward contain-ment areamain hall recreationroom shocktherapyroom rehabili-tationcenter


Decompression Chamber

> about. help. credits.

> n. (nope!)

> open cabinet. g. take key. (+9)

> unlock door with key. open door.

> s. s.

preparation room

Yes, you left the door open behind you. Don't worry about it.

> x suits.

> e. e. n. (+5)

observation point

> x forest. x lake. x window. x bars.

> x desk. x chair. x magazine. take it. (about Ark something)

> s. s.

southern corridor

> x door. x grille. e. (+5)

maintenance room

> x picture. x workbench. search it.

> x screwdriver. take it. (+9)

> x sticker. take it. (+9)

> w. s.

situation room

You realize you're on a space station orbiting Earth, and the orbit is decaying.

> x monitors. x desk. x frame. take it. (+9)

> e.

control room

> x life support. x navigation.

> w. n.

southern corridor

> unscrew grille with screwdriver. (+16)

> w. s. s.

dark cave

> x bat. take bat. (+9)

> eat bat. (nope!)

> s.

front yard

> take pamphlet. (+9)

> x pamphlet. ("A...ham")

With the Ark clue from earlier, I now believe the game is trying to tell you that you're at Arkham, an insane asylum. Perhaps the bat was a reference to Batman?

> x fountain. x dolphin. x leaves. x bench.

> s.

reception hall

> x plants. e.

eastern hall

> x monitor. w. w.

western hall

> x monitors. x arrays. x porthole.

> e. s. w.


> x stove. w.


> x cabinets. e. e. e. (+5)


> x mirrors. (+16. You have a pale complexion, green in your hair, and your tag is "1080".)

I think it's now safe to assume you're the Joker, although the game never says so.

> x equipment.

> w. s.

containment area main hall

> x box. x placard. x blue slot.

> e.

recreation room

> x window. x blue fuse. take it. (+9)

> w. se.

rehabilitation center

> take green fuse. (+9)

> nw. sw.

shock therapy room

> take yellow fuse. (+9)

> ne.

containment area main hall

> put blue fuse in blue slot.

> put green fuse in green slot.

> put yellow fuse in yellow slot. (+35)

> open door. w. (+5)

maximum security ward

> w.

eastern corridor

Remember that you saw "1080" in the mirrors; reverse that.

> x terminal. use terminal.

> type 0801 on terminal. (+16)

> w. (+5)

escape pod

> x window. x bed. x poster. (+25)

You remember who you are and glad you're home.

*** You have won ***

I earned 214 out of 230. I'm missing 16 points somehow.



There are no other characters in the game, unless the dead bat counts. However all the clues in the game suggest that you, the player-character, are the Joker from DC Comics. It's unclear why you're having a delusional episode, thinking that the asylum is a spacecraft. The only suggested reason for your delusion is gas exposure.


This is the response to CREDITS:

FALLING TO PIECES is dedicated to my very supportive family and friends. It is also dedicated to Stefano Buonocore, who left us way too early: your art will live forever.

Acknowlegment goes to the beta crew: Garry Francis, Ruggero Simoncelli, Davide Palombo, Francesco Fiorentini, Giorgio Balestrieri, Marco Innocenti, and NateX.

Finally, special thanks go to Graham Nelson, who created the Inform language used by this game, and to Fredrik Ramsberg and Johan Berntsson, who developed the custom PunyInform library. Additional thanks go to Stefan Vogt for his sharing of code and knowledge.


Items are listed in the order acquired.

Honorable mention:


This is the response to SCORE:

You have so far scored your-score out of a possible 230, in several turns.

Points are awarded as follows:

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