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Key & Compass presents:
The Evil Sorcerer
by Gren Remoz

The Evil Sorcerer is a Z-machine interactive fiction game written with Inform 6 and is © 2000-2001 by Gren Remoz. It was an entry in IF Comp 2001 where it took 20th place.

In this fantasy game, you play as a man named George waking up in someone else's bedroom and wearing unfamiliar clothes. Memories return slowly of drinking at a party, meeting a stunningly beautiful woman named Julia, leaving with her in her car, somehow arriving at an island beach in a far-away empire, making love, learning magic is real, and learning that she wants you to kill an evil sorcerer on her lands.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: The beachhouse

Closet Bedroom Garden Bathroom LivingRoom SunRoom Kitchen Porch Beach

Map 2: The island

Top ofthe Tree CabinRoof Dead EndPath Inside theSorcerer'sCabin TwistedForest Plateau TheDeadRiver Road ofthe Dead ForestPath Insidethe Shack Beach-house Beach Cave Beach Beach Stairs Board-walk Ledge u d

Walkthrough

(pre-game)

...restore a game?

>> N

...activate verbose mode?

>> YorN

Bedroom

> x me. x vest. x trousers.

> stand. x note. (+2)

You remember meeting a beautiful woman at a party, and her bringing you here in her car and giving you your current clothes from the closet, necessary because of the heat outside.

To save a bit of time later, we'll gather several items before leaving the house.

> x bed. look under it.

> x box. x iron key. ("47") take it.

> x wallet. take it. (+4) open it.

> x license. read it. ("Julia"; has red eyes)

> x visa. x signature. (old script; no surname)

> x unknown card. (a strange creature's ID card)

> x painting. x carpet. x nightstand.

> x window. x forest. x mirror. x dragons.

> x strip. x beads. x door.

> unlock door with key. (no: wrong key)

> s.

Living Room

> x furniture. (which?)

> x chair. x love seat. x table.

> x photo. (of same lizard as in the ID card)

> x painting.

> w.

Bathroom

> x comb. x hair. take hair.

> x boxes. x stall. x junk. x toilet.

> e. e.

Sun room

> x book. take book.

> x cactus. (You acquire a silver key.)

> x table. x glass. x plants.

> n.

Garden

> x plants. x tree.

> x hollow. take ring. clean it. x it.

> x cabinet. open it. take gloves. wear gloves.

> climb tree. (nothing up there)

> s. w. n.

Bedroom

> unlock door with silver key. drop silver key.

> open door. w.

Closet

> take magnet. x it. tie hair to magnet.

> x shelf. x painting. ("Frederick Williams / died 1425")

> move painting. x safe. (needs key)

> unlock safe with iron key. drop iron key.

> open safe. (+5)

> x Necronomicon.

> x Azure. read it.

> e. s. s.

Kitchen

> x knife. x counter. x table. x chairs.

> x fridge. open it. x steak. close fridge.

> e.

Porch

> x vine. x berries. take berry. (+2)

> s.

You now remember Julia telling you that you're on a far away island, showing you some magic, and that she needs your help in killing an evil sorcerer.

Beach (near porch)

> ne.

Beach (near shack)

Don't enter the shack yet!

> x shack.

> nw.

Forest Path

> x flower. (CAUTION: deadly to touch)

> x rock. x moss. x trees. x cliff. x water.

> n.

(plateau)

You meet Julia and an old man who looks like a half-burnt mage. He shows you trees dripping with blood, part of the evil sorcerer's work. He consulted with the gods to find you.

He tells you that you need three things: a potion to free the sorcerer's guardian, a god-blessed ranged weapon, and an Amulet of the Dead. He can make the potion for you from an Aedlar berry, a piece of the guardian, and water.

Julia leads you to another ledge elsewhere. Don't confuse the two locations!

Ledge

Julia gives you a list of what you need.

> x list. x Julia. x case. x rifle.

> ask her about rifle. (blessed by Vaere)

> ask her about Vaere.

> ask her about dragons.

> ask her about sorcerer.

> ask her about hermit.

> ask her about shack.

> ask her about old man.

> ask her about me.

> ask her about berry. (vine on porch has them)

> ask her about guardian.

> ask her about bullet.

> ask her about amulet. (see Charon)

> ask her about Charon.

> ask her about island. (off coast of Hyminal)

> ask her about uncle. (died)

> ask her about boardwalk. (will collapse soon)

> ask her about key.

> ask her about Necronomicon. (dangerous)

> ask her about Azure. (ancient mad wizard)

The novel and wallet are for Julia. I think normally she asks for them later, but it's fine to anticipate her.

> give novel to Julia. (+4)

> give wallet to Julia. (+4)

> n. n.

Cave

> x passage. x stalactite.

> x hole. x critter. x coin.

> x scale. (dark red, from large reptile)

> x bone. x quartz.

Drop the ring and gloves here for later.

> drop ring. drop gloves.

> e. s.

Boardwalk

> take bottle. x bottle. (five inches left)

> x boards.

> put magnet between boards. (You get a rusty key.)

When you leave with the bottle and rusty key, the boardwalk collapses behind you.

> n. w. s. s.

Ledge

> ask Julia about coin. (one marc)

> ask Julia about marc.

> ask Julia about bone.

> unlock case with rusty key. drop rusty key.

> open case. (+10) take rifle. (+4)

> n. n. e. e. ne. nw. nw.

Twisted Forest

> x guardian. x talon. take it.

> se.

Forest Path

> fill bottle with water. (+2)

> n. (+10)

(plateau)

The old man takes your ingredients, makes and gives you the potion. You return to...

Forest Path

> i. x elixir. nw.

Twisted Forest

> give elixir to Guardian. (+10; there's a scream from the cabin and the Guardian walks off.)

> nw.

Dead End Path

> x cabin. x tree. x needles. search needles.

> climb tree.

Top of the Tree

> e.

Cabin Roof

> move tile. look in hollow. take bullet. (+2)

> load rifle with bullet.

Head back to the kitchen and grab a stake.

> w. d. se. se. se. sw. n. w.

Kitchen

> open fridge. get steak. (+2)

> close fridge.

> e. s. ne. nw. w.

Road of the Dead

> x dog. give steak to dog. (+3; it's sated for now)

> w.

The Dead River

> x man. ask man about dog.

> ask man about dead. (He wants something of the one the slaying is for. This means you need to talk to Julia.)

> e. e. se. sw. w. w. s. s.

Ledge

Julia tells you she's not human, but the creature in the photograph. You tell her it's okay, but she still seems sad.

You should do something nice for her, but what?

First, though, grab the scale from the cave and another steak from the fridge and return to the ferryman.

> n. n.

Cave

> take scale.

> e. e. n. w.

Kitchen

> open fridge. get steak. close fridge.

> e. s. ne. nw. w.

Road of the Dead

> give steak to dog. w.

The Dead River

> give scale to man. (+8; you get the amulet.)

> x amulet. wear it. (+4)

Return to the cave:

> e. e. se. sw. w. w.

Cave

> wear gloves. take coin. remove gloves.

> take ring. take quartz. put quartz in ring. (+4)

> e. e. ne. n.

Inside the Shack

> ask man about himself. (He's Henry, an alchemist.)

> ask man about shack.

> ask man about bullet. (He wants a copy of the Necronomicon for it.)

> ask man about Necronomicon.

> ask man about Julia.

> ask man about Azure.

> show ring to man. (He'll enchant it using a flower and a marc.)

> ask man about sorcerer.

> s. nw.

Forest Path

> wear gloves. take flower. (+2)

> se. n.

Inside the Shack

> give marc to man.

> give flower to man.

> give ring to man. (+8)

The ring is now enchanted, but must be worn to have any effect.

> remove gloves.

> ask hermit about enchantment. (brings good luck)

> s. sw. w. w. s. s.

Ledge

> give ring to Julia. (+7)

> n. n. e. e. n. w. n. n. w.

Closet

> take Necro. (+4)

> e. s. s. e. s. ne. n.

Inside the Shack

> give Necro to man. (+5; he runs out)

In a few turns, you'll hear a horrible scream in the distance, which is probably the hermit dying.

> take bullet. (+2)

> s. nw. nw.

Twisted Forest

Double-check that you you're wearing the amulet and the rifle is loaded. This is be a good place to save the game.

> n. (+10)

Inside the Sorcerer's Cabin

CAUTION: If you dawdle too long, the sorcerer summons a demon to tear you apart.

> take necro. (+5)

> shoot sorcerer with rifle. (+50)

*** You have won ***


Extras

Characters

Mentioned:


Credits

To read the in-game credits, type HELP then select and open the "Betatesters" item from the menu:

Thanks go out to the following people for helping betatest the Evil Sorcerer (in alphabetical order):

Aaron Pierce, Alexander Deubelbeiss, Andrew MacKinnon, Carl Muckenhoupt, Jason Corley, Jeff Mortan, Jennifer Vaughan, KayCee, Kris, Mike, Patrick Blank, Tracy S Poff as well as anyone I may have missed.

And especially to Lucian Smith for running the IF Beta Site (http://textfire.com/beta.html)

When you're finished with the Help menus, type Q to return to the main game.


Endings


Inventory

You can carry at most eight items at a time, not counting worn items or things inside other things.

Apparel and Personal Items
Documents
Keys
Magical and Quest Items
Tools and Weapons
Miscellaneous Junk

Score

This is the response to SCORE:

You have so far scored N out of a possible 188, in T turns end-phrase

Points are awarded as follows:

The highest score I got was 173 out of 188. I'm missing 15 points somewhere. Can you do better?

The known end-phrases are:


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