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Key & Compass presents:
Eruption
by Richard Bos

Eruption is a Z-machine interactive fiction game written with Inform 6 and is © 2009 by Richard Bos. It was an entry in IF Comp 2009 where it took 13th place.

In this small straightforward escape game, you play an an island villager who wakes up in a small cave after a night of drinking. You soon discover that everyone's left the island because the volcano is about to erupt! Find a way off the island and soon!

This solution is by David Welbourn, and is based on Release 2 of the game.


Map

in d d CraterRim In theCrater out u u Insidethe Shed Bread-fruitGrove RockyPromon-tory On thePier Harbour SecludedBeach boat SmallCave Village (win)

Walkthrough

Small Cave

The volcano will erupt on schedule on turn 154, but that's plenty of time to figure out what to do.

> about. x me. i. x knife.

> ne.

Secluded Beach

> x volcano. w.

Crater Rim

> x sea. d.

In the Crater

> x rocks. take rock.

> u. s.

Village

> x houses. x heap. search heap. g. g. g.

> x scroll. (Poem: "To a cruel goddess")

> x lamp. x key. x altar.

> e. n.

Rocky Promontory

> open door. x shack. (locked, but weakly)

There's two ways to get the door open:

> in. (+1)

Inside the Shack

> x bottle. take it.

> out. w.

Breadfruit Grove

> x trees. take fruit.

> x stream. fill bottle.

> w.

Harbour

> x crates. x sailcloth. cut it. (+1)

> x oars. take oars.

> w.

On the Pier

> take note. read note.

> x boat. x pier. x channel.

> d.

At the Pier (in the boat)

You must have read the note and have food, fresh water, and oars before you can leave.

> w. (+2)

*** You have won ***


Extras

Amusing

This is not a very large game, and there wasn't room for very many amusing side-tracks. Nevertheless, did you try...


Characters

This is a solo adventure, but a few others are mentioned:


Credits

Thanks should go, of course, to the omnipresent Implementors: Crowther & Woods, and Lebling, Blank et al., of the earliest games; and Graham Nelson, of Inform. Also to Simon Quinn, who ported Inform to the Psion range of hand-helds; Psion, for making the Revo in the first place; and Frédéric Bouvry and Simon Quinn again, for Psion Frotz. Without all these people, this game could not have existed.

Thanks to Stephen Granade for organising the Annual Interactive Fiction Competition for ten years running (and counting).

Ironic thanks goes to all the people who, over the years, have entered games in the IF Comp which were set in their own house, without working hints or walkthroughs, riddled with spelling errors, buggier than a Red Norvo swing number, or simply underimplemented. Thanks to you - you know who you are! - this game was entered in the 2009 IF Competition.

Thanks, lastly, to the last people to have had an influence on this game: its beta-testers, Timothy Partridge and Samson de Jager. Thanks also to Lucian P. Smith, for his IF beta-test page.


Endings

Note:


Inventory


Score

In that game you scored your-score out of a possible 5, in several turns, meaning that you-have-this-status.

Your statuses:

To obtain this last status, say xyzzy twice, then wait until turn 153 and say xyzzy the third time.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.