You play as the android teacher, Chrysilya, on the planet Earthangelos. You have been severely damaged by an attack by the Tra 'Jan Gore and the landscape is now a radioactive wasteland. Survival is a high priority, but perhaps you can do more?
This solution is by David Welbourn, and is based on Release A.090216.0000 of the game.
As an android, you have some specialized abilities:
DIAGNOSE or DIAGNOSIS gives you a self-diagnosis in human terms.
SYSTEMS gives you a summary of your subsystem statuses; that is, a self-diagnosis in machine terms.
SKIN activates your flight skin, which is normally stored inside your head. While it is activated, you can fly up into orbit. The SKIN command also deactivates your flight skin, if it is currently active.
FAST TIME speeds up your perceptions, making the rest of the world appear to act slower; SLOW TIME returns you to normal.
One of your subsystems, simply called Main Systems, sometimes talks to you in the way of an advisor.
Lost Battlefield
> about. diagnose.(Need hip repair, water, energy)
> systems. x main. x memory. x field. x skin.
> x me.(female exterior; utility belt)
> x belt. i.
> x bones. x forest. x crater. x city.
> e.
Deep Crater
Flashback to when children are killed by plasma fire.
> ne.
Riverbed
> x remains. x water. e.
Geyser
> x gas.(hydrogen plume)x hole. search hole.
> dig.(+1. You discover a hatch.)
> x hatch. open hatch. d.
Dark Chamber
Flashback of bombs falling near the bunker. Dal Mkor tells you that the time displacement device is their only hope.
> x rations. take rations. eat rations.
> systems.
> x interior hatch.(Locked)
> x time.
Geyser
> w. n.
Underground River
> x fossils. x mud.
Although the room description doesn't mention it, there's a door west.
> x door. open door. push door. w.
Enemy Bunker
> x rack.(empty)
Returning all the way back to Lost Battlefield
Lost Battlefield
> n.
Edge Of City
> s. w.
Smoking Forest
> w.
Scorched Fields
> nw
Space Port
Flashback: Dal Mkor welcomes you to Earthangelos. You are here to teach children.
> x ships. x warp. x Caledonia. enter it.(+1)
Main Cabin of Caledonia
> x hull —or— x bridge. x air-lock. x panel.
> x cable. detach cable from panel. again.
Lost Battlefield
> u. activate skin. u.
Above Lost Battlefield
> u.
Planetary Orbit
> x planet.
Eventually a ship, the Cho 'Tak Ru, will cruise into view. It's a bit guess-the-verb here, how to reach the ship.
> board ru.(It's moving too fast.)
> fast time. board ru.
Outside Ship
> slow time. push button.(+1)
Air-Lock
The captain has been alerted to your intrusion; be careful.
> x panel.(3 buttons: green, white, red; sockets)
> skin. attach cable to belt.
> x green button.(Arrow-shape, points to inner door.)
> x white button.(No clue to usage.)
> x red button.(Arrow-shape, points to outer door.)
> attach cable to panel.
You see a soldier approach the inner hatch.
> push white button.(The air-lock decompresses.)
> push red button.(The outer hatch opens.)
> push green button.(+1. The soldier is ejected out of the ship.)
> push red button.(Outer hatch closes.)
> push white button.(Air restored.)
> detach cable from panel. in.
Inside Ship
> take rifle. x it. in
Bridge of Tra 'Jan Gore Ship
There is one last flashback, explaining how you'll use a time displacement device to restore the planet.
*** You have won ***
Extras
Characters
Dal Mkor was your sponsor. Seen in flashbacks.
Several unnamed children are your charges. Seen in flashbacks.
The Tra 'Jan Gore are the enemy forces that caused all this destruction. A captain is mentioned, and you'll eject one soldier out of his ship.
Main Systems seems to be a symbiotic specialized intelligence built into your android body.
Endings
You have died
if you suffer a Complete Systems Failure by turn 105. This can be avoided if you find and eat the rations before then.
or if the Tra 'Jan Gore soldier shoots you in his ship's air-lock.
You have won if you can reach the bridge of the enemy's ship.
Inventory
a supply of rations. The rations are in the Dark Chamber. Eat them to restore your systems to full power.
the safety cable. It's attached at both ends to the panel in the Main Cabin of Caledonia. You can detach it from the panel. You can attach it to yourself via your belt, but not when your flight skin is activated. You'll want to attach the cable both to your belt and to the panel in the Air-Lock when you do your explosive decompression trick to get rid of the enemy soldier.
a plasma rifle. It's found at Inside Ship. Carry it with you onto the bridge.
Although not listed by the INVENTORY command, you also have as part of you:
a utility belt. You can attach the cable to it.
four internal sub-systems:
Main Systems. It advises you on its own.
your Memory. You will experience flashbacks.
an Anti-Entropic Field Generator also known as the AEFG. It lets you use FAST TIME to speed up your perceptions, and SLOW TIME to restore time to normal.
a Flight Skin. It gives you the power of flight. The SKIN command activates and deactivates it.
various body parts: your arms, legs, hip, and face. These are all damaged, particularly your hip, but not enough to impede you.
Score
Your score is this-much out of a possible 3, in several turns, earning you the rank of ranking.
1 point for entering the warp ship, Caledonia.
1 point for uncovering a hidden hatch.
1 point for entering the air-lock of the enemy ship.
the support of Thomas Bøvith, Robin Johnson, Ville Lavonius, Andrew Schultz, Kenneth Hon, Jason McIntosh, Carl Muckenhoupt, Mark Musante, and Phil Tatro;
the generous support of Janice M Eisen and Amelia;