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Key & Compass presents:
Enlightenment
by Taro Ogawa

Enlightenment is a Z-machine interactive fiction game written with Inform 6 and is © 1998 by Taro Ogawa. It was an entry in IF Comp 1998 where it took 5th place. At the 1998 XYZZY Awards, it was a finalist in two categories (Best Puzzles and Best Individual NPC (the troll)).

In this one-room game, you play as a Zorkian adventurer at the end of his quest. One last monster, a regenerating cave troll, is blocking your way across the chasm bridge that leads to the exit. Retreat is impossible. Killing the troll is impossible too, unless you can get a g*** to kill it for you. But g***s only appear when it's pitch black and you have so many sources of light...

This solution is by David Welbourn, and is based on Release 7 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Walkthrough

At The WrongSide OfThe Bridge (to victory) (back throughthe Great Gate)

At The Wrong Side Of The Bridge

Footnote 2 points out that a g*** could eat the troll if it was pitch black.

> footnote 1. footnote 2. footnote 3.

> x me. i.

> x backpack. footnote 4.

> x sword. (battery-operated, on, has grip-wrapped hilt)

> x cross.

> x amulet.

> x lamp. (battery-operated, on, has handle)

> x troll. talk to troll.

> x chain. x bridge. x ledge. x chasm.

> x gate. x slab. x gap. x keyhole.

Let's open the backpack and see what's in there.

> open pack. x tinderbox. x ball. x can.

> x flask. x water.

> x phial. x stock. x gum. x screwdriver.

> x starjewel. footnote 5. footnote 6.

> open tinderbox. x materials.

The ball:

If you try to throw things at the troll or put things into the chasm, the troll usually catches those things and throws them back.

> throw ball at gate. (+1)

The lamp:

> turn off lamp. (It can't be turned off.)

> break lamp. (Can't do it with impact attacks.)

> open flask. x water.

> drop lamp. pour water on lamp. (It shatters, leaving a lit filament.)

> look. x glass. x shard. take shard.

The sword and starjewel:

> x hilt. touch hilt.

> cut hilt with shard. x grip. take grip.

> x panel. open panel.

> open panel with cross. (+1; Sword stops glowing.)

> x battery. footnote 7. ("frustrum")

> take battery.

> put jewel in compartment. close panel. (+1)

The lamp's filament:

> wrap grip around screwdriver. (Insulates it.)

> break filament with screwdriver. (+1)

The cross:

> remove cross. break it. footnote 8. footnote 9.

> chew gum. (You now have a wad of gum.)

> put gum on stock. put gum on cross.

> put stock in gap. burn stock. (+1)

The phial:

> break phial. (Can't.)

> put phial in keyhole. push phial.

> push phial with screwdriver. (Not far enough.)

> put battery on screwdriver.

> push phial with screwdriver. (+1)

The amulet:

> remove amulet. put amulet in box.

> close box. (+1)

The troll's eyes are now the only source of light.

> x eyes.

> spray eyes with can. (+1)

> cut eyes with sword. (+1. Sword, troll, and chain are gone.)

Utter Darkness

Something is approaching.

> open box.

At The Wrong Side Of The Bridge

> take screwdriver.

> xyzzy. plugh. plover.

> quail. quake. doom. foom. enlightenment.

> n.

*** You have won ***

> amusing


Extras

Amusing

The response to AMUSING after you've won the game is:


Characters


Credits

The credits are in a separate file, CREDITS.HTM.

Written by:

Alpha Testers:

Beta Testers:

Thanks to:

Special Thanks to:

The Official Mascot of Enlightenment is:

The Mascot's colours are:


Endings


Footnotes

AMUSING tells us there are 20 footnotes to look for. Unfortunately, I didn't find anywhere near that many. Footnotes are numbered in the order they occur in your gaming session.

  1. In the prologue:
    This is an educated guess, in that trolls generally don't get married. Anyway, noli illegitimati carborundum, to dog a phrase from Latin. [Footnote 3]
  2. In the prologue:
    The trouble with trolls is they regenerate unless burnt, melted, or eaten. You don't appear to have anything that will burn or melt the troll, and few have the razor sharp teeth needed to chew through a troll's hide and the indefatiguable stamina (and boundless appetite) needed to outpace its regeneration. You certainly don't. A horde of rat-ants might, but you exterminated the last rat-ant in the region this morning. Pity about that. A g*** would do it, but they're only around when it's pitch black.
  3. From footnote 1:
    Don't let the bastards get you down, in other words.
  4. From x backpack:
    You decided to save money, and buy an Other backpack. If only you'd bought a GHAA Forte, it would still be in good condition. It just goes to show that skimping on equipment doesn't pay off in the long run.
  5. From x starjewel:
    I have absolutely no idea how big a plover's egg is. A quail's egg is about as large as a small chocolate Easter egg, for what it's worth. [Footnote 6]
  6. From the previous footnote:
    The information, that is. An Easter egg is worth a few cents, and the starjewel is almost priceless.
  7. From break cross:
    Frobledo captured the market in anti-lycanthrope weapons by developing a method of folding layers of t***silver that increased its flexibility remarkably. [Footnote 8]
  8. From the previous footnote:
    Ironically, it was the quality of Frobledo weapons which induced the Great Lycanthrope Drought of '37, devastating Frobledo's economy. Now it is a ghost-town, its method lost with the death of its smiths.
  9. From x battery:
    Word of the Day: "frustum".
  10. From screw troll with screwdriver:
    Comment censored by Assistant-Inquisitor Mundane.
  11. From push troll:
    Should the troll retaliate, it would also be less than bright. [Footnote 12]
  12. From the previous footnote:
    Choosing to push the troll, that is; although it's fair to say that the troll is less than bright too.

Inventory


Quotes

AMUSING tells us there's three quotes. I found two:


Score

The response to SCORE is:

You have so far scored your-score out of a possible 250, in several turns, earning you the rating of rating.

You begin with 240 points awarded thusly:

The 10 points you actually earn in this game are awarded as follows:

The known ratings are:


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