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Key & Compass presents:
The Enchanted Castle
by Gregg Roberts

The Enchanted Castle is a Z-machine interactive fiction game written with Inform 7 and is © 2019 by Gregg Roberts.

In this simple game, you play as a young man. You fell asleep reading about castles and somehow wake up in one. Now find as much treasure as you can and rescue the princess!

This solution is by David Welbourn, and is based on Release 1 (Serial number 190627) of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1: Castle Upper Level

u d u d u d Bottomof Stairs CentralTurret Stairway WestHallway CentralHallway EastHallway Top ofStairway King'sBedroom Queen'sBedroom SmallBedroom North-SouthHallway King'sStudy Balcony SouthHallway SouthernTurret

Map 2: Castle Ground Level

u d in d d u out u Stairway DungeonEntrance On thedrawbridge SwordRoom ThroneRoom Bottomof Stairs WesternNorth-SouthCorridor InnerCourt EasternNorth-SouthCorridor Library OuterCourt LowerSouthHallway Ballroom DiningRoom InsideGazebo Gateway GardenWalk Stable EmptyStable Hayloft

Map 3: Castle Dungeons

u LowerSouthHallway d TreasureRoom? TreasureRoom? DungeonCell DungeonCell Dungeon Dungeon Dungeon DungeonCell DungeonCell DungeonEntrance TreasureRoom? TreasureRoom?

The treasure room is accessed from a random dungeon cell. You must consult the in-game map to learn which it is.


Map 4: Forest and Cave

Gateway On thedrawbridge Clearing ForestPath ForestPath ForestPath ForestPath ForestEnd CaveEntrance South-EastBend South-WestBend Cave CavernSplit InnerCavern Dragon'sNest North-EastBend North-WestBend

Walkthrough

Small Bedroom

Note that the premise of this game — find treasure and rescue the princess — isn't mentioned in the game itself, but only on the game's IFDB page.

Also, there's no score, and there's nothing you need to do with any treasure you find, so it's hard to tell if you're accomplishing anything at all. So in this walkthrough, let's just take everything that we can (whether we need it or not) and say that the player with the most inventory at the end wins the most, okay?

> x bed. n. e. s.

North/South Hallway

> x torches. s. w.

Balcony

> x binoculars. take it.

> look through binoculars.

> e. u.

Southern Turret

> look through binoculars. (see cave beyond forest)

> d. n. n. d.

Stairway

> x tapestry. take it. (a paper falls)

> take paper. x it.

It's a map. Note which corner of the dungeon has the X; it's randomized.

> d. w.

Throne Room

As you enter, the court jester gives you a box. He's gone.

CAUTION: Don't open the box until you're in the correct location.

> x box. x ribbon. x tag. ("Explosive!")

> x king's throne. x queen's throne.

> w.

Sword Room

> x case. x sword. take sword.

> s. s.

Library

I wish the book actually told you something about the king and the kingdom, but it doesn't.

> x bookshelf. x book. take it.

> s.

Dining Room

CAUTION: If you eat the food, you'll teleport to a random location. Try it if you must, then UNDO so you're back here.

> x tables. x plate. x food. take food.

> w.

Ballroom

> x chandelier. x candle. take wand.

Head all the way back upstairs and explore the western half.

> e. n. n. n. e. e. u. u. e. e. n.

Central Turret

> look through binoculars.

> s. s.

Queen's Bedroom

> x window.

> n. w. s.

King's Bedroom

You must have the sword to be able to attack the king.

> x king. kill king.

"You fight well, my son." Then he vanishes. Was he a ghost? Or did he teleport away?

And are you really his son? Or is he welcoming you into his family as his son-in-law? It's open to interpretation.

> s.

King's Study

> x desk. x ring. take it. wear it.

Now head for the dungeon. The stairs down are in the southeast corner from the ground level.

> n. n. e. e. e. d. d. s. s. d.

Dungeon Entrance

Read the map again if you've forgotten and go to the indicated corner.

Dungeon Cell (appropriate corner)

> x shackles.

> open box. look.

> nors. (as appropriate for the new passageway)

Treasure Room

> x treasure. x crown. x chalice. x necklace. x sac.

> take all.

Return to the dungeon entrance:

Dungeon Entrance

From here, return to the throne room then head south:

> u. n. n. w. s.

Inner Court

> x fountain. x statue. x staff. x jewel.

> take staff. s.

Outer Court

> x gazebo. enter it.

Inside Gazebo

> x bench. x pot. x flowers.

> take pot.

> out. s.

Gateway

> x drawbridge. x crank. turn crank.

> e. e. e.

Empty Stable

> take shovel. w. u.

Hayloft

> x lantern. take it.

> d. w. w. s.

On the drawbridge

> x moat. s.

Forest Path (near drawbridge)

> x trees. w. w.

Clearing

> search leaves. x lamp. take lamp.

> rub lamp. (Merlin says to wake him up later.)

Now head for the cave:

> e. e. s. e. s. e.

Cave Entrance

You'll need the light of the lantern to see past this point.

> n. e. n. e.

Inner Cavern

CAUTION: Once you enter the dragon's nest, you can't leave until the dragon's dead. Make sure you have the sword.

> save.

> e.

Dragon's Nest

The dragon breathes fire, decreasing your health by 2 to 3 units of something!

The damage that both the dragon and you do is randomized. I'm going to assume you win the battle, but if you don't, UNDO or RESTORE and try again until you do win.

> kill dragon. g. g. g. g. (Repeat attacking until the dragon is dead.)

> dig box with shovel. x box. (It's a treasure chest.)

> x marking. open chest. (locked)

> take chest. (It's too heavy.)

> unlock chest with ring. (this works!)

> open chest. x doll. take it.

Return to the throne room:

> w. n. w. w. s. w. n. w. n. n. n. n. n. n.

Throne Room

You must be carrying both the doll and the wand for this to work.

> rub lamp. (Merlin turns the doll into a princess.)

> x princess.

Unfortunately, the princess says absolutely nothing, not even her name. Awkward. Perhaps she needs time to recover from her ordeal as a literal plaything. Can we at least assume she's an adult and likes you?

By the way, if you wander, the princess will follow you wherever you go, but this is where you want to be.

> sit on king's throne.

*** You and the princess sit on the thrones taking your place as king and queen. ***

Forget about whatever life you had before. This is your new home now, son.


Extras

Characters

Mentioned:


Endings


Inventory


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