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Key & Compass presents:
Empty rooms
by Kevin Lovegreen

Empty rooms is a Z-machine interactive fiction game written with Inform 7 and is © 2011 by Kevin Lovegreen.

In this small minimalist game which was meant as an introduction to interactive fiction, you play as someone in a nearly empty room. Take the torch, explore the other nearly empty rooms, and find a way to escape.

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

take exit (end) #5(chest) #4(no roof) #9(cold) #6(boy) #3(4 doors) #8(music) #7(girl) #2(gray door) #10(lever) #1(torch)

#1

Most of the rooms in this game are naturally dark. You will need a light source most of the time.

> x me. take torch.

> n.

#2

> take paper. x it.

> x door. eat paper. (gray key appears)

> take key. x it.

> unlock door with key. n.

#3

> x green door. (glowing)

> x blue door. x red door.

> w. (locked)

> e. (locked)

> n.

#4

Interestingly, the sun is no longer implemented once you've looked at it.

> x sun. x lantern. take it.

> x rope. take it. (You need a container for it.)

> w.

#5

> x chest. open chest.

> take red key. (The torch is now gone.)

> e.

#4

The sign is a hint to look at the sun, but you've already done that.

> x sign. s.

#3

> unlock red door with red key. w.

#6

You can't talk to the boy.

> x boy. g. g. g. (He says different numbers.)

> x chair. x glass. take glass. (Need a container.)

> x table. x can. open can. (No, smells too bad.)

> x bird. x carpet. take it. (Need a container.)

> s.

#7

You can't talk to the girl either.

> x girl. x rat. x crystal.

> kill rat. (Rat dead, crystal broken, stick found.)

> take stick. x it.

> x rat. take it. x girl.

> n.

#6

> open can. (Using the stick, you find a backpack.)

> take backpack. take glass.

> take carpet. take green key.

> drop carpet. (It burns to ash, which you take.)

> x ash.

> e. n.

#4

> take rope. s.

#3

> unlock green door with green key. e.

#8

> x piano. g. g. x guitar.

> x saxophone. take it.

> x radio. take it. switch radio on. x radio. g.

> n.

#9

Finally, a truly empty room.

> s. s.

#10

Note that you don't "pull" the lever; you switch it on instead.

> x lever. switch on lever. (Using the rope.)

> n. w.

#3

Although the hole and button seem to appear because you switched on the lever, you still need to look at this room an extra time before it actually happens.

> look.

> x hole. x button. push button. (Ground rumbles.)

> e. n.

#9

A secret exit has appeared.

> x exit. take exit.

*** When running out of the buildning feeling the grass under your feet, you feel somewhat happy. Congratulations! You are now free to do whatever you want. The sun is shining and it is a beautiful day outside. Just as you decides to make a leap into the air of happines, an elk comes out of nowhere and attacks you! You survives the attack and starts running away from it. You trips and falls to the ground, you land on the broken glass that where in your backpack. The wound is lethal and you dies. Game Over! ***

Okay, so what if you're not carrying the glass?

> undo.

> drop glass. take exit.

*** When running out of the buildning feeling the grass under your feet, you feel somewhat happy. Congratulations! You are now free to do whatever you want. The sun is shining and it is a beautiful day outside. Just as you decides to make a leap into the air of pure happines, an elk comes out of nowhere and attacks you! You survives the attack and starts running away from it. You trips and falls to the ground, but you uses your ninja skills and make a barrelroll instead and continue on running! You get tired of running and decides to face the elk. You take out the pile of ash of your backpack and throws it at the elk, the elk gets blinded and runs into a tree instead. It's now dead and you're now truly free. You won the game! ***

Okay, so what if you're not carrying the ash either?

> undo.

> drop ash. take exit.

*** When running out of the buildning feeling the grass under your feet, you feel somewhat happy. Congratulations! You are now free to do whatever you want. The sun is shining and it is a beautiful day outside. Just as you decides to make a leap into the air of pure happines, an elk comes out of nowhere and attacks you! You survives the attack and starts running away from it. You trips and falls to the ground, but you uses your ninja skills and make a barrelroll instead and continue on running! You get tired of running and decides to face the elk. You takes out the saxophone of your backpack. Then you just stand there with a saxophone in one of your hands and kills the elk with pure awesomness. You have won the game! And looks really cool! ***

That seems like the best ending, but what if you're not carrying the saxophone either?

> undo.

> drop saxophone. take exit.

*** When running out of the buildning feeling the grass under your feet, you feel somewhat happy. Congratulations! You are now free to do whatever you want. The sun is shining and it is a beautiful day outside. Just as you decides to make a leap into the air of pure happines, an elk comes out of nowhere and attacks you! You survives the attack and starts running away from it. You trips and falls to the ground, but you uses your ninja skills and make a barrelroll instead and continue on running! You get tired of running and decides to face the elk. You swing your fist at the elk but misses and punches yourself instead. You dies. A sad death. And the elk poops on you. Game Over! ***

That seems to be all the endings. Yay?


Extras

Characters

Also:


Inventory


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