Key & Compass presents:
Eight Miles High
by Josh Giesbrecht

Eight Miles High is a Glulx interactive fiction game written with Inform 7 and is © 2014 by Josh Giesbrecht (as "Lambert Lambert"). It was a participant in the first ShuffleComp event.

In this short choice-based game inspired by a song lyric, you play as someone who arrives at an airport, then takes a limo to some street. You're not sure where you are and it's hard to focus in all this rain.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Airport Temple Firstand Ocean Secondand Ocean Firstand Bayes Secondand Bayes go somewhere /stumble that way do that go that way /do this pick you up get out of here /do this get out of here/do that do that



In this game, you must click the links provided to proceed. You can't type in any commands.

> limo. ("examine limo")

> pick you up. ("go in limo")

Some street (First and Ocean)

> limo. a sign. ("examine sign")

> stumble that way. ("go south")

Some street (First and Bayes)

> sign. do this. ("go east")

Some street (Second and Bayes)

> sign. north.

Second and Ocean

> sign. east.


> Holy MacGuffin. (+50)

*** The End ***

Unhappily, you can't RESTART, RESTORE, QUIT, or UNDO at the end-prompt because text input is still ignored.

Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.

Support me on Ko-fi

Ko-Fi is a way to send me small one-time donations. Every little bit helps, and thank you!