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Key & Compass presents:
Dusk, Airy, Does Carry
by Andrew Schultz

Dusk, Airy, Does Carry is a web browser interactive fiction game written with Adventuron and is © 2025 by Andrew Schultz. It was an entry in Ectocomp 2025's Le Petite Mort (English) division where it took 13th place.

In this surreal wordplay game based on homophonic phrases, you disrupt an open mic poetry reading with "Duh! Scary!" and the poet warns you that your day will come. And it does. On the last day of October, you fall asleep and wake up where you see a globe (old) giving off a dim light and nothing else. Can you make it brighter and find a way out?

This solution is by David Welbourn, and is based on First release of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Cave Room Comp-Lots-Com Plots Fail-and-Fey Land Wheeze-OozeWhee! Zoos! Dune/IceDew (Nice) The "ScampThus" Camp Wight ReignsWhite RainsWhy Trains A DroughtAid Route Car Parts Raw ColdRock, Old u d

Walkthrough

Raw Cold Rock, Old

> about. verbs. credits.

> x me. i. x tats.

> glow bold. (+1)

> u.

Wight Reigns/White Rains

> x wight. x chair.

> why trains. (not yet: need energy)

> w.

The "Scamp, Thus" Camp

> scam pill. (not yet: need verbal facility)

> n.

Comp-Lots-Com Plots

> x code.

> broke ode. (+1)

Now you need to neutralize the re-coder.

> reek odor. (+1)

The re-coder drops Dumb-Pale-Dump Ale, which you auto-take.

> x ale.

> s. w.

Dune/Ice / Dew (Nice)

> dew nice. (+1)

You fill the Dumb-Pale-Dump Ale with dew.

> e. e. e.

A Drought / Aid Route

> aid route. (+1; using the dew)

The 'Stable Oaks, Stay' Blokes cheer you on.

> x blokes.

> n.

Wheeze-Ooze / Whee! Zoos!

> wee zoos. (+1)

You now need to neutralize a "blur, blasting".

> blurb lasting. (+1; also gain speaking confidence)

> s. e.

Car Parts

> carp arts. (+1; also gain conversational tricks)

> w. w. w.

The "Scamp, Thus" Camp

> scam pill. (+1)

You also get a "coy nickel coin, ickle", which the scamp wants results from.

> x coin.

> e. n. n.

Cave Room

> x tool.

> K vroom. (+1; using the coin)

You now have the tool, even though it's not in your inventory.

> s. s.

Wight Reigns/White Rains

> why trains. (+1)

Using the tool, you disassemble the chair, and the wight flees.

> n.

Fail-and-Fey Land

> wake up. (+1)

You do, and you get an explanation of what the point of that was.

Then it's suggested that you play some of the other Ectocomp games.

Then the game restarts.


Extras

Artwork

This game includes banner artwork for each location and for some events, like winning the game. Here are two screenshots, reduced in size, of the artwork for the first two locations. Please play the game to view the artwork in their intended sizes and contexts.

Raw Cold Rock, Old
Wight Reigns/White Rains

Characters


Credits

This is the response to CREDITS:

Thanks to Allyson Gray for testing.

Thanks to the administrators Ruber Eaglenest and Alyshkalia for holding EctoComp, as well as former administrators like JJ Guest and Duncan Bowsman.

Thanks to Chris Ainsley for creating Adventuron.


Inventory


Score

This is the response to SCORE:

You've currently scored N of 12 total points. There are no bonus points.

[if first time, add the following line:]
ONE-TIME NOTE: This is tracked in the upper left.

It's tracked in the upper right, actually.

Points are awarded as follows:


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.


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