Duckman is a Glulx interactive fiction game written with Inform 7 and is © 2017 by Peregrine Wade. It was an entry in IntroComp 2017.
In this game, you play as Duckman, an anthropomorphic duck wearing a trenchcoat and a sombrero. You'll use your duck powers, assuming you have any, to fight crime and corruption in your city.
This solution is by David Welbourn, and is based on Release 1 of the game.
CAUTION: Don't FLY from Rooftops. You'll never be able to get back down to the main game again!
In this intro, your duck powers include:
Dead End
> about. x me. w. n.
Blind Man's Alley
> x Frank. s.
Dead End
Frank is trying to punch the wall?
> x wall.
Frank suddenly notices you and runs. Follow him.
> n.
Blind Man's Alley
The Spoonatic arrives and now follows you everywhere. You can hit him if you want to, but it's simpler to ignore him.
> n. e.
Front Of Cinema
Frank searching his pockets, but they're empty.
> x Spoonatic. e.
Liberty Lane
> ask Spoonatic about spoons. ask Spoonatic about Frank.
> s. in.
Tortellini's
Listen to Frank's conversation.
> z. z. z. z. out. s.
Front of Church
> x Father. z. z. z. in.
Church Interior
> take sword. x sword. out.
Front of Church
> give sword to Father.
*** TO BE CONTINUED... TO BE CONTINUED... TO BE CONTINUED... ***
Cameos and mentions:
In the intro version of the game:
Also, "examine me" says you're wearing a trenchcoat and a sombrero, but neither are implemented.
This walkthrough is provided free of charge even though the work it's based on has fifteen or more locations. Please consider it a thank you for your support!
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