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Key & Compass presents:
Duckman
by Peregrine Wade

Duckman is a Glulx interactive fiction game written with Inform 7 and is © 2017 by Peregrine Wade. It was an entry in IntroComp 2017.

In this game, you play as Duckman, an anthropomorphic duck wearing a trenchcoat and a sombrero. You'll use your duck powers, assuming you have any, to fight crime and corruption in your city.

This solution is by David Welbourn, and is based on Release 1 of the game.


Map

out fly out Front OfConstruc-tion Site Inter-section Front OfCinema LibertyLane Rooftops BlindMan'sAlley RealThing Kitchen Front ofItalianRestaur't Tortellini's Dead End Barricade DoomsdayAvenue Front ofChurch ChurchInterior in d in (fromanywhere)

CAUTION: Don't FLY from Rooftops. You'll never be able to get back down to the main game again!


Walkthrough

In this intro, your duck powers include:

Dead End

> about. x me. w. n.

Blind Man's Alley

> x Frank. s.

Dead End

Frank is trying to punch the wall?

> x wall.

Frank suddenly notices you and runs. Follow him.

> n.

Blind Man's Alley

The Spoonatic arrives and now follows you everywhere. You can hit him if you want to, but it's simpler to ignore him.

> n. e.

Front Of Cinema

Frank searching his pockets, but they're empty.

> x Spoonatic. e.

Liberty Lane

> ask Spoonatic about spoons. ask Spoonatic about Frank.

> s. in.

Tortellini's

Listen to Frank's conversation.

> z. z. z. z. out. s.

Front of Church

> x Father. z. z. z. in.

Church Interior

> take sword. x sword. out.

Front of Church

> give sword to Father.

*** TO BE CONTINUED... TO BE CONTINUED... TO BE CONTINUED... ***


Extras

Characters

Cameos and mentions:


Endings

In the intro version of the game:


Inventory

Also, "examine me" says you're wearing a trenchcoat and a sombrero, but neither are implemented.


Thank You to my Patreon supporters

This walkthrough is provided free of charge even though the work it's based on has fifteen or more locations. Please consider it a thank you for your support!

Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.