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Key & Compass presents:
Dr Ego and the egg of Man-Toomba
by Wesley Werner

Dr Ego and the egg of Man-Toomba is a Z-machine interactive fiction game written with Inform 6 and is © 2020 by Wesley Werner (as "Special Agent"). It was an entry in IF Comp 2020 where it took 44th place.

In this small adventure game, you play as Dr Ego, an archeologist in search of treasure. Today, you're in an uncharted area of Papua New Guinea looking for the legendary Golden Egg of Man-Toomba.

This solution is by David Welbourn, and is based on Release 3 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

DeadlyDrop Under-groundTomb Gorge Waterfall Valley Tribe Temple Clearing JunglePath Bungalow Rivershore Garden The MaroRiver u d n u z

Notes:


Walkthrough

The Maro River

> x guide. say hi.

> x oar. x trap. x spear. x net.

> x me. i. x satchel. x fedora. x whip.

> x matchbook. x journal. x compass.

> j Maro. ask Rom about Maro.

> j egg. ask Rom about egg.

> ask Rom about father. ask Rom about fishing.

> ask Rom about canoe.

> j Papua. ask Rom about Papua.

> ask Rom about trap. (for chickens)

> ask Rom about spear. ("Kalawai")

> ask Rom about net.

> j Kalawai. j Mogillo.

By this time, you've probably arrived at the shore. If not:

> wait.

River Shore

Rom will stay here with the canoe. Whipping the river is unmotivated unless either you like whipping everything everywhere or you won the game earlier and read the AMUSING list.

> out. whip river. (+1)

> x fish.

> n.

Jungle Path

> n.

Lost in the Jungle

> read compass. (+1. You re-find the path.)

Jungle Path

> w.

Clearing

> x monkey. x tree. x hut.

> climb tree.

Top of Tree

> look n. (+1; you see path north from here)

You drop the compass and the monkey takes it!

> d. s.

Bungalow

> search rubble. x canvas.

> sw.

Garden

> x vegetables. take tuber.

> x trees. (cherry tree and banana tree)

> take bananas. (They're out of reach.)

> whip bananas. (+1; a banana falls and the monkey flees)

> take banana.

> ne. n.

Clearing

> drop banana.

> z. z. z. z. (+1. Wait repeatedly for the monkey to drop the compass and take the banana.)

> take compass.

> n.

Valley

> x orchids. (many colors and shapes)

> e.

Tribe

> x man. x statuettes. (deities and animals)

> x firepit. (has fire)

> x ropes.

Eventually, a hen appears from the jungle.

> x hen.

> w. u.

Gorge

> x gorge. x bridge.

> e.

There is a chance that a plank of bridge will break underneath you.

Deadly Drop

You stepped on a rotten plank and you're in trouble, unable to go forward or back.

> whip bridge. (You save yourself.)

Waterfall

> x glint. take stone. (It's flint.)

> x pool. x rainbow. x waterfall. x temple.

> look behind waterfall. (+1; find an alcove)

> n. (You need a light.)

> s.

Temple

> x sun. (Its slab may be openable.)

> x symbols. ("air terjun")

> j air terjun. ("behind the falling water")

> open slab. (find bone, urn, stone egg)

> x bone. x urn. x egg.

> open urn. x oil.

> tie canvas to bone. (making a bone torch)

> dip torch in oil. (+1)

> close urn.

> light torch with matchbook. (The matches are wet.)

> light torch with flint.

> n. n.

Underground Tomb

> x engravings. (You don't recognize them.)

> x pots. x idols.

> x column. (You spot a nearby hole.)

> x hole. (Sun-shaped with something in it.)

> look in hole. (a Sowilu glyph)

> j Sowilu. (A sun rune; you rip the page out to compare them.)

> u. s. s.

Jungle Path

You've been here before.

> s.

River Shore

> ask Rom about tribe.

> ask Rom for trap. (He asks for a yam.)

> give yam to Rom. (You now have the trap and a pouch of seeds.)

> n. w. n. e.

Tribe

> drop trap. put seed in trap.

> set trap. z. (Wait until the hen enters the trap.)

> pull string. take stick.

> show drawing to man. (He mimes wing flapping.)

> take hen. give hen to man.

> give drawing to man. (+1. He begins carving.)

> z. (Wait unti the carving is done.)

> take key. x key. take trap.

> w. s. e. s.

River Shore

> give trap to Rom.

> n. n.

Temple

> open urn. put torch in oil. close urn.

> light torch with flint. take egg.

> n. n.

Underground Tomb

> put key in hole.

> turn key. g. g. g. g. (Thud.)

> x column. x plate.

The Golden Egg is on the plate.

> take stone egg. put it on plate. take golden egg. (+1)

> u. s. s. s.

River Shore

> enter canoe. (You are in no hurry, and Rom has invited you to sit down and eat some fish.)

> sit on stool.

*** I won ***


Extras

Amusing

This is the response to AMUSING after you've won the game:

Here are some amusing things you can try next time:


Characters


Credits

This is the response to CREDITS:

CREDITS
My thanks to Andrew Schultz, Durafen and Jason Lautzenheiser for testing this story. Your bug hunting and grammar feedback was invaluable. Additional thanks to Graham Nelson for creating Inform, and Emily Short for putting HelpRoutines.h into the public domain. Finally I want to thank you, the player, for coming on this adventure with me.

Ending


Inventory

Note: You can only carry one heavy thing at a time. The urn, the eggs, and the trap are heavy. Heavy things cannot be carried across the rope bridge.


Score

The response to SCORE is:

You have so far scored your-score out of a possible 9, in several turns.

Points are awarded as follows:

Note that you can win with as few as five points.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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