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Key & Compass presents:
Dragon George and The Man
by Marnie Parker

Dragon George and The Man is a Z-machine interactive fiction game written with Inform 6 and is © 2000 by Marnie Parker. It was a participant in the DragonComp event.

In this fantasy adventure, you play as a young dragon named George. While trying to find an undergound troll kingdom, you are attacked by a mimesis-breaking man named Bruce who finds you too cute and clichéd to live. After you both fall far underground, he reluctantly offers to cooperate with you, warning this isn't going to be a stupid buddy comedy where two mismatched guys become friends.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Maps

Map 1

Flying:TwistyTree By TwistyTree In aHole Flying:Canyon Flying:FurtherCaves Flying:CloserCaves Flying:Ledge YourRoom Ledge HomeSweetCave Corridor d hit people /ne nw/n/ne d (to Mom'sroom) u w/nw/n/ne/e nw/n/ne nw/n u (end) (end) (to sea)

Map 2

Hallway(South) Dark-ness T-Junction Dark-ness By TwistyTree Top ofSteps BehindPool By Gate Oil Pool In aHole By Ravine Other Sideof Ravine By RockSalt n/d hit people

Map 3

Crypt Hallway Hallway(South) Top ofSteps hit door n/u

Walkthrough

Home Sweet Cave

> about. x me. x wings. i.

> x Mom. x rocks. eat rock. (+1)

> eat rock. (Mom leaves.)

> e.

Corridor

> s. (no: You're not allowed in Mom's room.)

> n.

Your Room

> x map. s. w. w.

Ledge

> w.

Flying Over Closer Caves

> x dragons. w.

Flying Over Further Caves

> x dragons. n.

Flying Over Canyon

> x trees. x pigs. x dragons. n.

Flying Over Twisty Tree

> x tree. x river. d.

By Twisty Tree

> x roots. search roots. (+5; found a hole.)

> x hole. dig. (+1)

> dig. (+5; a strange animal has arrived.)

When the strange animal arrives is unclear; you might need to dig more than once.

> x animal. x people. (It throws its helmet away.)

> dig. (The people starts charging at you.)

> hit people. (You crash into each other, and the ground gives way.)

*** Time Passes ***

In a Hole

> x me. (one wing is broken)

> x bowl. x roots. e. (The people arrives with a bag.)

The people will work with you for the time being.

> people, take bowl. (He insists you call him a man or Bruce.)

> man, take bowl. (+3)

> x man. x sword. x bag. x bread.

> x red thing. ask man about red thing. (garter)

> ask man about lady. (He won't say.)

> ask man about sword.

> man, cut roots. (+20)

> x sticks. man, take sticks.

> man, fix wing. (+10; using sticks)

> x stick. x wing. (It's now splinted.)

> e.

By Ravine

> man, take pointy thing.

He goes back into the tunnel, runs out and vaults over the ravine, using the pointy thing.

> x pointy thing. x stalactites.

A large stalagmite falls across the ravine, making a bridge.

> e.

Other Side of Ravine

The bridge falls into the ravine.

> se.

By Rock Salt

> x bones. x salt vein. x salt granules.

> man, take granules. (He does so, using the bowl.)

> man, take bones. (He does so.)

> nw. ne.

By Gate

> x gate. x curtain. x statues. (trolls)

> man, cut curtain. (Magic can't fight magic.)

> claw curtain. (nope)

> e.

Oil Pool

> x pool. n. n.

Darkness

You get a warning about lurking glux.

> s.

Behind Pool

> man, put stick in oil. (He dips the top end.)

> s. w.

By Gate

Back here, you won't accidentally light up the pool as well. Also, until you've seen the darkness, the man won't let you light the stick.

> light stick. (If necessary, repeat until the stick is lit.)

> e. n. n.

T-Junction

CAUTION: Don't stay here very long. The dungeon crawler kills you if it reaches you. If you must, explore for a bit then retreat to the pool before returning.

> man, get on me. (+20)

The man enters the cleft and tells you to wait at the gate. It's now dark here.

> s. s. w.

By Gate

> z. z. (The man arrives on the other side, and the curtain disappears.)

> n.

Top of Steps

> x steps. x buildings. x hall. x button.

> n.

You have several adventures, stay in a tavern overnight, and eventually reach a massive bronze door.

*** Time Passes ***

Hallway (South)

By this time, you now know that the man is wearing armour and that his bag is a saddle bag. The man has replaced the torch with a lantern.

> x statues. x man. x lantern. x me.

> n.

Hallway

The man tries to ram through the door.

> x door. hit door.

The mini-troll statues are attacking!

> burn statues. g. g. (There's too many of them!)

> hit door. g. g. (+5)

Crypt

The man bolts the door with his sword. (And yes, I got the flame war with trolls joke.)

> x stick. x corpses. x teeth.

The man swears to never break mimesis again if they can get out of here alive.

> man, take teeth. (+10)

> man, rub teeth. (+20)

A hidden door opens and you escape and have more adventures later.

*** You have won ***

> amusing


Extras

Amusing

This is the response to AMUSING after you win the game:

  1. Adam J. Thornton wrote Sins Against Mimesis.
  2. Mimesis is "suspension of disbelief". Breaking mimesis breaks the "fourth wall," supposedly breaking a player's immersion experience.
  3. A glux is a mythical beast, however, glulx is an Inform compiler that surpasses the z-machine memory limit. It is written by Andrew Plotkin.
  4. Dumpster is actually a trade marked name. The IF Mud is not.
  5. "I was dungeon crawled," T-shirts are only $39.95. Contact author.
  6. George became famous. Because of his bravery, the other dragons finally let him join their dragon games. Also Cleoandra was so impressed she later married him. As her consort he was king, but he never got any smarter.
  7. "Come Fly With Me" was George's favorite dragon song.
  8. No people ever believed the man about his dragon/troll adventure, so he quickly reneges on his pledge to give up parody and in jokes.
  9. As the years passed, the gold chamber pot turned up in some very strange places. It now resides in a white house in a far, far away land.
  10. Naughty things the trolls were doing that were depicted on the bronze door: skipping school, not doing their home work, cheating on their taxes, tying each other's shoelaces together, playing hide the cheese wheel, and enjoying IF games without writing the authors with feedback.

Characters

Found dead:

Mentioned:


Credits

To read the credits, type INFO and select the 'About "George" and Acknowledgements' menu-item:

About "George" and Acknowledgements

"Dragon George and The Man" is a Dragon Comp (competition) entry. The premise as stated by Jarb (David Cornelson), host of the comp, on 3/10/00 was:

"I know Adam Cadre has the dino-comp going on right now, but I thought it would be cool to dispel the notion that a cool or funny game cannot be written with dragons.

So, the premise is to write a short game about one or more dragons and make it as funny as possible.

Extra points for Damsels in distress, castles, and, well, you know, anything _fantasy_ related."

An additional idea expressed by David was:

"Of course my own thoughts on this idea are to create some sort of 'odd-couple' satire with a dragon and Adam Thornton as unwilling partners in some grand adventure..."

...Adam Thorton being a well-known dragon hater.

I decided to enter the Dragon Comp (deadline 4/15/00) because:

1.) Despite public perception there have been very few dragons in IF.
2.) I like dragons and think there should be more!
3.) Dragons are often considered trite, but I think there are all kinds of ways to approach any genre -- fantasy, and dragons, in particular. It is the approach rather than the genre, that can get "tired."
4.) To prove I can FINISH a "game" game (short, but longer than speed-if).
5.) The temptation to rib Mr. Thornton was simply irresistible.

"George" was written in about a month and it is meant to be a simple little game, not uproariously funny, but hopefully somewhat fun to play.

Acknowledgements: Eternal gratitude, of course, to Graham Nelson, creator of Inform, the compiler/language this was written with. This game also uses L. Ross Raszewski's utility.h, domenu.h, AltMenu.h (for these help screens), and Chris Klimas' style.h (for bold and italics).

Since I finished this in haste, working on it up to the last minute, I have no beta-testers to thank. So please send any bug reports, comments, or praise to: email redacted


Endings

As near as I can tell, although the mini-trolls do try to bash down the bronze door, they never succeed, so you don't die that way.


Inventory

Since you're a dragon, you have no true inventory. The man carries everything in this game. He usually uses his own things without prompting, but sometimes you can and should suggest actions he should do. You can also ask him about them.

Items are listed in the order acquired in this walkthrough.


Score

This is the response to SCORE:

You have scored your-score out of a possible 100, in several turns.

Points are awarded as follows:


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