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Key & Compass presents:
Djibouti Dirigible Discombobulation
by Sam Kabo Ashwell

Djibouti Dirigible Discombobulation is a Z-machine interactive fiction game written with Inform 7 and is © 2007 by Sam Kabo Ashwell. It was a participant in the Speed-IF Introcomp event.

In this small speed-if game, you play as Amelia "Barkers" Briscott, a freebooter and Englishwoman currently in the pay of the Ottomans. The French have captured the Ottoman Empire's most formidable dirigible battle platform in East Africa, the Spirit of Speed-IF. Headquarters had no choice but to send you in to get it back.

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

u u d d RockyScrubland Fort Yaourt-Framboise LowerHangar EngineRoom ObservationLounge Bar Bridge ofthe Spirit

Rocky Scrubland

You won't be able to get past the goat while it's fearsome.

> about. x me. i. x gun. x screw. x essence.

> x goat. x fort. x spirit. x wing. x bushes.

> dis goat. (The gun extracts its fearsomeness.)

> s.

Fort Yaourt-Framboise

> x latrines. x ladder. u. u.

Bridge of the Spirit

The controls aren't even implemented; you can do nothing here.

> w.

Observation Lounge Bar

> x waiter. dis waiter. (He's too stubborn to give up his essences.)

> x ashtray. dis ashtray. (The gun absorbs its T'ang.)

> w.

Engine Room

> x crystal. dis crystal. (The gun absorbs its 9D-ness.)

> save.

You now have four essences to experiment with. Your targets are the goat, waiter, ashtray, and crystal. If you imbue the waiter with T'ang, you receive a fifth target: the creme brulee.

Of the seven possible endings, four of them are "good" endings with none being obviously the best one. So pick one:


Ending 1: Recombobulate the crystal with waggishness

Engine Room

> turn screw. (Repeat until "waggishness" is primed.)

> rec crystal. g.

*** You have thrown your lot in with the British ***


Ending 2: Recombobulate the crystal with T'ang

Engine Room

> turn screw. (Repeat until "T'ang" is primed.)

> rec crystal. g.

*** You have thrown your lot in with the Qing ***


Ending 3: Recombobulate the crystal with fearsomeness

Engine Room

> turn screw. (Repeat until "fearsomeness" is primed.)

> rec crystal. g.

*** You have become a minor power in your own right ***


Ending 4: Eat a creme brulee imbued with 9-dimensionality

Engine Room

> e.

Observation Lounge Bar

> turn screw. (Repeat until "T'ang" is primed.)

> rec waiter. (He gives you a creme brulee and leaves.)

> x brulee.

> turn screw. (Repeat until "9-dimensionality" is primed.)

> rec brulee. eat brulee.

*** You have transcended mere human reality ***


Extras

Characters


Endings

I note there's no ending where you do your assigned goal and return the Spirit to the Ottomans. Your choices are to lose, betray them, or transcend the issue entirely.


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.