Key & Compass presents:
Digging thru Doctrine of the Dead
by Simmon Keith Barney

Digging thru Doctrine of the Dead is a TADS 2 interactive fiction game and is © 2004 by Simmon Keith Barney. It was a participant in the Speed-IF Autocratic Fist event.

In this tiny one-room game, you play as a budding young scientist. After the DNA Duels, there's now several subspecies of the human race. Your race, the Ferret People, are despised, but you're hoping to change all that.

This solution is by David Welbourn.


(outside) Ad HocLaboratory

Ad Hoc Laboratory

It does you no good to put the clipping in the jar first. Light the clipping first, then "catch the phlogiston" by putting the clipping in the jar. The parasol can't be opened.

> x table. x junk. x jar. x clipping. x notes. i. x lighter.

> take clipping. light it. put it in jar. n.

> look. x parasol. take it. n.

And now you're dead. And a zombie.

*** There was never any hope for you. ***




Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.