In this short game, you play as a heavily bandaged supernatural entity, summoned back into existence inside a pub's broom closet. The local police inspector needs you to get inside the locked graveyard and speak to the dead.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
> take knife. x it.(What brought you into existence.)
> take note. x it.(Meet someone at the station.)
> take pile.
> open door. e.
Pub
> x barman. x pump.
> d.
Beer cellar
> x cask. x pipe. x hole.
> put fabric on hole.(+1)
> u.
Pub
The barman, in a better mood, unlocks the door and throws a hat and raincoat your way.
> x hat. wear it. x coat. wear it.
> e.
Pub bathroom
> x toilet. x sink. x sunglasses. wear them.
> x mirror.(You are covered in bandages.)
> w.
Pub
> open pub door. n.
Outside the Pub
> x post. e.
Street
> x graveyard.(gate locked; key on hook)
> x key. x hook. x station.
> n.
Police Station
> x counter.(steps down on other side)
> x painting. x stick.(has hook)
> take stick. x inspector.
> show note to inspector.
Because of a pattern in recent deaths, he wants you to communicate with the most recent person, now buried in the graveyard.
> give knife to inspector.(+1)
> d.(He stops you.)
> s.
Street
Note that 'take' doesn't work as well as 'get' here.
> get key with stick.(not quite)
> w. w.
River bank
> x water. x boat. enter boat.(+1)
> s.
South on the river
> x reeds.
> leave boat. e.
Clearing
> x tree. x nest.
> climb tree.(can't: no low branches)
> throw stick at nest.(+1)
> look. x magnet. take all.
> w. enter boat. n. leave boat. e. e.
Street
> put magnet on stick. get key with stick.(+1)
> unlock gate with key. open gate. e.
*** You have won ***
This story really needs to be continued, in my humble opinion.
Extras
Characters
You are an unspecified supernatural creature. Details are sparse but tantalizing: you were once human, you no longer need to use the toilet, you're mostly covered in bandages, water is deadly to you, you can be resurrected, and you can sometimes communicate with the dead.
A barman in the pub is in a bad mood because his beer tap is malfunctioning.
An inspector in the police station has a job for you.
Mentioned:
Several people died recently in ways that have disturbed the police. The most recent deceased is buried in the graveyard.
Endings
You have died
if you enter the river directly. Water is deadly to you.
if you try to enter the boat when not wearing the sunglasses. The dazzle of sunlight on water makes you lose your footing, and you fall into the deadly water.
if a passer-by randomly sees you on the street when you're not wearing the hat and coat. He beats you to death with a walking stick.
You have won
if you enter the graveyard.
Inventory
a knife. It's in the broom closet.
In the clearing, throw the knife or stick at the nest to dislodge it. The nest smashes on the ground, leaving a magnet.
In the police station, give the knife to the inspector. It's his, after all.
a note. It's in the broom closet.
Read it to learn you should visit the station.
In the station, show the note to the inspector.
a pile of fabric. It's in the broom closet.
In the beer cellar, put the fabric on the hole to plug the leak.
a hat and a raincoat. After you fix the leak, the barman produces the hat and coat when you return upstairs.
Wear them. They protect you from upsetting passersby who might see you and attack you.
some sunglasses. They're in the pub bathroom's sink.
Wear them. They prevent you from being dazzled by sunlight when entering the boat.
a walking stick. It's in the police station.
In the clearing, throw the knife or stick at the nest to dislodge it. The nest smashes on the ground, leaving a magnet.
On the street, put the magnet on the stick, then GET the key with the stick.
a magnet. It's in a bird's nest up high in a chestnut tree in the clearing. Throw the knife at the nest to bring the magnet within reach.
On the street, put the magnet on the stick, then GET the key with the stick.
an iron key. It's hanging on a hook on the other side of the graveyard gate.
To get the key, put the magnet on the stick, then GET the key with the stick.
Unlock the graveyard gate with the key.
Score
This is the response to SCORE:
You have so far scored your-score out of a possible 5, in several turns.
Points are awarded as follows:
1 point for repairing the leaking hole.
1 point for entering the boat.
1 point for finding the magnet.
1 point for giving the knife back to the inspector.
1 point for getting the key.
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