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Key & Compass presents:
Death Waif
by Peter Berman

Death Waif is a TADS 2 interactive fiction game and is © 2000 by Peter Berman. It was an entry in the Speed-IF 14 event.

In this short game, you play as Bill Spuggle, a city inspector and a regular of Hogan's tea bar where you hang out and drink tranq tea. Then a young pouty-faced woman dressed in black enters the bar and starts killing everyone, one by one, without saying a word.

This solution is by David Welbourn.


Walkthrough

Jartslawn Hogan'sTea Bar x

Hogan's Tea Bar

At turn 12, a waif enters the bar. At turn 17, she kills the bartender. At turn 18, she kills Boris. At turn 19, she kills Diane. And on turn 20, she kills you. Unless you kill her first. Pick up the jart in the Jarts Lawn, return to the bar, and throw it at her after she kills the bartender.

Caution: You have no motivation to kill the waif until the bartender is dead, but there's no time to go get the jart if you wait that late. So you might as well go get the jart right away:

> nw.

Jarts lawn

> take jart. x jart. x target. x poster. se.

Hogan's Tea Bar

While you're waiting for the bartender to be killed, you'll probably want to do most of the following actions (you won't have time for them all):

> about. x me. x bar. x bartender. x teacup. x tea. take teacup.

> x sofa. x Boris. x Diane. x poster. xyzzy. talk to ed. (several times)

> x waif. talk to waif.

Once the bartender is dead:

> throw jart at waif.

*** You have won ***


Extras

Characters

Mentioned:


Endings


Inventory

Honorable mention:


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.