Dead of Winter is a Z-machine interactive fiction story written with Inform 6 and is © 2001 by Gunther Schmidl (as "Christina Pagniacci"). It was a participant in SmoochieComp.
In this short story that's part romance and part tragedy, you play as a young woman. A week ago, the Ice Queen stole your boyfriend from your bed, leaving a snowflake in his place. Now, you stand outside her cave, wondering what you must do to get her to give him back.
This solution is by David Welbourn, and is based on Release 1 of the story.
Personally, I prefer the unenhanced version.
enhanced version? yes —or— no
Outside the Ice Queen's Cave
> about. x me. i. (carrying nothing)
> x cave. n.
The Ice Queen's Cave
> x queen. x throne. x Saul. x block.
> t queen.
> n.
Gorge of Despair
> x demon. x castle. x gorge.
> t demon. (He will help you for what you're holding.)
> i. x crystal.
You have a choice:
Halfway down the Gorge
> x branch. x wall.
> jump. (You fall to...)
River of Storms (several locations)
> z. z. z. (An ice bank appears to the north.)
For what it's worth, the blue crystal is gone.
> n.
Ice Bank
> nw.
Castle Courtyard
> t Dragon. (He asks you to give yourself to him for this night.)
>> yes —or— no.
If you answer yes, then he is sad. If you answer no, then he is pleased. Either way, he leads you to...
Small Chamber
> x mirror.
The Dragon tells you that you are the Heart of Winter, and then you're back at...
Outside the Ice Queen's Cave
> n.
The Ice Queen's Cave
> t queen.
Which ending you get depends on what you did with the crystal:
The story is over and your interpreter closes.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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