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Key & Compass presents:
The Day I shot Alex
by Marius Müller

The Day I shot Alex is a Glulx interactive fiction game written with Inform 7 and is © 2017 by Marius Müller. It was a participant in the Tent Annual New Year's Minicomp event. It is also the tenth installment in the Alex and Paul series, following The Day time stood still.

It begins with the hapless space station janitor, Xonathan Xask, responding to an emergency, but for most of this game, you're playing as Paul, a man with a flashback story to tell. You and your husband Alex's conflicts with the Queen of Hurts and Maladies got out of hand, with you trapped at the perfect New Year's Eve party and Alex becoming a power-mad galactic tyrant. But with the help of the Time Rangers and a golf cart, you're going to change all that.

This solution is by David Welbourn, and is based on Release 1 of the game.


Map

(die) Lab 1 hallway LivingRoom SpaceStation Potterroom Kitchen Med Bay Sleepingquarters GardenArea ExhibitEntranceHall SpecialExhibitHall 1 Golfcourse MuseumBeyond Time- Wing A SpecialExhibitHall 2 SpecialExhibitHall 3 SpecialExhibitHall 4 SpaceStation SpecialExhibitHall 5 Junction Corridor dustycave Corridor push button out grenade Left Alex(or) grenade Right Alex in climb wall talk to creature enter portal

Walkthrough

Sleeping quarters

> x me. i. x broom. x bunk.

> n.

Space Station

> x window. x door.

> ne.

Lab 1

> x window. x Loviatar.

> x Behring. x Ross. x Finsen.

> x button. push button.

You're interrupted by the arrival of man with a plasma gatling, who claims you'll doom humanity if you save the doctors.

And now for a long flashback:

hallway

You're now playing as Paul.

> x me. look.

> x string. take string.

> in.

Potter room

> x tools. x beard. take it.

> out. e.

Living Room

> x mints. take mints.

> x people. talk to people. (Don't see Alex or Dana here.)

> s.

Kitchen

> x food. x counter. x laptop. x player.

> take player. turn on player. (Can't hear the "Cat" file.)

> turn off player.

> s.

Garden Area

> x people. x pool. x rocks. x wall.

> take rocks.

> n. n. w. e.

Living Room

On entering the Living Room for the third time, you meet the green-eyed alien, who says they're on the run from the Time Rangers. He hands you a blue container, calling it the last destronium in existence. He names himself Zaxnor the Galaxy Destroyer and leaves.

> i. x vial.

> w.

hallway

This action is severely underclued. It's really hard to tell there's a front door here. The room description doesn't mention it, nor the exits listed in the status line! And there's no obvious reason to open this door either.

> x front door. open it. (You pick up a letter.)

> read letter. ("Darna" is a typo. Her name is Dana.)

> in.

Potter room

The package isn't here until you've read the letter.

> x package. x gatling. (Has SHOOT and GRENADE options.)

> take gatling. out. e.

Living Room

> shoot people. s. s.

Garden Area

> shoot people. look.

> x corgi. shoot corgi.

> shoot wall. s.

Golf course

Shooting the creature results in an instant UNDO of your action. Also, you'll only be allow to talk to the creature if you've shot up both groups of people and the garden wall first AND if you've gathered up everything you'll need for a future puzzle.

> x creature. talk to creature.

You learn you were in a sim of your home but really on Blubbertaria III. The alien turns you over to the Time Rangers. You're now at:

THE MUSEUM BEYOND TIME - WING A - SPECIAL EXHIBIT ENTRANCE HALL

> se. se.

THE MUSEUM BEYOND TIME - WING A - SPECIAL EXHIBIT HALL 2

> take printout. read it. (Recipe for unbreakable chain.)

> se. se. se.

THE MUSEUM BEYOND TIME - WING A - SPECIAL EXHIBIT HALL 5

> x oil. take it.

> x statue. (Made from last indestructium.)

> throw vial at statue. (Cracks appear, but it doesn't fall apart.)

> s.

Junction

Caution: Do not go too far south from here, unless you want to be eaten by the Jennosaurus.

> x cart. x box. open it. (locked)

> take box. drop box.

You need to drive over the box to crack it open.

> get in cart. n. s. out.

> x forge. read printout.

> turn on player. put player in forge.

> put beard in forge. put rocks in forge.

> put string in forge. put mint in forge.

> put oil in forge. turn on forge.

> look. x Gleipnir. take it.

> enter cart. n.

THE MUSEUM BEYOND TIME - WING A - SPECIAL EXHIBIT HALL 5

> out.

> tie Gleipnir to statue. tie it to cart.

> enter cart. s. n. out.

> x small. ("Dr. Juliana F. Ross. MERCURY STATION MEDICAL RESEARCH")

> take tag.

The Time Rangers arrive: Samantha and Jack. They convince you to give up your wedding ring so they can extract Alex from earlier in time. Jack gives you a scanner. They leave.

> i. x scanner. scan tag. (A grey portal to 2578 opens.)

> look. x portal. enter portal.

Space Station

The flashback is over. You're back with Xonathan. Two Alexes then arrive via portals. Left Alex is in caveman drag; Right Alex is dressed nicely.

> x left Alex. x right Alex.

Er, actually, Left is nicely dressed, and Right has the caveman look. If the game can't be consistent on which is which, how are you supposed to figure this out?

> talk to left Alex. talk to right Alex.

> grenade leftorgrenade right.

They manage to kill Xask before you kill both versions of Alex. Dr. Ross is taken to the med bay, and will eventually become the Queen.

And now for an Ominous Epilogue:

dusty cave

You're now playing as Dr. Elbe, looking for the urn mentioned by the museum exhibits.

> x me. i. x shovel. dig.

> x urn. take urn.

A wolf howl startles you. You drop the urn. Smoke from the urn is inhaled by a gigantic wolf who then introduces himself as Wally.

*** Happy New Year 2017! ***


Extras

Characters

Mentioned:


Endings


Inventory

Xonathan Xask's inventory:

Paul's inventory:

Dr. Dana Elbe's inventory:

Honorable mention:


Thank You to my Patreon supporters

This walkthrough was funded via Patreon with