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Key & Compass presents:
Crash
by Phil Riley

Crash is a Glulx interactive fiction game written with Inform 7 and is © 2022 by Phil Riley. It was an entry in IF Comp 2022 where it tied for 22nd place.

In this sci-fi adventure, you play as a member of the repair corps of Space Station Omicron-5. Your last job of the day is on the SS Usagi, a Space Marines fighting ship. You just need to fix their microwave and a jammed locker door. But soon after you board the ship, the space station explodes, knocking you painfully to the floor and sending the ship adrift. And now the ship's computer wants a full reboot. Your To-Do list just got a bit longer.

This solution is by David Welbourn, and is based on Release 18 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map of the SS Usagi

StagingArea AftAirlock Galley Port-SideCrewQuarters Junction Starboard-Side CrewQuarters Captain'sQuarters Bridge OperationsDeck MachineRoom EngineeringDeck EngineeringAirlock EngineRoom Hull ofthe Usagi OutsideEngineeringAirlock OutsideAftAirlock A F d u in out P u d out in S

Walkthrough

Enter "A" if you want accessibility features, or "N" to turn them off:

> AorN

Space Station Gangway

> x me. i. x list. x uniform. x gum.

> x toolbox. x wrenches. (or screwdrivers, pliers, fasteners)

> fore.

Aft Airlock

> ask computer about Omicron-5.

> ask it about Space Authority.

> ask it about Space Force.

> ask it about Deneb. (which?)

> ask it about Deneb sector.

> ask it about SS Usagi. (crew of five)

> ask it about Jane Mulgrew. (captain)

> ask it about Parsec VI.

> ask it about liquid copernicium. (made by injecting Oganesson into Red Matter)

> ask it about oganesson. (element 118)

> ask it about red matter. (made by injecting Tachyon Crystals into Unobtainium)

> ask it about tachyon crystals. (made by injecting Anti-Helium into Red Matter)

> ask it about anti-helium.

> ask it about unobtainium. (made by injecting Anti-Helium into Oganesson)

> ask it about void matter. (made from two sources of tachyon crystals)

> ask it about Pollux VI.

> ask it about Irion. (silicon-based insectoids)

> fore.

Staging Area

> x engine. ("JL-758"; has thick cord with clips)

> ask computer about JL. (engine stabilizer)

> u. (BOOM!)

> SPACESPACE

The vac suit locker slammed into the airlock door. The space station is now rubble. And the ship is moving.

> SPACE

> take suit. ("Full system reboot required")

Note that if you're just carrying the gum, it will stick to a random inventory item.

> take gum. chew gum.

> ask computer about reboot. (need authorization and vac suits are highly recommended)

> x suit. x helmet. x boots. x nozzle.

> u.

Junction

> aft. (The door stays shut.)

> x door. x slot. x panel. (screwed shut)

> fore.

Galley

> listen. (Only one person is talking.)

> x counter. x drawer. open it. take knife.

> x left stool. x right stool. (both bolted down)

> x oven. push start. (nothing)

> unplug oven. x socket. (dust-clogged)

> clean socket. (not with fingers)

> x closet. open it. x MRE. x dinner.

> x pots. x ladder. x door.

> x panel. x blue button. x manual.

> push blue button. (yes, an obstruction exists)

> a. p.

Port-Side Crew Quarters

> x bed. x cabinet. open it.

> x engineering uniform.

> x note paper. ("9467")

> x game. (You don't need it.)

> x unit. x top drawer. ("Franck")

> x bottom drawer. ("Khotpanya")

> type 9467. (The display fritzes, you smell burning wires, and the bottom drawer pops out a centimeter.)

> open bottom drawer. (no: need a tool)

> open bottom drawer with knife.

> x red card. take it.

> type 0000. (broken)

> x display. x keyhole.

> s. s.

Starboard-Side Crew Quarters

> x bed. x sticky note. ("Mail package to Mitchell ASAP")

> x cabinet. open it. (jammed)

> x slippers. look under bed.

> x trunk. open it. x present. (to Mitchell from Uncle Fred)

> open present. x bear. x eyes.

> take eyes.

> stand on trunk. x cabinet. (crooked screw spotted)

> replace screw. (+1)

> x top drawer. ("Jäger")

> x bottom drawer. ("Abimbola")

> x display. x keyhole.

> open cabinet. x beacon. take it.

> stand. take trunk.

> p.

Junction

> swipe card. (nothing)

> unscrew panel. take blown fuse.

> d.

Staging Area

> x airlock door. x panel. (too high)

> aft. ("fix the airlock door")

> x compartments. x rifle.

> drop trunk. stand on trunk.

> x panel. (has two optical sensors; one is broken)

> take broken sensor. put new sensor in panel. (+1)

> stand.

> x engine. x contacts. (Engine is meant to be put under something.)

> a.

Aft Airlock

> x station. x debris.

> wear vac suit. turn on boots.

> out. (suggestion to "save" first)

> save

> out.

Outside the Aft Airlock (vacuum)

> f.

Hull of the Usagi (vacuum)

> take debris. s. (The debris barrier is now clear, but you're floating now.)

Hull of the Usagi (vacuum, floating)

> throw debris.

Hull of the Usagi (vaccum)

> s.

Outside the Engineering Airlock (vacuum)

> in.

Engineering Airlock

> p.

Engineering Deck

> x console. x station.

> sit on station. x suit. (now has 50 units of air)

> p.

Machine Room

> x hand vac. take it.

> open drawers. take all from drawers.

> x key. x tape. x hex tool. x fresh fuse.

> s. a.

Engine Room

> x controls. x screen. x button. push it. (nothing)

> f. f.

Operations Deck

> x communications. ("channel 1: Deneb III Marine Command")

> help speech.

> hello.

Master Sergeant R. Mu Arvax tells you:

Then another voice breaks in from another channel.

> hello.

Captain Jane Mulgrew tells you:

> ask computer about Arvax. (confirms Deneb IV sympathies)

> ask computer about Deneb IV. (founded by anti-corp ideologues)

> ask computer about Deneb II. (succumbed to corps; degraded ecosphere)

> ask computer about New Da Nang.

> ask Arvax about Mulgrew. (He claims his separatist image was for infiltrating Deneb IV. He tells you to use "computer, access code NUMBER" and look up "Operation Dalmatian". This number is randomized.)

Trust Arvax; you'll find proof that Mulgrew can't be trusted later.

> computer, access code NUMBER. (Using Arvax's number)

> ask computer about Operation Dalmatian. (Confirms that Arvax is a double-agent, and he knows that at least three Space Marine captains are compromised by the separatists, but not which.)

> computer, reboot. (are you sure?)

>> yes

> x environmental. (Has gravity dial from 1 to 10; currently at 5.)

> set dial to 1.

> move trunk. x trunk. (code-locked)

> push blue button. (door opens)

After reboot is complete:

> ask Arvax about ship. (New tasks: adjust fuel injection specification and fix the engine.)

> a. a.

Engine Room

Input 2 Input 3 Input 4 AH TC Og 🡻 🡻 🡻 Og 🡺 Un 🡺 RM 🡺 LC 🡺 LC Input 1 Output

> x diagram.

> set 4 to Og. set 3 to TC.

> set 2 to AH. set 1 to Og. (+1)

> f. f. d.

Galley

> vacuum socket. (using the hand vac)

> plug in microwave. (+1)

> a. p.

Port-Side Crew Quarters

> unlock keyhole with key.

> x wires. put tape on wires. (+1)

> s.

Junction

> put fresh fuse in panel.

> close panel. (oops)

Unfortunately, the blue screw falls downstairs and into an air scrubber intake. That screw is gone forever.

> x panel. (note the hole for the screw)

> put gum in hole. close panel. (+1)

> swipe card in slot. a.

Captain's Quarters

> x desk. x dog photo. x moon photo.

> x bed. x portrait.

> open drawer. x journal. take it.

The password for the journal is clued by both photos considered together. Pluto's moon is Charon.

> journal, password charon.

> read journal. (You learn that the captain is being blackmailed and is working against the Space Authority.)

> f. d.

Staging Area

In the lower gravity, new actions are possible.

> turn locker. open it. (You take a line.)

> x line. push JL aft.

Aft Airlock

Assuming your boots are still turned on.

> a.

Outside the Aft Airlock

> attach line to hook. f.

Hull of the Usagi

> attach line to hook. s.

Outside the Engineering Airlock

> attach line to hook. p. a. in.

Aft Airlock

> push JL aft.

Outside the Aft Airlock

> push JL fore.

Hull of the Usagi

> push JL starboard.

Outside the Engineering Airlock

> push JL in.

Engineering Airlock

> push JL port.

Engineering Deck

> sit on station. push JL aft. (+1)

Engine Room

You push the JL-758 into its new home.

> f. f.

Operations Deck

> ask Arvax about ship. (A countdown begins: 9 turns left!)

> f.

Bridge

> touch command console.

> computer, execute. (+3)

*** You have saved New Da Nang, the SS Usagi, and yourself! ***


Extras

Characters

These two people contact you via the communications system:

Mentioned:


Credits

The response to CREDITS is:

Crash
An Interactive Disaster by Phil Riley
Release 15 / Serial number 220927 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N)
Standard Rules version 3/120430 by Graham Nelson
Adaptive Hints version 7 by Eric Eve
Conversation Framework version 11 by Eric Eve
Conversation Responses version 7 by Eric Eve
Epistemology version 9 by Eric Eve
Exit Lister version 11 by Eric Eve
Data Structures version 1/220331 by Dannii Willis
Nautical Directions by Philip Riley

Thanks for great playtesting goes to: Garry Warrick, Mike Russo, Peter Gross, Drew Cook, Stu Dobbie, and Jade.
Special thanks to Laura Taalman for so many great ideas and improvements.

Also Steve Meretsky.


Endings

The endings are (mostly) determined by the final fate of the SS Usagi (does it crash? does it explode? does Arvax get control of it?), if you're in the ship when that happens, and if you have the beacon if you're not in the ship.

Here are the endings I found; this list might not be complete:

By the way, if you want the ship to self-destruct, the recipe for injecting Void Matter into the fusion engine (in the Engine Room) is to set 1 to Un, 2 to TC, 3 to AH, and 4 to TC.


Inventory

Your stuff
From the staging area

Honorable mention:

From the galley
From the crew quarters
From the junction
From the captain's quarters
From the hull
From the machine room

Score

The response to SCORE is:

You have so far scored N out of a possible 10, in T turns.

Points are awarded as follows:

Note that you will lose ALL your points and score 0 if you jump from the ship with the beacon, saving yourself while the ship crashes into New Da Nang.


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