Compliance is a Glulx interactive fiction game written with Inform 7 and is © 2012 by Chris Conley. This game was an entry in IntroComp 2012 where it took 2nd place. It was designed to be played with music and sound effects.
In this espionage game intro, you play as Reg, an employee of the Company. She warned you. She begged you to leave. She's missing. Now you're looking for a file in the sub-basement that can help you.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Sub-Basement
> x me —or— x uniform.
> i. read note. (Find leadhammer file in hardcopy storage.)
> x pipes.
> e.
There's a flash of green as you cross the checkpoint to...
Filing Hall
> e.
Dumb Terminals
> x machine. (nothing special?)
> x cables. x brackets.
> sit. (This tells you where Leadhammer is in Hardcopy Storage.)
> stand. nw.
Hardcopy Storage, Leadhammer
Note that you only find this section of Hardcopy Storage if you sat at the terminal.
> x shelf. x crate. open it.
> x folders. (You take them.)
> read report. (No time for that.)
> close crate.
> x footprints.
> se. se. s.
Containment Area
> x rack. x dishes. (cultures grown)
> x window. x creature.
> x chest. (only for a biocontamination event)
> break dish. (can't: need a tool)
> w.
Servo Port
Once you see the servo, it starts wandering randomly.
CAUTION: The game crashes if you go down from Servo Port to Servo Storage.
> x servo. (It's a bot. It has tools.)
> s.
Hydraulics Control
> x pail. (From G to Rob: Servo #769211 needed repair.)
> x pillar. (Spinning very fast.)
> x mechanisms. (Must power all the bots down here.)
> n.
Servo Port
> x umbilical. (from tracks down to the bot)
> x tracks.
I believe a servo enters here whenever you enter, so to be sure one is here to manipulate, leave and re-enter. (Of course, there's really only one bot, but the game wants you to think there's an army of them constantly emerging from below.)
> s. n.
> pull wires. (bot almost off the ground!)
> again. (might get the bot elsewhere by holding onto the wires.)
> e. (Can't pull the bot that way.)
> s. (You pull the bot into...)
Hydraulics Control
> put wires in gears. (Bot down!)
> x bot. x tools. push bot north.
Servo Port
> push bot east.
Containment Area
> break dish with tools.
An alarm blares, and the chest clicks open.
> open chest. wear suit.
> n. n.
Power Supply
> x turbines. w.
Lift Access
> x track. x console.
> e. e.
Waste Handling
> x worker. x river.
> enter river. (Bad idea.)
The hazmat suit works as a disguise here.
> n. (The worker merely nods to you as you pass.)
*** To be continued ***
Mentioned:
This is the response to ABOUT:
This is an experimental project, designed to be tightly integrated with a music system and sound effects. Playing without an interpreter capable of sound playback is not recommended.
Music and Sound Design by t.v.shit. www.stereosanctity.org
Type SOUNDS OFF or MUSIC OFF to disable sound effects or music, respectively; SOUNDS ON or MUSIC ON to re-enable one or the other; or simply SOUNDS or MUSIC to toggle playing either.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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