Coming Out of the Closet is an ALAN 2 interactive fiction game and is © 1998 by Mikko Vuorinen.
In this one-room puzzle game, you play as someone somehow trapped in a closet. The door isn't locked and you have no trouble opening it, but something stops you from leaving.
Note: Despite the title, this game has nothing to do with homosexuality, not even metaphorically.
This solution is by David Welbourn, and is based on Release 3 of the game.
Inside the Closet
> x me. i. (Carrying nothing.)
> x door. open door. e. (Can't yet.)
> x chest. open cheset. x jacket. take it.
> search jacket. wear jacket.
> x shelves. x stuff.
> climb shelves. move shelves.
> x wall. search wall.
> x crack. take cloth.
Fip, a closet gnome, greets you.
> x Fip. x crack.
> ask Fip about Fip. ask Fip about crack.
> ask Fip about closet. ask Fip about door.
> e. x book. ask Fip about book. ask Fip about me.
Around this time, Fip finds a poem that might help you. You must "put grey in black, black in red, and all is above you."
> x black. (The jacket is black.)
Play Fip's guessing game.
> guess 92.
He then gets a plant pot.
> x pot. (It's red.) ask Fip about pot.
> take pot.
> ask fip about jacket. ask fip about chest.
If you keep trying "look", you'll eventually notice Fip combing his beard.
> x beard. (It's grey.)
> ask fip about beard.
> search beard. pull beard. (You get a hair!)
Finally, we can follow the poem and leave:
> put hair in jacket.
> put jacket in pot.
> put pot on shelves.
> e.
*** You have won ***
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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