A Clean Getaway is a Z-machine interactive fiction game written with Inform 6 and is © 2023 by Michael Bub. It was an entry in PunyJam #3, where it took 8th place.
In this small escape game, you play as a PhD student and research scientist in an exciting new field. While working late after midnight in the clean room, you notice you're alone, which should be impossible. It's time to go home, but leaving will prove to be more difficult than usual.
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Clean Room
> x me. i. x mask. x gloves. x gown.
> x tubes. x equipment. x hoods.
> x extractors. x unit. take it.
> x shelves. x fan. x door. x cart.
> e. (no, closed)
> open door. (It doesn't open.)
> smell. listen.
What I didn't see are CABINETS.
> x cabinets. x my cabinet. open it.
> x token. take it. x draft. take it.
> open door. (success!)
> push cart. e. (Door A closes.)
Inside Airlock
> x panel. open B. (Bang! Fumes!)
> turn on unit. (fumes and the unit are now gone)
> open B. (both doors open)
> e.
Gowning Room
> x lockers. x benches.
> open my locker. (using your token)
> x clothes. wear clothes.
> put mask, gloves, gown in locker. close locker.
> e.
Main Hall
> x camera. (broken)
> x door.
> e.
Entrance Area
You find a dead body and a shutter blocking the glass door.
> x body. ("Robert Halas")
> search body. x keychain.
> x shutter. lift shutter. (and then what?)
> w.
Main Hall
> open door. (locked)
> unlock door with keychain. open door. s.
Maintenance Room
> x equipment. x LEDs.
> x workbench. x tools.
> search workbench. x toolbox. open it.
> x screwdriver. take it.
> x spray. take it.
> x desk. search it. take Robert's token. x it.
> x chair.
> n. w.
Gowning Room
> read lockers. (You find Robert Halas's locker.)
> open Robert's locker. (using his token)
> take wallet. x it.
> search wallet. (Has an ID card for Miika Stenkulla, born in 1974.)
> e. n.
High-Security Store Room
> x shelves. x camera. x panel. x screen.
You need to address the two issues on the screen (broken camera and closed shutter) before you can type anything on the keyboard.
> s. w. w.
Inside Airlock
> push cart. e.
Gowning Room
> push cart. e.
Main Hall
The cart is below the camera.
> stand on cart. x camera.
> unscrew camera with screwdriver.
> stand. e.
Entrance Area
> jam draft under shutter. (That works.)
> w. n.
High-Security Store Room
> x screen. (Now it wants a last name and a birth year.)
> type Stenkulla in keyboard.
> type 1974 in keyboard.
> x screen.
> s. s.
Maintenance Room
After watching the recordings, you sense a faint breeze here.
> spray spray. (You find a trapdoor under the desk.)
> x trapdoor.
You escape and tell the police and university everything.
*** You have won ***
Found dead:
Mentioned:
Items are listed in the order acquired (or found) in this walkthrough.
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
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