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Key & Compass presents:
Chipmonk
by Jason and Luke Swanson

Chipmonk is a Glulx interactive fiction game written with Inform 7 and is © 2019 by Jason and Luke Swanson.

In this small simple adventure, you play as a monk named Chip, equipped with your trusty katana. Your quest is to kill the dragon known as The Destroyer. You begin in the cave entrance.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Walkthrough

AbandonedLaboratory (backto town) CaveEntrance DarkInter-section DarkLedge Dragon'sDen SmallRoom DarkHallway Smoke-filledRoom

Cave Entrance

None of the objects in this game have any description, so there's no point trying to examine anything.

> x me. i. (You have your trusty katana.)

> e. e.

Dark Ledge

> open chest. take matches.

> w. n.

Darkness / Abandoned Laboratory

> take torch. (It's fixed in place.)

> light torch. (with matches)

> take all.

Without labels or other instructions, you must guess how to use the potions and learn what their effects are.

Drinking the red potion gives you extra strength. But it doesn't last long at all, so don't drink it yet.

Drinking the blue potion kills you. Don't drink that one.

> s. s.

Small Room

> take magic katana. (can't: It's stuck.)

> break rock. (can't: You need a suitable tool.)

> e. e.

Smoke-filled Room

> take pickaxe. w. w.

Small Room

> break rock. (with the pickaxe)

> take magic. equip magic.

> e. e. n.

Dragon's Den

> drink red. kill dragon. (with magic katana)

*** Congratulations!! - You win ***


Extras

Characters

Mentioned:


Endings


Inventory


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