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Key & Compass presents:
Cheer Up
by Sam Thursfield

Cheer Up is a Z-machine interactive fiction game written with Inform 6 and is © 2003 by Sam Thursfield. It was an entry in the Speed-IF 19 event.

You play as a fish in the deep blue sea. You were lucky when you escaped that shark, but unlucky when you were caught in a net afterwards. Are you lucky or clever enough to escape from a fish and chips shop?

This solution is by David Welbourn, and is based on Release 1 of the game.


Walkthrough

The DeepBlue Sea The KingfisherFish AndChips Shop

The Deep Blue Sea

You can't really do anything here.

> u. d. z. z. z. z. z. z. z. x shape. z. z. z. z. z.

The Kingfisher Fish And Chips Shop

Caution: Going in any direction at the shop is fatal.

> x basket. x bag. x bit. x slice. x mouse. x albert.

> take bit. push slice. (+10 pts)

> z. (Repeat waiting until Otto walks onto the slice. This could take several turns; be patient.)

> jump on slice. (+10 pts)

> i. throw bit at albert. (+10 pts)

*** You have won ***

> amusing.


Extras

Characters

Mentioned:


Endings


Inventory


Score

In that game you scored your-score out of a possible 30, in some turns.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.