Cheer Up is a Z-machine interactive fiction game written with Inform 6 and is © 2003 by Sam Thursfield. It was an entry in the Speed-IF 19 event.
You play as a fish in the deep blue sea. You were lucky when you escaped that shark, but unlucky when you were caught in a net afterwards. Are you lucky or clever enough to escape from a fish and chips shop?
This solution is by David Welbourn, and is based on Release 1 of the game.
The Deep Blue Sea
You can't really do anything here.
> u. d. z. z. z. z. z. z. z. x shape. z. z. z. z. z.
The Kingfisher Fish And Chips Shop
Caution: Going in any direction at the shop is fatal.
> x basket. x bag. x bit. x slice. x mouse. x albert.
> take bit. push slice. (+10 pts)
> z. (Repeat waiting until Otto walks onto the slice. This could take several turns; be patient.)
> jump on slice. (+10 pts)
> i. throw bit at albert. (+10 pts)
*** You have won ***
> amusing.
Mentioned:
In that game you scored your-score out of a possible 30, in some turns.
This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it! I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.
Thank You to my Patreon supporters