In this light horror game, you play as a cursed nobleman named Robert Cenric IV, cursed because of your father's greed. Unless you can find a way to break the curse in the next two hours, you'll be damned forever.
This solution is by David Welbourn, and is based on Release 1 of the game.
The clock is ticking. If you don't cure yourself by midnight, your curse will be permanent.
> x me. i. x tailcoat. x door.
> w. n.
Dining Room
> x table. x goblet. take it.(+10)
> e.
Study
Read the note to learn what to do, but leave the note here.
> x desk. x signet. take signet.(+10)
> x note.
> x statuette. take it. pull it.(+10; new passage east!)
> e.
Hidden Study
Read the manuscript, but leave it here.
> x manuscript.
> w. w. s. e. s.
Gloomy Path
> x dog. x trees. s.
Cemetery
> x tombstones.(+10; you take a bone.)
> n.
Gloomy Path
> give bone to dog.(+10; the dog now follows you.)
> s. e. e.
Agate Sanctuary
> take torch. take bowl(+10)
> d. e.
undertomb
> x skeleton.
+20. After one turn with the skeleton, the dog takes its femur. The skeleton collapses.
> x sarcophagus. open it.(You're no graverobber and lid is too heavy.)
> look under coffins.(+10; you find an undermoss)
> x undermoss.
> put water in goblet.(+10)
> put signet in goblet.(+10)
> put undermoss in goblet.(+10)
You're cured, but Fate is not pleased.
*** You have Won! ***
Extras
Characters
Robert Cenric IV is the cursed player-character, about to turn 21.
A dog is on the gloomy path. It likes bones.
An undead skeleton is in the undertomb.
Other skeletons drag you underground if you fail to cure yourself.
Fate itself speaks to you when you cure yourself.
Also mentioned:
Your father, whose greed resulted in your curse.
Your sons, who Fate will now be watching.
Your servants and maids, who tend the family home.
Endings
You have Died if you're still cursed at midnight.
You have Won! if you cure yourself of the curse.
Inventory
Note that you can't carry everything at once
a tailcoat. You're wearing it. Ignore it.
a goblet. It's in the dining room. Take it. Put the signet, holy water, and undermoss into it to cure yourself of the curse.
a signet. It's on the desk in the study. Although you can wear it, it's better not to. Put the signet into the goblet.
a note. It's on the desk in the study. Read it to learn what to do, but you don't need to take it.
a manuscript. It's in the hidden study. Read it. You don't need to carry it around.
a bone. Find it by examining the tombstones in the cemetery. Give it to the dog, and it fill follow you to the undertomb.
a torch. It's in Agate Sanctuary. It provides light so you can see in the the underground catacombs.
a Holy Water. It's in Agate Sanctuary. Take it and put the water in the goblet. If you're having trouble taking it, remove the signet ring.
a undermoss. Find it by looking under the coffins in the undertomb. Put the moss into the goblet.
Score
You have so far scored your-score out of a possible 110, in several turns.
10 points for acquiring a goblet.
10 points for acquiring a signet.
10 points for finding a secret passage.
10 points for acquiring a bone.
10 points for acquiring a bowl of holy water.
10 points for giving a dog a bone.
20 points for defeating an undead skeleton.
10 points for acquiring some undermoss.
10 points for putting holy water into the goblet.
10 points for putting the signet into the goblet.
10 points for putting the undermoss into the goblet.
Yes, you can score 120 out of 110.
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