Key & Compass presents:
Capture Santa!
by James Higgins

Capture Santa! is a Z-machine work of interactive fiction written with Inform 7 and is © 2007 by James Higgins. It was an entry in TIGSource's Text the Halls event where it tied for 8th place.

In this strange little game, it's the night before Christmas Eve, and you hate that Santa keeps breaking into your home every year to leave a present. You're gonna set some traps and capture that fat man once and for all. But first, you need to get out of helping your friend Matt decorate the clubhouse for a Christmas party.

This solution is by David Welbourn, and is based on Release 1 of the work.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of a work of interactive fiction. Please make an honest effort to play the work before reading this walkthrough.


Bath-rooms Main Hall hiddenroom ActivityRoom Hallway SmallHallway Kitchen DiningHall CoatRoom LivingRoom DiningRoom BarrenKitchen


Main Hall

> x Matt. (Gets angry easily. You don't dare leave without a really good excuse.)

> x phone. (Only has Matt's number and the police.)

> x streamers. x banners. x tables.

> w.


> x urinals. x sinks. x grating. x stalls.

> x dryer. use dryer. (It turns on and stays on.)

> e.

Main Hall

> ask Matt about odor. ("I'll get rid of the bo- uh, smell.. later.")

> s.


> x banners.

> s. w.

Dining Hall

> take key. x it.

> w.


> take all from counter.

> x counter. x knife. x oil. x lighter.

> x oven. open it. (nothing inside)

> x refrigerator. open it. x hot sauce. take it.

> e. e. n. w.

Activity Room

> x note. x lamp. x small table. x armchair. x foosball.

> x bookcase. (Hear loud humming.)

> open bookcase. (locked)

> unlock bookcase with key.

> w.

hidden room

> x corpse. x maggots. x can.

> take maggots. take can.

> e. e. n.

Main Hall

CAUTION: If you ask Matt about the corpse or try to call the police, he kills you.

There are two ways to get Matt's golden key:

> s. s.

Coat Room

> unlock white door with golden key.

> e.

Living Room

You're now in your emptied, boarded-up, barricaded house. Paranoid much?

> take journal. read it.

> x windows. x door.

> e.

Dining Room

> x table. x cookies. x milk.

> x fir. x fur. x fireplace. x logs.

> s.

Barren Kitchen

Nothing in here.

> n. n.

Small Hallway

> x net. take it. x bed.

> s.

Dining Room

Time to set up all the traps. The required syntax for some of these actions is a bit wonky; you need to pay attention to how suggestions are worded when examining things. (Also, you had an entire year to plan for this, and these are the best traps you could come up with? Dude.)

> use fireplace. (You use the lighter and gasoline to light the logs on fire. The fireplace is now a trap.)

> put maggots on table. (The cookies are now a trap.)

> mix milk with hot sauce. (The milk is now a trap.)

> put net on fir. (The fir tree is now a trap.)

> n.

Small Hallway

> enter bed.

Santa arrives and falls for all your traps. Yay! But when you see how badly you've hurt him, you're a little sad. Santa gives you a present and it's pure happiness. Santa leaves. Your barricade doesn't stop him at all.

*** You have won. (Hint: This is the best ending, but there are others.) ***





Note that killing Matt or calling the police after killing Matt doesn't factor into any of the endings.


In the order you find them in this walkthrough:

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