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Key & Compass presents:
Campus Invaders
by Marco Vallarino

Campus Invaders is a Z-machine interactive fiction game written with Inform 6 and is © 2022 by Marco Vallarino. It was an entry in IF Comp 2022 where it took NTH place. It is also a spin-off of something called "Zigamus".

In this game, you're visiting the Vigamus Academy to learn more about the game design course taught by Professor Mark M. Etal. But as you arrive, aliens from space invade the campus! The gate will keep them out of the building for a while, but only you can save the campus.

This solution is by David Welbourn, and is based on Release 1 of the game. "Campus Invaders 1.0" is the competition version. The author intends to later augment the game with additional content for "Campus Invaders 2.0" to be released in 2023.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Restroom Manage-ment Uppercorridor(west) Uppercorridor(east) Terrace Meetingroom Gamedesignoffice Storeroom Classroom Lobby Lowercorridor Newsroom Parkinglot Develop-mentlaboratory Under-groundbunker Walkway Tunnel Entrance d u

Walkthrough

...read the instructions? yes

Lobby

> x me. x machine. (Mark's trapped inside it.)

> w.

Classroom

> x coin. take it.

> x post. take flashlight. x it.

> e.

Lobby

> put coin in machine. (+1)

Mark and a snack fall out of the vending machine. Mark gives you a form to give to Professor Coal.

> x Mark. x form. x snack. take it.

> n. w.

Management

> x Coal. x desk. x window.

> give form to Coal. (+1)

Coal gives you a pass for the lab and tells you to ask Val Kelmer about the computer's password.

> e. s.

Meeting Room

> x Val. x Eve. x table.

> ask Val about password.

> show pass to Val. (+1; you memorize the password)

> n. n. e.

Corridor of the lower floor

> x poster. s.

Development laboratory

> x computer. (+1; you need to talk to someone)

> n. w. n. e.

Upper floor corridor (east area)

> x trolley. s.

Office of the game design course

> x Mica. x desk.

> talk to Mica. (She wants "Emy" back first.)

> n. w. n. e. e.

Newsroom

Note: The trapdoor is locked until Mica tells you about "Emy".

> x table. move it.

> x trapdoor. open it. d.

Underground bunker

> x ladder.

> turn on flashlight. s.

Tunnel

> x dog. take it.

> x barrier.

> n.

Underground bunker

> turn off flashlight.

> u. w. w. n. e. s. (+3)

Office of the game design course

When you enter Mica's office with her lost stuffed dog, she immediately takes it from you and gives you a key to the closet where you can find a projector.

> n.

Upper floor corridor (east area)

> take trolley. (You're now pushing it everywhere.)

> w. n. e.

Corridor of the lower floor

> unlock closet door with key. n.

Storeroom

> x projector. (It needs a battery; Eve should have one.)

> take projector. put it on trolley. (+2)

> x junk. x screwdriver. take it.

> s. s.

Development laboratory

> take laptop. (No, get the battery first.)

> drop trolley.

> n. w. n. s.

Meeting Room

> ask Eve about battery.

She says there's one in her car and gives you her car key, but warns that there's a robot shooting laser beams in the parking lot.

> x car key.

> n. e. n.

Restroom

> x alien. throw snack at alien. (It dissolves into mush.)

> x mirror. take it. (Using the screwdriver, you succeed.)

> x mirror.

> s. w. n. s.

Parking Lot

> x robot. show mirror to robot. (+3; the robot is gone)

> x car. unlock car with car key.

> look in car. take battery. x it.

> s. s.

Entrance

> x gate. open gate. (no, better not)

> n. n. n. e. s.

Development laboratory

> put battery in projector. (+3)

> connect laptop to projector. (+2)

> take trolley.

> n. w. n. e. e.

Terrace

> x ship. x sun.

> turn on projector. (+3)

You repel the aliens and learn a secret password.

*** Well done, you saved the Vigamus Academy! ***

Restart or UNDO the last turn and enter the secret password to see a message from the author about "Campus Invaders 2.0".


Extras

Characters


Credits

The game banner reads:

CAMPUS INVADERS 1.0
An interactive "war of the worlds"
written in Inform 6 by Marco Vallarino
for the friends of Vigamus Academy
English localisation by Francesca Noto
Website: www.marcovallarino.it/english
Game licensed with CC-BY-NC-ND 4.0:
creativecommons.org/licenses/by-nc-nd/4.0/
Type HELP if you don't know how to play

Beta testing by Vito Lasaponara and Felice Piccolo

Release 1 / Serial number 220926 / Inform v6.34 Library 6/11


Endings


Inventory


Score

The response to SCORE is:

You have so far scored your-score out of a possible 20, in several turns.

Points are awarded as follows:


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