In this game, you're visiting the Vigamus Academy to learn more about the game design course taught by Professor Mark M. Etal. But as you arrive, aliens from space invade the campus! The gate will keep them out of the building for a while, but only you can save the campus.
This solution is by David Welbourn, and is based on Release 1 of the game. "Campus Invaders 1.0" is the competition version. The author intends to later augment the game with additional content for "Campus Invaders 2.0" to be released in 2023.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
Mark and a snack fall out of the vending machine. Mark gives you a form to give to Professor Coal.
> x Mark. x form. x snack. take it.
> n. w.
Management
> x Coal. x desk. x window.
> give form to Coal.(+1)
Coal gives you a pass for the lab and tells you to ask Val Kelmer about the computer's password.
> e. s.
Meeting Room
> x Val. x Eve. x table.
> ask Val about password.
> show pass to Val.(+1; you memorize the password)
> n. n. e.
Corridor of the lower floor
> x poster. s.
Development laboratory
> x computer.(+1; you need to talk to someone)
> n. w. n. e.
Upper floor corridor (east area)
> x trolley. s.
Office of the game design course
> x Mica. x desk.
> talk to Mica.(She wants "Emy" back first.)
> n. w. n. e. e.
Newsroom
Note: The trapdoor is locked until Mica tells you about "Emy".
> x table. move it.
> x trapdoor. open it. d.
Underground bunker
> x ladder.
> turn on flashlight. s.
Tunnel
> x dog. take it.
> x barrier.
> n.
Underground bunker
> turn off flashlight.
> u. w. w. n. e. s.(+3)
Office of the game design course
When you enter Mica's office with her lost stuffed dog, she immediately takes it from you and gives you a key to the closet where you can find a projector.
> n.
Upper floor corridor (east area)
> take trolley.(You're now pushing it everywhere.)
> w. n. e.
Corridor of the lower floor
> unlock closet door with key. n.
Storeroom
> x projector.(It needs a battery; Eve should have one.)
> take projector. put it on trolley.(+2)
> x junk. x screwdriver. take it.
> s. s.
Development laboratory
> take laptop.(No, get the battery first.)
> drop trolley.
> n. w. n. s.
Meeting Room
> ask Eve about battery.
She says there's one in her car and gives you her car key, but warns that there's a robot shooting laser beams in the parking lot.
> x car key.
> n. e. n.
Restroom
> x alien. throw snack at alien.(It dissolves into mush.)
> x mirror. take it.(Using the screwdriver, you succeed.)
> x mirror.
> s. w. n. s.
Parking Lot
> x robot. show mirror to robot.(+3; the robot is gone)
> x car. unlock car with car key.
> look in car. take battery. x it.
> s. s.
Entrance
> x gate. open gate.(no, better not)
> n. n. n. e. s.
Development laboratory
> put battery in projector.(+3)
> connect laptop to projector.(+2)
> take trolley.
> n. w. n. e. e.
Terrace
> x ship. x sun.
> turn on projector.(+3)
You repel the aliens and learn a secret password.
*** Well done, you saved the Vigamus Academy! ***
Restart or UNDO the last turn and enter the secret password to see a message from the author about "Campus Invaders 2.0".
Extras
Characters
Professor Mark M. Etal is the head of the game design course. He trapped himself inside the lobby's vending machine. That should be physically impossible, but he did it anyway.
Professor Raoul Coal is the rector of the university. He's in his management office.
Val Kelmer is the janitor. He's in the meeting room.
Doctor Eve Sturgeon is the campus education coordinator. She's in the meeting room.
Mica Hela is the project manager of the game design course. She's in her office.
A horrifying alien threatens you in the restroom.
A robot is shooting laser beams at you in the parking lot.
The invading aliens can be seen from Coal's window and the terrace.
Credits
The game banner reads:
CAMPUS INVADERS 1.0 An interactive "war of the worlds"
written in Inform 6 by Marco Vallarino
for the friends of Vigamus Academy
English localisation by Francesca Noto
Website: www.marcovallarino.it/english
Game licensed with CC-BY-NC-ND 4.0:
creativecommons.org/licenses/by-nc-nd/4.0/
Type HELP if you don't know how to play
Beta testing by Vito Lasaponara and Felice Piccolo
Release 1 / Serial number 220926 / Inform v6.34 Library 6/11
Endings
You have died
if you eat the tar-flavoured snack. The game confirms this is the only way you can lose the game.
Well done, you saved the Vigamus Academy!
if you scare the aliens away by turning on the projector on the terrace.
Inventory
a 1 euro coin. It's in the classroom.
In the lobby, put the coin into the vending machine. Mark and a snack will fall out of the machine, and Mark gives you a form.
a flashlight. Find it by examining the teaching post in the classroom.
Turn it on in the bunker before to see in the dark tunnel to the south. Turn it off when you leave the tunnel.
an authorisation form. Mark gives this to you when you free him from the lobby's vending machine; see coin.
In management, give the form to Raoul Coal. He gives you a pass in exchange.
a tar-flavoured snack. It falls out of the lobby's vending machine when you put the coin in the machine.
Don't eat the snack! It's poisonous!
In the restroom, throw the snack at the alien. The alien eats the snack, then dissolves into mush.
a pass. In management, Professor Coal gives this pass to you when you give him the authorisation form.
In the meeting room, show the pass to Val to learn the computer's password. You automatically memorize it.
The pass lets you enter the development laboratory south of the lower floor corridor. You use the pass automatically.
a stuffed dog. It's in the tunnel. This is the missing "Emy" that Mica wants.
Take the dog to Mica's office. Mica takes the dog from you when you enter with it, and gives you the closet key.
the closet key. Mica gives it to you when you enter her office with the stuffed dog.
The key unlocks the closet door in the lower floor corridor. Now you can enter the storeroom.
a trolley. It's in the upper floor corridor.
When you take the trolley, you're actually pushing it everywhere.
In the lab, connect the laptop computer to the projector. If the projector is there on the trolley and if the projector has the battery, you succeed. You can't just take the laptop.
On the terrace, turn on the projector to scare away the aliens and win the game.
a screwdriver. Find it by examining the junk in the storeroom.
In the restroom, after you've defeated the alien (see snack), you can unscrew the mirror with the screwdriver. Or just take it; you'll use the screwdriver automatically.
the Doctor Sturgeon's car key. After you've found the projector, talk to Eve or ask her about the battery, and she gives you this key.
In the parking lot, after you've defeated the robot (see mirror), unlock the car with the car key. Look in the car and take the battery.
a mirror. It's screwed to the wall in the restroom. If you have the screwdriver, you can take it.
In the parking lot, show the mirror to the robot. The reflected laser beam destroys the robot.
a solar battery. It's inside Doctor Eve Sturgeon's car in the parking lot. Unlock the car with the car key.