In this lighthearted game, you play as Bobby and Bonnie, two anthropomorphic rabbit children who live in a crystal palace. You will first need to finish your chores before heading out to visit your grandmother and the county fair. And if you can find your friend, Puff, you may be able to make something special for dinner!
This solution is by David Welbourn, and is based on Release 1 of the game.
> x vegetables. x thyme. x palace. x fence. x door.
> x dandelions. take dandelions. n.
Kitchen
> x basket. x table. x oven. e. n. e.
Sitting Room
> x mother. x book.
> ask mother about chores. w. w.
Kitchen
> x dishes. wash dishes. e. u. n.
Your Room
> x clothes. take clothes. s. w.
Large Bedroom
> put clothes in chute.
> x bed. x dressers. x rug.
> e. u.
Attic
> x gold. take it. x boxes.
> d. d. n.
Front Hallway
Mother suggests taking the scones to grandmother.
> w.
Kitchen
> take scones. e. n.
Quiet Road
> x cow. n.
On Bridge
> x river. x bridge. n.
Wooded Path
> x greenbriars. x woods. n.
Outside Cottage
> x house. x garden. n.
Cosy Cottage
> grandmother, hi.
> x grandmother. x knitting. x chair.
> x bookshelves. x churn. x carpet.
> ask grandmother about knitting.
> ask grandmother about churn.
> give scones to grandmother. x copper.
> s. w. w.
Country Fairs
> x stalls. x flea market. x shop. s.
Magic Shop
> x shopkeeper. x wares. x bowl.
> x bowl. ask shopkeeper about bowl.
> buy bowl.(using the gold doubloon)
> ask shopkeeper about Puff.
> n. w.
Flea Market
The flea will only talk about their stuff, and only how much it costs. If you have the money for the item, you'll buy it instead.
> x flea. x junk. x clock. x horn. x wax. x people.
> ask flea about clock.(You buy it for the copper piece.)
> ask flea about horn.(It costs two coppers.)
> ask flea about wax.(It costs a silver piece.)
> e. e. s.
Open Woods
Just want to let you know a log is here.
> x log. e. s. s. e.
Fiery Field
> x flowers. e.(The heat from the flowers blocks you.)
> w. n.
On Bridge
> fill bowl with water.(It's now raining.)
> s. e. e.(The rain lets you pass the fire flowers.)
At Well
Since the rain doesn't bother us, just let it keep raining for now.
Also, the pail and the bucket are two different items. They're not the same thing.
> x well. pull rope. x bucket. take silver. x it.
> x pail. take pail. n.
Poppy Field
> x poppies. n.(Their scent makes you sleepy. Your sib pulls you back.)
> s. w. w. n. n. n. w. w. w.
Flea Market
> buy wax.(using the silver coin)
> e. e. e. s. s. s. s. w. d.
Basement
> x clothes. s.
Damp Cave
> x mound. wind clock.(The mound wakes up; it's Puff.)
> x Puff. x books. x cookbook.
> take cookbook.(He wants something fancy in exchange.)
> give wax to Puff.(He gives you the cookbook.)
> read cookbook.
You now want to make gingerbread. You need butter, an egg, and ginger.
> e.
Sinkhole
> x chickens. x egg. take egg. x coop.
> n.
Refrigerated Cave
> x flowers. x snow. x oatmeal.
> put snow in pail. take oatmeal.
> s. w. n. u. e. n. e. e. n.
Poppy Field
> empty bowl.(It stops raining.)
> put snow in bowl.(It starts snowing.)
> n.(The snowfall blocks the poppies' scent.)
Shady Grove
> x river. x ginger. take ginger.
Note: You won't be trapped if you empty the bowl of snow here. Enough snow will cling to the poppies, letting you go past them from now on.
> empty bowl.(It stops snowing.)
> fill bowl with water.(It starts raining.)
> s. s. w. w.
Quiet Road
> empty bowl.
> milk cow. give dandelions to cow.
> milk cow.(The milk goes in the pail.)
Optional: Make milk fall from the sky, if you must.
> put milk in bowl. put milk in pail.
Let's go make butter:
> n. n. n. n.
Cosy Cottage
> make butter. x butter.
> s. s. s. s. s. w.
Kitchen
> make gingerbread. smell.
> open oven.(A gingerbread man runs away! After him!)
> e. n. n. n. w.
Open Woods
Note how he hopped on the log. And the oatmeal is like paste...
> put oatmeal on log.
> n. e. s. w.(He's stuck!)
> take man. clean man. x man.
> e. s. s. s.
Front Hallway
Mother calls you into the kitchen.
> w.
Kitchen
> x Father. x platter.
> sit. yes. wash hands.
*** We all live happily ever after. ***
Extras
Characters
Bobby and Bonnie are young rabbit siblings and the game's protagonists. For all intents and purposes, they act as one person, and it's kept quite ambiguous which sibling is the actual PC and which is the sidekick. This lets the player decide for themselves if they're playing as Bobby or Bonnie, if they want to, without having to explicitly choose a gender.
Mother is in the sitting room, reading a book.
A cow is on the quiet road, trying to graze.
Grandmother is in her cosy cottage, knitting something.
A shopkeeper is in the magic shop; you two are some of her best customers.
A flea is running the flea market, of course.
Puff the Magic Dragon is sleeping in a damp cave under your family's crystal palace.
Some chickens are in a coop that's been built in the sinkhole. They're your family's chickens.
A gingerbread man runs out of your oven after you make him. Run after him if you want to catch him!
Father is absent for most of the game but shows up when dinner is served.
Some people at the flea market are buying things and having a pleasant day of it.
Inventory
some dandelions. They're in the Vegetable Garden. Take them; weeding the garden is one of your chores. Give the dandelions to the cow at Quiet Road; this action will fill up the cow with milk.
your dirty clothes. They're on your bed in Your Room. Either drop them in the Basement or put them into the laundry chute in the Large Bedroom (which also puts the clothes into the Basement). This is one of your chores. Once the clothes are in the Basement, you won't be willing to move them again.
a gold doubloon. It's in the Attic. Take it to the Magic Shop and buy the wooden bowl with it.
the basket of raspberry scones. It's in the Kitchen, but you won't be able to take it until Mother asks you to take it to your Grandmother. Mother will suggest this if you try to go through the front door and you've done all your chores. Grandmother is in her Cosy Cottage. Give the basket to Grandmother, and she'll give you a copper piece while thanking you.
a copper piece. In Cosy Cottage, Grandmother gives it to you when you give the basket of scones to her. In Flea Market, buy the alarm clock with the copper piece.
the rain bowl. It's in the Magic Shop. Ask the shopkeeper about the bowl, and she'll tell you that it will rain whatever liquid is put into the bowl. Buy the bowl with the gold doubloon. There are three different liquids that the bowl (or pail) can hold:
water. You can fill the bowl (or pail) with water in the Kitchen (from the sink), when On Bridge (from the river), when At Well (from the well), or in Shady Grove (from the river). When the bowl is full of water, the sky will start raining. When it's raining, you can cross the Fiery Field and reach the well on the other side. There is no reason to ever fill the pail with water, though.
milk. To get milk, you must first give the dandelions to the cow at Quiet Road and have an empty pail to hold the milk. Then milk the cow. You need the milk to make butter. If you put the milk into the bowl, the sky will start raining milk which is gross. Put the milk back into the pail, eh?
snow. Snow is obtained from a shelf in the Refrigerated Cave. When you put snow into the bowl, the sky will start snowing, but put the snow into the pail first. You will need rain to cross the fiery field first, so when you reach the well, empty the bowl and transfer the snow from the pail into the bowl. You will need falling snow to cross the poppy field.
an old alarm clock. It's in the Flea Market. You can buy the clock in exchange for the copper piece. Wind or set the clock to make a loud ringing noise. Wind the clock in the Damp Cave to wake Puff, who looks like a stone mound when he's sleeping.
an egg. It's in the Sinkhole. Examine the chickens there to find the egg, then take it. The egg is one of the ingredients you'll need to make gingerbread.
the leftover oatmeal. It's in the Refrigerated Cave, and it's described as being like wallpaper paste. When chasing the gingerbread man, stop in the Open Woods and put the oatmeal on the large log there. Then continue to chase the gingerbread man until he jumps onto the log and is stuck. You can then finally take him!
a pail. It's beside the well. It can hold water or milk or snow. You will need to be carrying an empty pail when you milk the cow; the milk will go into the pail. You will also need to carry snow in the pail as part of the method of reaching the ginger on the other side of the poppy field.
some fresh butter. You'll need to make this. Take a pail full of milk to Grandmother's cottage and "make butter" using her butter churn. You don't need to fill the churn first. The butter is one of the ingredients you'll need to make gingerbread.
some ginger. It's in the Shady Grove and is one of the ingredients you'll need to make gingerbread. To be able to reach the ginger, you'll first need to fill the bowl with water and the pail with snow. Cross the fiery field while it's raining. Empty the bowl then put the snow into the bowl. Cross the poppy field while it's snowing.
a silver coin. At Well, pull the rope then look into the bucket to find the silver. Take it to the Flea Market and buy the sealing wax with it.
some sealing wax. It's at the Flea Market. You can buy the wax in exchange for the silver piece. Give the wax to Puff in his Damp Cave, and he'll give you his cookbook.
the cookbook. It's in Damp Cave, but you'll first need to wake Puff (see alarm clock) and examine the books he was sleeping on to spot it. Puff wants something "fancy" in exchange for the cookbook, so give him the sealing wax and the cookbook is yours. Read the cookbook; it has a recipe for gingerbread. You'll need to gather butter, an egg, and ginger; everything else you'll need is in the kitchen.
the gingerbread man. Go to your kitchen with the cookbook, butter, egg, and ginger and "make gingerbread". Open the oven; the gingerbread man will run away. Chase him. When he reaches the Wooded Path, he will run in a clockwise path through Open Woods, Market Road, Outside Cottage and Wooded Path until you find a way to catch him. Note how he leaps onto the log when in the Open Woods. Put the glue-like oatmeal on the log. When the gingerbread man next jumps onto the log, he'll be stuck and you can take him easily. Feel free to clean the excess oatmeal off him. Carry him back to the kitchen; your parents will be happy to see him.
the support of Thomas Bøvith, Robin Johnson, Ville Lavonius, Andrew Schultz, Kenneth Hon, Jason McIntosh, Carl Muckenhoupt, Mark Musante, and Phil Tatro;
the generous support of Janice M Eisen and Amelia;