In this game, you play as a male live-in janitor for a scientific research facility in a Brazilian jungle. Tonight, the scientists are away at a convention and you're enjoying the peace and quiet. Unfortunately, your rest is disturbed by a loud bang, and then the intercom announces an atmospheric disturbance and a lockdown. That can't be good!
This solution is by David Welbourn, and is based on Version 1 of the game.
Infamously, the room description says "dresser", but only understands the word "armoire". It's unbelievable that an error this significant would be in the initial room of a game intended for the Annual IF Competition.
Also, the nonchalant way your character can calmly watch TV while his life is in danger is just bizarre.
> open armoire. take mask. wear mask.(+10)
> x bandage. take it.
> x bed. x nightstand. x tv.
> n. e. e.
Hallway outside of Brent's room
> x door.(locked)
> e.
Hallway outside bathrooms
As a man, your character refuses to go in the women's bathroom even though it's an emergency situation, the facility is mostly deserted, and you're the janitor.
> n.
Men's Bathroom
> read graffiti.("RED your DEAD; BLUE your THROUGH; WHITE your RIGHT")
> x casing. take it.
> x shower. x stall.
> open stall. x body.(Carl, shot.)
> x sink. x tile.
> s. e.
Hallway Intersection
> e. x door.(locked)
> n.
Labratory
> x beaker. x acid. take beaker.
> x tables. x equipment. x shelf.(Smallpox vial is missing.)
> s. s.
Hallway outside of main office and supply room
By process of elimination, the padlock must be on the office door.
> e. x padlock. w.
You cut you arm when walking into the supply room.
The Supply Room
Weirdly, nothing seems to be implemented in this room. And yes, that means you could have skipped this room entirely and not cut your arm. I wanted you to know what to do if you did, though.
> wear bandage. e.
Hallway outside of main office and supply room
> pour acid on padlock.(+10. Padlock falls off.)
> e.
The Main Office
Despite the mention of another office to the east, there's no exit in that direction.
> x desk. look under desk.(find a combination)
> x combo. read it.("423")
> w. s. w.
Hallway outside of security office
> x screws. x reader. x door.(locked)
> w.
Dining room
> x tables. x stools. x tile.
> s.
Kitchen
> x counter. x stove. open it. look in it.
> x fridge. open it. look in it.
> x dishwasher. open it. x knife. take it.
> n. e. e. s. e.
The Library
> x lockpicking. take it.(+10)
> take lockpick. x it. drop book.
> x harsh. read it.
> s.
Librarian's Office
Nothing here. Bah.
> n. w. w.
Animal Shelter
> x cage. open cage. x rat. take rat.
> e. s.
Hallway outside of control room
There's no room description, so you'll have to move blindly.
> w. x door.(locked)
> unlock door.(You need someone with a card.)
> n. n. n. n. w. w.
Hallway outside of Brent's room
> unlock door(with lockpick). n.
Brent's Room
> x pile. search pile. x screwdriver.
> s. e. e. s. s. w.
Hallway outside of security office
> unscrew screws with screwdriver.(+10)
> x hole. look in hole.
> x red. x white. x blue.
The game doesn't recognize "cut" commands, so there's some minor guess-the-verb here. You know which connector is safe from the bathroom's graffiti.
> take white.(+10. The door is now unlocked.)
> s.
The security room
> x Steve. x badge. x shirt. x slacks. x Steve's mask.
> x monitors. x locker.(locked)
You can talk to Steve about stuff, but since attempts to ask him about the gas, tell him about Carl, or show him the bullet casing are ineffective, it's unclear what he will talk about.
> ask Steve about reader. ask Steve about card.
> ask Steve about combination.
> ask Steve about smallpox. ask Steve about terrorists.
> ask Steve about scientists.
Anyway, it seems Steve will follow you now, just because you're there.
> n. e. s. s.
Hallway outside of control room
> unlock door.(with Steve's card, which he briefly gives you)
> w.
Control Room
> read sign.(It explains how to clear the air.)
> x dial. turn dial to 423. push button.(+20. Main door unlocked.)
> x black box. open it.(Can't.)
> e. n. n. n. n. e. s.
parking lot
> x car.(It's Steve's.)
> n. e. s.
Behind Russian Tent
You may want to wait a few turns to listen to the terrorists talk.
> z. z. z. z. z.
> drop rat. e.
Inside the terrorist tent
> take vial.(+10)
> x maps. x cot.
They know you're in there. Leave! Head for Steve's car!
> w. n. w. s.
Steve and you are made international heros. Good work!
Extras
Characters
Carl was a security guard and a friend. You find his dead body in the shower stall of the men's bathroom.
A lab rat is in a cage in the animal shelter. Luckily, the rat must be immune to the gas's effects.
Steve is in the security room. He's another security guard and alive.
Some Russian terrorists stole a smallpox vial from the complex. They've set up a tent outside.
Mentioned:
Brent is someone with a room just like yours except for a pile of clothes on the floor.
The scientists are at a convention tonight.
American diplomats, US Special Forces, and NATO are all mentioned in the epilogue.
Endings
You have died
if you never put the gas mask on,
if you take the gas mask off when the complex is still filled with gas,
if you never bandage your arm after accidentally cutting it open (you eventually bleed to death),
if you take the red or blue connectors outside the security office, or
if the terrorists catch up to you after you take the vial.
Good work!
if you and Steve escape the area with the vial.
Inventory
a gas mask. It's in the armoire in your room. Wear it as soon as possible to protect yourself from the gas flooding the building.
a bandage. It's on the nightstand in your room. Wear it after you cut your arm entering the storage room. If you never enter the storage room, you don't need it.
a bullet casing. It's in the toilet in the men's bathroom. It's probably from the bullet that killed Carl and you can leave it there.
a beaker. It's in the labratory; it contains some acid. Pour the acid on the padlock that's in the hallway outside the main office.
a padlock. It's in the hallway outside the main office. You can pour acid on it and corrode it, opening the way into the main office. You can now pick up the corroded padlock, but you don't need it.
a combination. Find it by looking under the desk in the main office. Read it. In the control room, turn the dial to the combination's number before pushing the green button.
a filet knife. It's inside the dishwasher in the kitchen. You don't need it. You can't cut anything with it, nor unscrew the screws with it.
a lockpicking book. It's on the bookshelf in the library. Take it; a lockpick falls out.
a harsh chemicals book. It's on the bookshelf in the library. Read it; it's a clue on how to use the acid.
a Lockpick. Find it by taking the lockpicking book in the library. Unlock the door to Brent's room with the lockpick. Unfortunately, you cannot unlock anything else with the lockpick.
a lab rat. It's inside a cage in the animal shelter. Don't bother taking it to the labratory [sic]. Instead, take it behind the Russian tent and drop it. You can now enter the tent's back door.
a screwdriver. Find it by searching the pile of clothes in Brent's Room. Go to the hallway outside the security office and unscrew the screws with the screwdriver.
a screws. They're in the wall outside the security office, holding the card reader in place. Unscrew the screws with the screwdriver. You can now take the screws, but you don't need them.
a card reader. It's on the wall outside the security office. After you unscrew the screws with the screwdriver, the reader is now a portable object, but you don't need it.
a white connector. It's in the hole in the wall after you unscrew the screws outside the security office. Using the graffiti clue in the men's bathroom, take the white connector to unlock the security room door. Do not take the other connectors.
a smallpox vial. It's in the terrorist's tent. Take it and run to Steve's car in the parking lot with it.
Score
In a total of several turns, you have achieved a score of your-score points out of a possible 80.
10 points for wearing the gas mask.
10 points for pouring acid on the padlock.
10 points for finding the lockpick.
10 points for unscrewing the screws with the screwdriver.
the support of Thomas Bøvith, Robin Johnson, Ville Lavonius, Andrew Schultz, Kenneth Hon, Jason McIntosh, Carl Muckenhoupt, Mark Musante, and Phil Tatro;
the generous support of Janice M Eisen and Amelia;