Berrost has finally decided you should learn some spells, but he's also evicting you from his tower. So, as a test of your wit, you're to search the village for five hidden scrolls containing your new spells. Berrost will be watching your progress from his scrying room.
This solution is by David Welbourn, and is based on Version 1.0 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
To enter the well, either jump in well or climb rope. Note that jumping in is fatal without wearing the ring, and climbing the rope is fatal if you've climbed the rope before.
To leave the well, either climb rope or cast levitation on me. Note that climbing the rope is fatal if you've climbed the rope before and you lose 10 Wit if you levitate.
Walkthrough
NOTE:
No UNDO command. You need a Flashback spell for that.
Can't TAKE ALL. Take things one at a time.
Berrost's Tower
> about. x me. i. x list. read list.
> x murals. ne.
South Street (between herbalist and smithy)
> x crow. x villagers. n.
Village Square
> x fountain. x statue. x water.(You see a glint.)
> search water.(You acquire a flooglemid.)
> n.
North Street (between market and tavern)
> x Grappler. x sign.
> e.
Tavern
> x Silas. x sign. read sign.
> x trophies. x bar. x jerky. read placard.
> talk to Silas.
Learn that a scroll is in his cellar, but you have to beat Silas at thumbwresting to get it:
>> 1. d. 1. 1. 1. 1.
Purchase beef jerky for a coin.:
>> 2. 1.
End the conversation:
>> x
> d. thumbwrestle Silas.(You fail in seconds.)
> take shot glass.
> w. n.
North Road (outside millhouse)
Leave the berries for now; pick them later.
> x bush. x berries.(Birds eat them, but poison for humans.)
> w.
Spice Mill
> x golem. x wheel. x pile. x sacks.
> x crossbeam. x pole. x broom. eat pile.
> x ladder. u.
Loft
> x ledge.(Birds come here.)x vent.
> x table. look under table.(See a glass scroll tube.)
> take tube.(It's too far back. Need a snagging tool.)
> crawl under table.(You're too fat to fit.)
> x gloves. take gloves.
> d.
Spice Mill
You should watch the golem's routine; it's on a strict cycle:
It stops the wheel.
It takes the broom.
It sweeps spice for 3 turns.
It drops the broom and takes a sack.
It empties its sack onto the wheel.
It starts pushing the wheel.
It continues pushing the wheel for 4 turns.
You need to borrow the broom while the golem isn't using it, but put it back before it needs it; otherwise, the golem will pulp you to death. You have 8 turns to use the broom immediately after the golem drops it:
take broom.
up.
snag tube with broom. g. g. g.
down.
drop broom.
Let me tell you that you may need to try snagging the tube up to SEVEN times before you succeed. That means you need to borrow and return the broom twice. Timing is important, and your success at snagging is a bit randomized, so I can't say exactly when you succeed.
> save
> z.(Repeat waiting until the golem drops the broom.)
> take broom. u.
Loft
> snag tube with broom. g. g. g. d.
Spice Mill
> drop broom. z. z. z. z. z. z.(The golem drops the broom again.)
> take broom. u.
Loft
> snag tube with broom. g. g.(Success! The tube is yours.)
> d.
Spice Mill
> drop broom.
CAUTION: Dirty hands can ruin a scroll! Examine your hands before opening a scroll tube. If your hands are covered in oil or sludge or grease, go to the Town Square and wash your hands in the fountain first, then open the tube.
> x hands. open tube. take scroll.(+10)
> read scroll.(You memorize the Knock spell.)
> e. s. s. s. s. e.
Abandoned Farmstead
> x weeds. x well. x rope. x winch.
> turn crank. x bucket. x sludge.
> search sludge.(+3. You acquire a silver ring.)
> x ring. wear ring. jump.(You seem to float down.)
> x hands.(They're filthy.)
Don't go into the well yet; you need a light source first.
> ne.
Dilapidated Farmhouse
> x dog.(Game suggests a sleep potion from the herbalist.)
> x bones. x doghouse. x house. x sillboxes. x dirt. x chain.
> sw. w. n. n.
Village Square
> wash hands. search water.(You acquire another coin.)
> s. w.
Herbalist
> x herbalist. x pouches. x plants. x pipe.
> talk to herbalist.
You must have seen the dog first before you'll be able to ask about sleep potions and learn about slumberweed:
>> 2. 2. 2. x.
> n. w.
West Road
> x tower.(Was used vs. Red-Hand ogres.)
> s.
Guardtower
> x cot. x crack. look in crack.
> look under cot. x weeds.(It's slumberweed.)
> pull weeds.(+3)
> x trunk. x washbasin. x table. x chair. x cushion.
> x window. look through window. x ladder.
> u.
Top of the Guardtower
> x road. x village.
> x platform. x mount. x ballista. x bolt. x seat.
> x captain. x armor. x sword.
> talk to captain.
>> 1
>> 1(Red Hand clan adorns their agents in red.)
>> 2(He says he sleeps deeply on his cot.)
>> x
> d. n. e. s.
Herbalist
> talk to herbalist.
Buy a sleep potion with a flooglemid and slumberweed:
>> 2. 2. x.
Note that the potion must be poured on a dead animal which you feed to the dog. That annoying crow would be ideal. And the captain will shoot any animal with red on it. But how to make the crow red?
Also, you're starting to get hungry. Eat that beef jerky.
> eat jerky.
> e. e.
Smithy
> x nail. take nail.
> x forge. x coals. x products. x scraps.
> search scraps.(The scraps are sharp.)
> wear gloves. search scraps.(+4; you acquire a shield.)
> x shield. x axe. x sword. x shovel. x scrape.
> x barrel. look in barrel.(Saltwater. Can't see the bottom.)
> search barrel.(You can't reach the bottom.)
> x Gonddol. x apron. x Gonddol's gloves. x anvil.
> talk to Gonddol.
>> 1(He doesn't want to chat.)
> n. e. n.
Silver Mine Site
> x sign. read sign. x bucket. x brush.
> x tank.(It has oil; its spigot is wedged into the dirt.)
> push tank. look behind tank.
> take rock. x rock. drop rock.
> push tank.(It's now upright again.)
> x vegetation. x cave. x tools. x shelf.
> n.
Mine Entrance
> x webs.(Blocks the shaft.)
> x minecart.(Has handbrake. Missing a wheel.)
> x track.(They go downhill.)
The shield can work as a substitute wheel, but you can't install it just yet.
> x axle. put shield on axle. drop shield.
> look in cart. take helmet. x it. push button.(Needs oil.)
> pull brake.(Must be in the cart to use it.)
> x wheels.(Made of wood with steel bands on outer edges.)
> s.
Silver Mine Site
> put helmet on tray. x spigot. clean spigot.(Still clogged.)
> unclog spigot(with the nail).
> x handle. turn handle.(You fill the helmet with oil.)
> take helmet. wear it.
> i.(Hm, let's reduce our inventory a bit.)
> drop shot glass, gloves, tube, nail.
> take bucket. take brush.
Head back to the North Road, where you saw the berries:
> s. w. w. n. n.
North Road
> pick berries.
> w. u.
Loft
Did you remember the over-described vent and the ledge with bird droppings on it? The crow comes here.
> drop bucket. open it.
> dip brush in paint. paint vent. drop brush.
Note that you must place the berries on the ledge while the paint on the vent is still wet. If it dries, this trick won't work.
> put berries on ledge.(+4. The crow now has red wings.)
Now re-visit the Captain:
> d. e. s. s. w. w. s. u.
Top of the Guardtower
> talk to captain.
Tell the captain about the crow with red-painted wings:
>> 1. 1.
> z.(Continue to wait until the Captain shoots the crow: +5.)
> d. n.
West Road
> x crow. pour potion on crow. take crow.
Return to the dog at the farmhouse:
> e. e. s. s. e. ne.
Dilapidated Farmhouse
> give crow to dog.(+5. The dog sleeps.)
> search bones.(You take a bone scroll tube.)
> x hands. open tube. take scroll.(+10)
> read scroll.(You learn the Telekinesis spell.)
> drop tube. sw.
Abandoned Farmstead
Now that you're wearing a magic ring and a working miner's helmet, you can now safely visit the bottom of the well and get back out again.
> turn crank.(Now the bucket and rope are lowered again.)
> push button.(Helmet lamp now on.)
> jump in well.
Down the Well
> z.
Further Down the Well
> z.
Still Further Down the Well
> z.
Bottom of the Well
> take cork tube. climb rope.
Abandoned Farmstead
> push button.(Helmet lamp now off.)
> x hands. open cork. take scroll.(+10)
> read scroll.(You memorize the Sleep spell.)
> drop cork.
Visit the market next:
> w. n. n. n. w.
Market
> x vendors. x sweetbreads. x pies. x stews. x corn. x pit.
> w.
Wagonyard
> x wheel. x saw. x wrench. x jug. x hammer. x tin. x teamster.
> x horses. x wagon. x elm. x stable. x gate.
> talk to teamster.
>> 1(You need to listen.)
>> x(Stop talking.)
Yes, you need to literally LISTEN to what noises the teamster makes when he uses his tools. For the next several turns:
When he uses the wrench, listen to noise: 'KLANG'
When he uses the jug, listen to toast: "Earztuya!"
When he uses the hammer, listen to obscenity: "OW! FUwwww..."
When he uses the saw, listen to racket: 'zzishrr'
When he uses the tin, listen to sound: 'glubb'
Otherwise, wait.
After you've heard at least three of these, try talking to the teamster again.
> listen to NOISE —or— wait.(As appropriate. Repeat until you've heard enough noises.)
> talk to teamster.
>> 1(He offers a tool for your help.)
>> 1(Okay.)
>> 1(Okay.)
>> x(Stop talking.)
Now you have to wait until he asks for a tool by its sound and give it to him. For the next several turns:
When he asks for the earztuya: > take jug. give it to him.
When he asks for the glubb: > take tin. give it to him.
When he asks for the klanger: > take wrench. give it to him.
When he asks for the owfuwww: > take hammer. give it to him.
When he asks for the zzishrr: > take saw. give it to him.
Otherwise: > wait.
Eventually he'll complete his task and you can take one of the tools. Except the only tool he's willing to let you leave with is the tin of axle grease. So take that one.
> take tin. e.(+3)
Market
You're peckish again. Go get another coin and buy another beef jerky and eat it.
> e. s.
Village Square
> search water.(You find a coin.)
> e. n.
Tavern
> talk to Silas. 2. 1. x. eat jerky.
Return to the minecart:
> s. e. n. n.
Mine Entrance
> put grease on axle. put shield on axle.(+4)
> enter cart. push button. pull lever.
Mineshaft
Dead end ahead!
> push lever.
End of Mineshaft
You and your stuff are scattered. You can leave the tin of grease here.
> out. take tube. take list.
> x hands. open tube. take scroll.
> read scroll.(You memorize the Levitation spell.)
> drop tube.
> n. w. s.
Silver Mine Site
> push button.(Turn the helmet off.)
> put shot glass on tray. turn handle.(+4; shot glass filled with oil.)
> take glass. pour oil on thumb. drop glass.
Return to Silas:
> s. w. n.
Tavern
With an oily thumb, you can win the thumbwrestling match.
> thumbwrestle Silas.(+4)
> d.
In the dark / Cellar
> push button. look.
> x stones. x casks. x rack. x chest.
> open chest.(It's locked.)
> u.
Tavern
> push button. talk to Silas.
>> 3(He'll give you the key if you win at normal wrestling.)
>> x
Return to the spice mill:
> w. n. w.
Spice Mill
> take spice.(You have a pinch of spice.)
> e. s. e.
Tavern
> wrestle Silas.
> throw spice at Silas. pin Silas.(+6)
> talk to Silas.
>> 2(You demand the key. He gives it.)
>> x
> x key. push button. d.
Cellar
> unlock chest with key.
> open chest. take ivory tube.
> x hands.(Oops, the oil is still there!)
> u. push button. s. w.
Village Square
> wash hands.
> open tube. take scroll.(+10)
> read scroll.(You memorize the Fireball spell.)
> drop tube.
> s. sw.
Berrost's Tower
Berrost is now here.
> x Berrost. talk to Berrost.
>> 1(I found your scrolls.)
>> 1(What task?)
>> 1(What council?)
>> 1(What journey?)
The game is now over. Thank you for playing.
Oddly, the game lets you continue playing. There's no prompt to RESTART, RESTORE, QUIT, etc.
> quit
Extras
Characters
Berrost is a wizard and your former master. But if you want to learn some spells, at long last, you need to accept his challenge.
Silas the barkeep is the owner of The Grappler, the local tavern. You consider him a friend.
Gonddol the Elven smith runs the smithy.
Captain Dunwiddie mans the top of the guardtower. He'll attack anything adorned with red.
The herbalist makes potions and other products from herbs.
The teamster in the wagonyard could use your help, but to understand how to help, you really need to listen.
A crow is flying around, looking for its next meal.
A dog outside the dilapidated farmhouse guards its collection of bones.
A clay golem is busy in the spice mill, grinding spices into powder then sweeping the spice.
A giant spider is ready to attack you if you get trapped in its webs in the mine.
Ike is your imp familiar. To summon him, cast familiar on me.
Some villagers are going about their businesses in the streets and town square.
Mentioned:
Old Tom owns the dilapidated farmhouse.
Hhushta the Hero, founder of Thresher's Field and priest of Elidoria has a statue in the village square fountain.
Elidoria, Goddess of agriculture, is represented by the village square fountain.
Concentration
You start with your Concentration at 100%.
Hunger affects your Concentration. You lose 5% at 1:21pm if you haven't eaten by then, and lose 5% at intervals afterwards. Eating something, like the beef jerky, restores your Concentration to 100%. If you need to eat more than once, buy more beef jerky.
Sleepiness affects your Concentration. You lose 5% around 9:45pm. If you really must sleep, you can rent a room in the tavern for a coin.
I didn't bother to investigate how a low Concentration percentage affects you, since it's very easy to keep it at maximum. But according to the CAST spellname ON target paragraph in the response to ABOUT, a low Concentration means that there's a chance that your spells will fail when you cast them. For example, if your Concentration is 60%, there's a 60% chance your spells will succeed, and a 40% chance your spells will fail.
But since we're trying not to cast spells, this entire fiddly business with Concentration seem a bit moot. Just eat some jerky when you're hungry and you'll be fine.
Credits
From the response to CREDITS:
Thanks to my playtesters:
Doug Egan
Lance Frere
Sean Krauss
Michael Tarbert
Jack Welsh
Endings
You have died
if a sludge viper at the bottom of the well bites you,
if a giant spider attacks you after you get trapped in the mine's webs,
if you eat the poisonous wild berries (make four attempts to actually do it),
if the golem kills you for the broom,
if you hit the end of the track in the mineshaft at high-speed.
The game is now over. Thank you for playing.
if you return to Berrost's Tower after reading all five scrolls.
Inventory
You have a bulk limit of 12 and a weight limit of 12. I confess I didn't figure out the bulk and weight for everything; just lighten your load if you're near a limit, and you'll be fine.
Scroll tubes and scrolls
All scroll tubes have bulk 2 and weight 1. Scrolls disappear after you read them, so feel free to discard their tubes afterwards.
CAUTION: A scroll can be damaged if your hands aren't clean when you take it from its tube! If your hands have sludge, oil, or grease on them, go to the Village Square and wash your hands first!
a glass scroll tube. It's under the table in the spice mill loft.
Use the broom to snag it. You'll need to make seven attempts before you succeed, but make sure the golem always can get its broom when it wants it; you'll need to return the broom halfway.
Open the tube to find a scroll of Knock. Read the scroll (with clean hands) to learn the Knock spell.
a bone scroll tube. Acquire it by searching the bones at the dilapidated farmhouse.
Open the tube to find a scroll of Telekinesis. Read the scroll (with clean hands) to learn the Telekinesis spell.
a cork scroll tube. It's at the bottom of the well.
Open the tube to find a scroll of Sleep. Read the scroll (with clean hands) to learn the Sleep spell.
See ring for entering the well safely. See miner's helmet for seeing in the dark. Climb the rope to escape the well.
CAUTION: You can't trust the rope to hold your weight climbing it more than once!
a silver scroll tube. It's at the end of mineshaft.
Open the tube to find a scroll of Levitation. Read the scroll (with clean hands) to learn the Levitation spell.
an ivory scroll tube. It's in the locked brass-bound chest in the tavern's cellar. Unlock the chest with either the skeleton key or the Knock spell.
Open the tube to find a scroll of Fireball. Read the scroll (with clean hands) to learn the Fireball spell.
Wearables
a miner's helmet. It's in the minecart at the mine entrance. It has an oil resevoir, lamp, and button. (Bulk 2, weight 3.)
First, you'll need to refill it with oil from the rusty oil tank that's outside the silver mine; see rock and nail for making the tank usable. To use the tank, put the helmet on the tray then turn the handle.
Wear the helmet when visiting dark locations, such as the bottom of the well. Pushing the button turns the helmet's lamp on and off.
a silver ring. Acquire it by searching the sludge in the well bucket at the abandoned farmstead. (Bulk 1, weight 0.)
Wearing the ring makes you feel light and airy. It has the magical property of making you lightweight.
If you're wearing the ring, you can enter the well and safely float down slowly to the bottom.
a pair of leather gloves. They're on the table in the spice mill loft. (Bulk 1, weight 1.)
Wear the gloves so you can safely search the metal scraps in the smithy.
Remove the gloves when you want to thumbwrestle with Silas and put lamp oil on your thumb.
Other items
a handwritten list of clues. You're carrying it. (Bulk 1, weight 0.)
Read it.
a flooglemid. Acquire this silver coin by searching the water of the village square fountain. (Bulk 1, weight 1.)
Buy beef jerky in the tavern for a flooglemid. Talk to Silas to do this.
If you've spent your last flooglemid, you can always find another by searching the fountain's water.
Buy a potion of Sleep from the herablist for a flooglemid if you also have the soft weeds to give him for the potion.
Rent a room at the tavern for a flooglemid if you ever get tired and need to sleep. (I never got sleepy whenever I played the game, but it looks like it can happen if you play for enough turns.)
some beef jerky. Acquire this by buying it in the tavern for a flooglemid. (Bulk 1, weight 0.)
Eat the jerky before 1:20 pm to prevent losing concentration due to hunger, or eat it afterwards to stop your hunger and regain concentration.
If you get hungry a second time, buy more beef jerky and eat it.
a nail. It's in the smithy. (Bulk 1, weight 1.)
At the silver mine site, after pushing the oil tank upright (see rock), unclog its spigot with the nail.
a rock. It's behind the rusty oil tank outside the silver mine. (Bulk 1, weight 3.)
Take it and drop it. Now you can push the tank upright.
a paint bucket and a paint brush. They're outside the silver mine and the bucket contains red paint. (Bucket: bulk 3, weight 4; Brush: bulk 1, weight 1.)
First, talk to the captain at the top of the guardtower to learn that he will attack any creature that's adorned with red.
Take the paint bucket and brush to the loft above the spice mill. Dip the brush in the red paint, then paint the vent.
While the paint is still wet, put the berries on the ledge. The crow will squeeze through the vent to get the berries and leave with red wings!
a wagon wheel. It's at the wagonyard. (Bulk 7, weight 6.)
Ignore it. It's too big to replace the missing wheel on the minecart.
some wild berries. Pick them on the North Road. (Bulk 1, weight 0.)
CAUTION: Don't eat them; they're poisonous to humans.
Use the berries as a bird lure. Go to the spice mill's loft and paint the vent red (see paint bucket and paint brush). Now put the berries on the ledge. The crow will squeeze through the vent to get the berries and leave with red wings!
a broom. It's in the spice mill, sometimes used by the golem there.
During your brief control of the broom, go up to the loft and attempt to snag the glass scroll tube that's under the table with the broom. Try to snag the tube with the broom seven times.
IMPORTANT. You need to time your acquistion carefully, taking the broom as soon as the golem drops it, use it right away, then drop it back in the mill before the golem needs it again. Since it will take you seven attempts to succeed at snagging it, you must return the broom to the golem at least once before success is acheived.
a bunch of short, soft weeds. They're under the cot in the guardtower. (Bulk 1, weight 0.)
Pull the weeds to acquire them.
If you have both the weeds and a flooglemid, and if you've also seen the dog outside the farmhouse, you can buy a potion of Sleep from the herbalist. Talk to him about it.
a potion of Sleep. The herbalist can sell it to you. (Bulk 1, weight 1.)
After seeing the dog outside the farmhouse, acquire this potion from the herbalist by talking to him appropriately, giving him some slumberweed and a coin.
To use the potion, pour it on the dead crow then give the crow to the dog. The dog is now asleep.
a dead crow. It's on the West Road after Captain Dimwiddie shoots it. (Bulk 3, weight 2.)
Go to the guardtower and talk to the captain. Tell him about the crow. Then wait for the captain to shoot the crow.
Pour the potion of Sleep on the dead crow then give the crow to the dog outside the farmhouse to put the dog to sleep.
a saw. It's on the workbench in the wagonyard.
Take the saw and give it to the teamster when he asks for a zzishrr.
a wrench. It's on the workbench in the wagonyard.
Take the wrench and give it to the teamster when he asks for a klanger.
a jug. It's on the workbench in the wagonyard.
Take the jug and give it to the teamster when he asks for an earztuya.
a hammer. It's on the workbench in the wagonyard.
Take the hammer and give it to the teamster when he asks for an owfuwww.
a tin of axle grease. It's on the workbench in the wagonyard.
Take the tin and give it to the teamster when he asks for a glubb.
When the teamster's work is complete, take the tin for yourself and leave all his other tools on the workbench.
At the mine entrance, put some grease on the axle of the minecart. That's all you need the grease for.
Don't put grease on your thumb for thumbwrestling. Silas will see the grease and refuse to thumbwrestle you that way.
a ruined shield. It's hidden amongt the metal scraps in the smithy; wear the leather gloves while searching!
At the mine entrance, put the shield on the axle of the minecart as a makeshift wheel.
a shot glass. It's on the bar in the tavern.
At the silver mine site, put the glass on the tray and turn the handle to fill the glass with oil.
Before thumbwrestling Silas in the tavern, remove your gloves and pour oil on your thumb. And, of course, don't oil your thumb in the tavern; Silas will notice.
You can wash the oil off your thumb by washing your hands in the village square.
a pinch of spice. Take it in the spice mill.
In the tavern, when you need to beat Silas at normal wrestling, throw the spice at Silas then pin him.
a skeleton key. Silas has it.
To get the key from Silas, you'll could put him to sleep with the Sleep spell, but it's better to beat him at normal wrestling. To do that, throw a pinch of spice in Silas's face then pin him. Now talk to him and demand the key as your prize for winning the bout.
The skeleton key unlocks the chest in the tavern cellar.
Score/Wit
The response to SCORE or WIT is:
In a total of H hours and M minutes, your Wit is your-wit out of a possible 100.
This makes you ranking.
Wit is awarded (or penalized) as follows:
10 Wit for Finding the scroll of Knock.
3 Wit for Finding the feather ring in the well bucket.
3 Wit for Picking slumberweed from under Captain Dimwiddie's bunk.
4 Wit for Painting the crow's wings red.
5 Wit for Tricking Dunwiddle into killing the crow.
5 Wit for Putting the vicious dog to sleep.
10 Wit for Finding the scroll of Telekinesis.
10 Wit for Finding the scroll of Sleep.
3 Wit for Getting the tin of axle grease from the teamster.
4 Wit for Finding the ruined shield in the scrap metal.
4 Wit for Mounting the ruined shield on the minecart as a makeshift wheel.
10 Wit for Finding the scroll of Levitation.
4 Wit for Filling the shot glass with lamp oil.
4 Wit for Beating Silas at thumbwrestling.
6 Wit for Beating Silas at wrestling.
10 Wit for Finding the scroll of Fireball.
−5 Wit for Ruining a scroll with your dirty hands.
−1 Wit for each Manna spent for Spellcasting.
The possible rankings are:
a disgrace to your profession.(0 to 16 Wit)
a raw initiate.(20 to 30 Wit)
a bumbling apprentice.(40 to 55 Wit)
a promising pupil.(62 to 76 Wit)
an aspiring mage.(84 Wit)
a legitimate mage.(90 Wit)
a legitimate mage and a prodigy at that.(100 Wit)
Spells
The SPELLS command lists your known spells. Examine a spell to learn more about it. Note that you're trying not to use any spells at all, but they can be used if you don't care about your score.
You start with 50 manna and a maximum of 50 manna. This is a special type of energy used when casting spells.
a Familiar spell (manna cost 1)
This spell summons your imp familiar for 10 minutes. You target yourself with this spell.
You have this spell from the start.
It's unclear what use Ike is for. You can't talk to him for advice. He's mostly annoying and red.
To research someday: Will the Captain kill Ike for you? Can you feed Ike to the dog? Can you fireball Ike? Can Ike get the tube out from under the loft for you?
a Light spell (manna cost 3)
This spell makes you or one of your items glow with light for 10 minutes.
You have this spell from the start.
Although you can use the Light spell to see in dark locations (like the bottom of the well), it's better to use the miner's helmet.
a Flashback spell (manna cost 5)
This spell undoes your last action.
You have this spell from the start.
a Knock spell (manna cost 7)
This spell opens locks.
Learn this spell by reading the scroll of Knock. This scroll is in the glass scroll tube under the table in the spice mill's loft.
Although you can use the Knock spell to unlock the chest in the tavern cellar, it's better to unlock it with the key.
a Telekinesis spell (manna cost 5)
This spell lets you acquire small items from a distance, moving them with your mind, not your hands.
Learn this spell by reading the scroll of Telekinesis. This scroll is in the bone scroll tube hidden amongst the bones outside the dilapidated farmhouse.
Although you can use the Telekinesis spell to get the glass scroll tube from under the loft table, it's better to use the broom repeatedly instead.
a Sleep spell (manna cost 15)
This spell makes the target creature fall into a deep sleep.
Learn this spell by reading the scroll of Sleep. This scroll is in the cork scroll tube at the bottom of the well.
Although you can use the Sleep spell to put the dog to sleep, it's better to use the potion of Sleep instead.
To research someday: Can you put anyone else to Sleep? Herbalist, Captain, Silas, Teamster?
a Levitation spell (manna cost 10)
This spell lets you magically float straight up. You target yourself with this spell.
Learn this spell by reading the scroll of Levitation. This scroll is in the silver scroll tube at the end of the mineshaft.
Although you can use the Levitation spell to escape the well, it's better to climb up the rope.
a Fireball spell (manna cost 20)
This spell lets you throw a ball of fire at something.
Learn this spell by reading the scroll of Fireball. This scroll is in the locked chest in the tavern cellar.
To research: Where would you use this? The webs in the mine? Can you kill the crow, the dog, or Ike this way?
Thumbwrestling tips
Silas will not thumbwrestle with you while you're wearing the gloves.
Silas will not thumbwrestle with you while your hands are covered with sludge.
Silas will not thumbwrestle with you while your thumb has axle grease on it.
Silas will thumbwrestle with you while your thumb has lamp oil on it; he doesn't detect the oil.