In this small surreal game set in a shopping center, you play as someone named Leslie. It begins with you in a tanning bed wearing your mum's shoes and nothing else. Expect to find several odd items and deal with two evil adversaries before this day is over.
This solution is by David Welbourn, and is based on Release 1 of the game.
After a few turns, the cashier asks "How may I take your order?"
The syntax here is a bit wonky. You can't BUY anything. You can't ASK CASHIER FOR anything, and TALK TO CASHIER doesn't work.
> get burger —or— order burger.(Either works.)
By the way, if you want a Happy Meal, shake, salad, or soda instead, feel free, as long as you get or order one of them.
McDonalds (in the booth)
> eat burger.(or whatever the cashier gave you)
Tiny Tim bursts through the floor, screaming your name: "LESLIE!"
> take brick.
Tiny Tim is stunned for a moment by falling debris.
> throw brick at Tim.(He collapses into the rubble.)
> take brick. x bodies. x tables. x crater.
> x rubble.(reaches almost to ceiling)
> x roof.
> climb rubble.
Apocalypse (on the pile of rubble)
> x girder.(just out of reach)
> x vultures. x skylight.
> throw brick at skylight.
> remove clothing. tie clothing.(It's now a rope.)
> tie rope to skylight. d.(You fall to...)
Ghosts of the Past
> take brick. smell. x bodies.
> x twin. x hammer. x counter.
> x Doom III. take it. open it.(It contains many things!)
> x marine. x tags. wear tags.
> x official. x unofficial. x case. x order form.
> x ID code.
Attempts to attack Sam are deflected as are most attempts at throwing things at him.
You're also unwilling to give anything directly to Sam, but what about indirectly?
> put tags on counter.(Sam wears them.)
> remove shoes. put shoes on counter.(Sam wears them.)
Sam runs screaming.
*** Sam's reign of terror is finally ended ***
Bob is the Video Head clerk. He sneers at your presence.
A cashier is ready to take your order at McDonalds.
Customers are also in McDonalds. Ignore them; they'll be dead soon.
Tiny Tim, the singer, starts attacking you in the McDonalds after you finish your meal. It's unclear why he's attacking, but he burst through the floor with a miniature volcano and he's floating in midair, so you should take his threat seriously.
Birds (vultures) circle overhead in the blood-red sky.
Sam is your evil twin, and he's taken over Bob's place in the Video Head store.
Your mum owned the shoes you're wearing 27 years ago, but you still think of them as mum's shoes.
You have died.
if Tiny Tim kills you.
Sam's reign of terror is finally ended
if Sam runs away screaming.
Clothing and wearables:
your mum's shoes. You're wearing them. You'll be unwilling to remove them until you find your evil twin, Sam, in the Video Head store. Remove the shoes and put them on the counter. Sam will take them and put them on. When he's wearing both the shoes and the dog tags, he'll run away screaming.
some dissheveled clothing. It's in the tanning salon. Wear it. You can't leave the salon while undressed.
Examine the pocket to find several items, all of which aren't helpful to you.
When on the roof, remove the clothing and tie the clothing to make a rope.
some depleted uranium dog tags. They're in the copy of Doom III. Although you can wear them, it's more useful to put them on the counter so your evil twin Sam wears them instead; see shoes.
nothing else. This isn't an item, but it is listed in your inventory when you're wearing only one thing.
Food and drink:
a small can of liver paté. It's in your pocket. You may eat it.
a burger, a Happy Meal, a shake, a salad, or a soda. When in line at McDonalds and when the cashier asks for your order, order one of these five items from the menu. Eat whichever one you chose; this will trigger the arrival of Tiny Tim.
a brick. It's in Apocalypse.
Throw it at Tiny Tim when he's stunned by other falling debris to defeat him. Pick up the brick again.
On the roof, throw the brick at the skylight to get rid of the glass.
a knotted rope. Make it by tying your clothes. Tie it to the skylight after you've broken the glass. Now you can go back down into the shopping center.
a copy of Doom III. It's in the Video Head store. You can't take it while Bob is there, but later, when Sam is there, you can take it. You just need the dog tags that are inside it; you may ignore all the other contents.
a genuine 1932 Shiny Time brass harmonica. It's in your pocket. You may play it.
a pair of carved bone dice. They're in your pocket. You may roll them.
a single chopstick. It's in your pocket.
four small smooth stones. They're in your pocket.
a resin-encased quantity of hare's fur. It's in your pocket.
a fine pewter space marine. It's in the copy of Doom III.
an Official Doom III Strategy guide. It's in the copy of Doom III.
an Unofficial Doom III Strategy guide. It's in the copy of Doom III.
a jewel case. It's in the copy of Doom III.
a Doom III DVD. It's in the jewel case.
a Making of Doom III Featurette DVD. It's in the jewel case.
an order form. It's in the copy of Doom III.
an ID code. It's in the copy of Doom III.
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