Key & Compass presents:
by William J. Shlaer

Behavior is a Z-machine interactive fiction game written with Inform 6 and is © 1998 by William J. Shlaer. It was a participant in the ChickenComp event.

You play as a graduate student at Harvard University. You need to complete your thesis on the nocturnal performance of chickens, but because of your own nocturnal performance, you fell asleep in the lab and your test subject is now on the ledge outside the lab window.

This solution is by David Welbourn, and is based on Release 1 of the game.


billionaireending billionaireending billionaireending billionaireending sprainedankleending large familyending billionaireending billionaireending Conant The OtherSide ofthe Road Road Sidewalk FacultyLibrary Base ofStairs BehavioralScienceLab Stairs Corridor u in d u

William James Hall - Behavioral Science Lab

> x cage. x window. open window.

> x window. x chicken. x bag. take it.

> take chicken. (It flies down to the sidewalk.)

From this point on, you're just following the chicken.

> s. w. d. n. w. w. w. in.

Faculty Library

Fast forward through the rest of your pleasant life until you die of old age, leaving behind a large family.

*** You have died ***




  1. You have died if you go north out the lab window. In this ending, you sprain your ankle and die of old age waiting for treatment.
  2. You have died if you make a wrong turn on the map. In this ending, you move back to Seattle and become a poultry billionaire and die at a ripe age.
  3. You have died if you enter the faculty library. In this ending, you get a job in security, get married, have kids, and die of old age.


Thank You to my Patreon supporters

This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!

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