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Key & Compass presents:
Beef, Beans, Grief, Greens
by Andrew Schultz

Beef, Beans, Grief, Greens is a Z-machine interactive fiction game written with Inform 7 and is © 2024 by Andrew Schultz. This is the 8th game in the author's Prime Pro-Rhyme Row series. This game was entered in ParserComp 2024, placement to be determined.

In this wordplay game about rhyming an alliterative phrase with another alliterative phrase, you play as either Yves O or Eve O, the gnome put in charge of gathering items for a feast of remembrance. You begin in your new home, Reeve Row, with a copy of the Last Least Fast Feast checklist.

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

StuckState ToyToss "Hi-Ho,I Owe"Sty-Sto' Edgy IllHedge-yHill Took,Tarred Ooh, Ooh...! Dove 'NDoubt Wandering... Where? SqualorSquare ReeveRow Gap, Goo /(Zap!) Zoo Woe WorrySlow Slurry TrappyTrawl HappyHall Compete!Compel! WheatWell book bard.cook card.look lard d u pluck plate soy sauce pie po veggie ville hook hard out in d whappy wall bappy ball feet fell (1st) (2nd) (3rd) (4th)

Walkthrough

Reeve Row

> x me. i. x feast. x learner. x rug.

Please ignore the rug for now. I think there's a bug that can happen if the rug disappears too soon.

> sassed ceased. (+1 bonus via Fast Feast)

> leave low. (not quite)

> leave lo. (+1)

Wandering ... Where?

> pondering pair. (+1)

Ooh, Ooh...!

> x Zuzu. x Loulou.

> mumu. (+1)

> cuckoo. (+1)

> tutu. (+1)

> booboo. (+1; you get cocoa)

> x cocoa.

> doodoo. (+1 bonus)

> juju. (+1 bonus)

> poohpooh. (+1 bonus)

You acquired a lurking lump during this sequence.

> x lump.

> s.

Stuck State

When you leave "Ooh Ooh" for the first time after you acquire the cocoa, you are shunted to a side-quest location. The first side-quest location is always Stuck State. When you complete a side-quest, you automatically return to "Wandering ... Where?".

> duck date. fuck fate. uck ate.

> buck bait. huck hate. luck late.

> pluck plate. (+1)

Wandering ... Where?

> x plates.

> laundering lair. (+1)

Dove 'N Doubt

> x oven.

> lovin lout. (+1) x lout.

You need the lout first so he can help you with these next two actions:

> shovin shout. (+1)

> oven out. (+1)

Reeve Row

Both the oven and the lout are now here.

> grieve grow. (+1)

> heave ho. (+1; goon guide found; lout leaves)

> x guide.

> tune tide. rune ride. boon bide.

> dune died. loon lied.

> prune pride. (+1; you are now more observant)

> x guide. (new checklist)

> spoon spied. (+1) x spoons.

> believe below. (+1; trap door found)

> down. (no: locked)

Okay, now deal with the rug.

> slayed slug. bade bug.

> paid pug. aid ugh. fade fug.

> played plug. (+1) x plug.

> jade jug. (+1) x jug.

> made mug. (+1) x mug.

The rug is now gone.

> out. (Joy Jaws take you to...)

Toy Toss

This is another side-quest location.

> x Ross.

> soy sauce. (+1)

Wandering ... Where?

> x sauce. in.

Reeve Row

> sleeve slow. peeve poe. weave woe.

> out. n.

Ooh, Ooh...!

A passive pit is now here.

> massive mitt. (+1) x mitt.

> s. w.

Dove 'N Doubt

A shook shard is now here.

> x shard. hook hard. (+1. You're taken to...)

Took, Tarred

In this location, you auto-leave when you get all three items to get here.

> book bard. (+1)

> cook card. (+1)

> look lard. (+1)

Wandering ... Where?

> x card. x lard.

> squandering square. (+1)

Squalor Square

By the way, you only find the lyres here if you previously read the guide and became more observant.

> x lyres. x stare.

Deal with the light lyres:

> fight fires. (+1)

> white wires. (+1) x wires.

Deal with the staller stare:

> mauler mare.

> caller care. (+1; the stare is affected)

> baller bear. (+1. Staller stare replaced with bleat-bloat.)

> dollar dare. (+1 bonus)

> x bloat.

> fleet float. eat oat. deet dote.

> neat note. (+1; bloat gone and downed dork here)

Now that you have the neat note and the downed dork, you can find things here you couldn't before.

> beet boat. (+1) x boat.

> meat moat. (+1) x moat.

The dork helps with one more thing.

> pound pork. bound bork.

> found fork. (+1) x forks.

The note and the dork are gone.

> w.

"Hi-Ho, I Owe" Sty-Sto'

This is another side-quest location. Get some money, then buy something with it.

> x bro. x isles.

> penny piles. (+1; gained money, but lost the brochure)

> x piles.

> cry crow. fie foe. guy go. lie low.

> pie po. (+1)

Wandering ... Where?

> x pie.

> maundering mare. (+1)

Gap, Goo / (Zap!) Zoo

> x vials.

> dented dials. (+1) x dials.

> x guide. (You seem to have everything there.)

> sap sue. tap too. bap boo. cap coo.

> dap do. rap rue. trap true.

> slap slew. flap flew. clap clue.

> map moo. nap new. pap poo.

> zap zoo. (+1; the terrain changes)

New things: lotus life, tree troop, ferret (fake).

> x life. x troop. x ferret.

> notice knife. (+1) x knives.

> see soup. (+1) x soup.

> carrot cake. (+1) x cake.

> n.

Edgy Ill Hedge-y Hill

Another temporary location. Deal with the bee.

> x bee.

> hopper hee. popper pea.

> flopper flea. (+1. Leaves a copper key.)

> x key.

With the bee/flea gone, you can riff on the location.

> wedgie will.

> veggie ville. (+1)

Wandering ... Where?

> x veggies. in.

Reeve Row

You use the plug, wires, dials, and guide to fix the oven.

You also automatically use the key to unlock the trap door.

> x oven. x feast.

You have everything you need, but instead of going down right away, let's see some optional bonus content.

> out.

Wandering ... Where?

Did you notice the region names in the status line? You can riff on them this once:

> chrome craw. (+1 bonus)

> d.

Woe Worry Slow Slurry

> x fool. x maam. x fellow.

There's no jay jewel, Sunnied Sam, or bust bellow available; these dun doods only have fun foods:

> gray gruel. (+1 bonus) x gruel.

> honeyed ham. (+1 bonus) x ham.

> just jello. (+1 bonus) x jello.

Don't forget to riff on the location name!

> blow blurry. co curry.

> foe furry. ho hurry.

> potpourri. (+1 bonus) x potpourri.

> u. in.

Reeve Row

> d. (This is one-way.)

Trappy Trawl

> crappy crawl. mappy mall.

> scrappy scrawl. (+1)

> whappy wall. (+1)

Happy Hall

You and some servants prepare the banquet. Note the "own aura"; it's easy to miss.

> x aura.

> Pappy Paul. (+1) x Paul.

> Sappy Saul. (+1) x Saul.

> Lone Laura. (+1) x Laura.

> Known Nora. (+1) x Nora.

> cappy caul. (+1)

Your copy of the Feast is gone. Now get everyone to chat.

> yappy yall. (+1)

> bappy ball. (+1)

Compete! Compel!

Now find a way out and a place to go to.

> wheat well. (+1; that's your destination)

> seat sell. teet tell.

> feet fell. (+1)

Wheat Well

> neat nell.

> sheet shell. (+1. You need to get to your door!)

> beat bell. (+1)

> meet Mel. (+1. He gives you Leet Lel by Pete Pell.)

> x Lel.

Now judge Lel in one of three ways, your choice.

*** Cease seeking: Peace? PEAKING! ***

> missed


Extras

Characters

Mentioned:


Credits

This is response to CREDITS:

Thanks to Adam Sommerfield for holding the first ParserComp and fos1 for keeping it going this year, and Christopher Merriner for helping previously.

Thanks to Onno Brouwer for testing.

Thanks to people who tested previous entries in the series. They helped iron out some core bugs that made code reusable. Often they alerted me to stuff that couldn't be wrong
Thanks to you for playing this.


Inventory

Banquet Bits

Just collect these. You automatically use all the banquet bits at once when you arrive at Happy Hall.

Oven Bits

Just collect these. You automatically use all the oven bits at once to fix the oven when you return to Reeve Row with all of them and the goon guide.

Tools

Score

This is the response to SCORE:

You have scored a total of CURRENT-SCORE out of MAXIMUM-SCORE points and need NEEDED-SCORE to win. You have found BONUS-SCORE of 10 bonus points so far. [if some bonus points are no longer available] You are locked out of LOCKED-SCORE points. You can check for the maximum score dropping in the upper right, which usually happens when you take a one-way passage. [end if]

[if no recorded guesses] You haven't figured any ideas that might score a point later, but if you do, Beef, Beans, Grief, Greens will explicitly warn you. THINK would give more detailed information. [else if any recorded guesses] You also have number useful ideas you thought of before you weren't quite ready, and number can be done now, but number can't, yet. You can see more detailed information with THINK. [end if]

[if you have the lurking lump, add:] You have also used the lurking lump N times (X left) and are Y of Z good-guess rhymes away from it recharging. You have made a total of G good guesses, as well.

There are 59 standard points and 10 bonus points. Only the standard points count towards winning, and you need all of them.

Listing explicitly how to get all the standard points would be rather pedantic when you have the walkthrough, yes?

Bonus points are awarded as follows:


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