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Key & Compass presents:
Bakemono no Sekai - World of Monsters
by Gianluca Girelli

Bakemono no Sekai - World of Monsters is a Z-machine work of interactive fiction written with Inform 6 and is © 2024 by Gianluca Girelli. It was an entry in the Text Adventure Literacy Jam 2024 (TALP 2024) where it took 4th place.

In this game, you play as Isao, a young man taking a well-needed vacation in his hometown. You intend to visit a friend, but first, you must banish all the monsters you find. (Note: Many Japanese words in this one.)

This solution is by David Welbourn, and is based on Release 1 of the work.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of a work of interactive fiction. Please make an honest effort to play the work before reading this walkthrough.


Map

Bathroom SittingRoom Bedroom Lavatory Foyer ToiletRoom OnsenEntrance Hallway MainLobby Veranda FrontGate Library MainRoad MainRoad MainRoad MainRoad MainRoad InsidetheHouse HiddenShrine SchoolMain Gate Konbini PublicPark Omote-sando BambooGrove OldHouse InariShrine

Walkthrough

Bedroom

> tutorial off.

> x me. (You're Isao.)

> i. x garments. x pocket.

> x notepad. take it. x it. read it.

> x tatami. x futon. x table.

> x oshiire. open it.

> x nemaki. (It's a robe.)

> x obi. (It's a belt.)

> e.

Lavatory

You add "akaname" to your notepad. You'll add notes to your pad often in this game. To simplify this walkthrough, I won't comment about the notepad again, but feel free to re-read it as often as you like.

> x sink. x counter. x cabinet. open it. x mirror.

> x fusuma. open it. g.

> n.

Bathroom

> x tub. x stool.

> s. w. w.

Sitting Room

> x furniture. x painting. x creature.

> x shoji.

> e. s.

Foyer

> x shelf. take newspaper. read it.

> put newspaper on shelf.

> e.

Toilet Room

You automatically take your key when you enter.

> x key. x toilet. x slippers.

> w.

Foyer

> unlock door with key. open door. s.

Hallway

> close door. lock it with key.

> w.

Onsen Entrance

> sw. (no time for a bath)

> s.

Veranda

A suiko is attacking. The game suggests throwing something.

> x suiko. take wrench. throw wrench at suiko.

Every time you banish a monster, it's replaced by black powder, all of which look the same.

> x powder. x wrench. x fence. x water.

> n. e. e.

Main Lobby

> x okami. x desk. x shop.

> talk to okami.

> ask okami about akaname. ask okami about suiko.

> ask okami about city.

> ask okami about me. (Your old school is west.)

> ask okami about friend. (He lives all the way to the east.)

> s.

Front Gate

> x gate. x salt.

> s. s.

Konbini

> x cashier. x ATM. (out of order)

> ask cashier about ATM.

> x magazines. x food.

> n. e. n.

Library

> x shelves. x books.

> x manager. talk to manager. (He gives you a book.)

> x book.

> consult book about suiko.

> consult book about akaname.

> consult book about kirin.

> consult book about salt.

> s. s.

Public Park

> x swing. x sandpit.

> x machine. search it. x coins.

> x large. read large.

> x small. read small.

> x flier. read flier.

> n. e.

Main Road (by shrine road)

> x jizo. s. s.

Inari Shrine

> x miko. talk to miko. x shop.

> x box. x batteries. x ofuda.

> x bin. search garbage. x torch. take it.

> buy box. buy batteries. buy ofuda. (new note: ofuda)

> put batteries in torch. close torch.

> n. e.

Darkness / Bamboo Grove

> turn on torch. e.

Old House

When you arrive here, the gaki starts following you. It makes you very hungry!

> x house. x gaki.

> consult book about gaki. (Its cure is miso soup.)

Head back to the store:

> w. w. n. w. w. s.

Konbini

> ask cashier about miso soup.

> buy miso soup. x soup. eat soup. (The gaki is gone.)

> n. w. s.

School Main Gate

> x student. talk to student. (She's a nopperabo!)

> x her. consult book about nopperabo.

> point torch at her. (She's gone.)

> x bag. take it. open it. x beans.

> n. e. n.

Front Gate

> open box. take salt.

> s. e. e. e.

Main Road (near friend's house)

> x oni. consult book about oni.

> take beans. throw beans at oni. (He's gone.)

> e.

Inside the House

> x Hayao. x table. x brush. x bottle. x drawings.

You must ask Hayao about several topics before you are determined enough to deal with the brush and able to go east from here.

> ask him about himself. ask him about drawings.

> ask him about brush. ask him about shrine.

> ask him about monsters. read pad.

> ask him about akaname. ask him about suiko.

> ask him about gaki. ask him about nopperabo.

> ask him about oni.

> e. (You automatically take the brush.)

Hidden Shrine

> x shrine. x altar. x holder. x path.

After four turns here, you're prompted to talk to Hayao.

> talk to him. (He tells you what to do.)

> put brush in holder. close holder.

> seal holder with ofuda.

> take salt. spread salt.

*** You have won ***


Extras

Characters

The people:

The monsters:

Background or mentioned:


Credits

This is the response to CREDITS:

Concept, game design and coding by Gianluca Girelli. Play testing by Garry Francis and Ruggero Simoncelli. Special thanks to Mr. Masaki Mori for providing insights on Japanese real life and mythology.

Also, at the end of the game, there is this dedication:

Dedicated to Isao Takahata - Studio Ghibli co-founder
October 29, 1935 - April 5, 2018

Inventory

Items are listed in the order acquired in this walkthrough.


Japanese

Several Japanese words are used in this game, which may feel a bit overwhelming to some players. I've listed many of them here with brief definitions. Links are usually to either Wikipedia or yokai.com.


Thank You to my Patreon supporters

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