top

Key & Compass presents:
Arthur's Day Out
by Jason "Waulok" Oakley

Arthur's Day Out is a Z-machine interactive fiction game written with Inform 6 and is © 2021 by Jason "Waulok" Oakley. It was an entry in Puny Jam #1 where it took 7th place.

In this small game, you play as Arthur. After a drinking binge, you wake up in the pub's broom closet with a headache. When you stumble out into the pub proper, there's no barman. There isn't anyone. What happened?

This solution is by David Welbourn, and is based on Release 1 of the game.

SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.


Map

Craggycave Secretcave Broomcloset Pub River-bank Pubverandah Elmstreetnorth Pineroad Pineroadeast Elmstreetwest Elmstreet Doctor'soffice Windmill Oakroad Top ofwindmill d enter canoe u

Walkthrough

Broom Closet

> take knife. x it. take note.

> read note. (+10. "MOLES")

> x appliances.

> x pile. search it. x gown. take it.

> wear gown. (+10)

> open pocket. x pill. eat it. (+20)

> open door. e.

Pub

> x jukebox. x record.

> x holder. open it. x coin. take it. (+10)

> x painting. x carpet. x wallpaper. x floor.

> s.

pub verandah

> x boards. (need a tool to lift them)

> search boards. (something's down there)

> x devil. x windows. x sign.

> s.

Pine road

> x office. ("Dr Peter Venkman. Psychologist")

> x knob. x paint. open door. (locked)

> e. e. e. n. n.

riverbank

> x canoe. look in canoe. (+10; found a hammer)

> take hammer. x it.

> enter canoe. (no: need a paddle)

> leave canoe.

> s. s. w. w. w. n.

pub verandah

> lift boards. (+20; using the hammer)

> take collar. x it. (+10; "Y RAM IRP")

> x board. take it.

> s. e. e. s. w.

Windmill

> x sails. x machine. x slot. x tray.

> put coin in slot. (+10)

> take batteries. x batteries.

> u.

Top of windmill

> x safe. (has cat-shaped logo and 9 letter-buttons)

Okay, so get this. "Y RAM IRP" is PRIMARY backwards, yes? So that collar is... a backwards primary collar, which sounds like backwards primary color?

The primary colors are RED, YELLOW, and BLUE. Since you can't type DER or WOLLEY,...

> type eulb. (+30)

> look in safe. take torch. open it.

> put batteries in it. close torch.

> d. e. n. e. n. n.

riverbank

> enter canoe. (using the board as a paddle)

Craggy cave

> x bat. x rocks.

> e.

Darkness / Secret cave

> turn on torch.

> take key. (+10)

> x track. x dais. x stone wall. read writing. ("Choose wisely!")

> x chocolate. x Snickers. x Flake. x Kitkat.

Return to the doctor's door:

> w. enter canoe. s. s. w. w. w.

Pine road

> unlock door with key.

> open door. g. s.

Doctor's office

> x blob. x oval. x triangle. x desk.

> x computer. type moles. (+20)

> x computer. (+10)

Ignoring the suits, and using K for King, 1 or A for Ace, and T for ten, the cards spell out K1TKAT.

Return to the cave:

> n. e. e. e. n. n. enter canoe. e.

Secret cave

> take Kitkat. (+30)

*** You have won ***


Extras

Characters

Mentioned:


Endings


Inventory

Items are listed in the order found in this walkthrough.

Honorable mention:


Score

This is the response to SCORE:

You have so far scored your-score out of a possible 200, in several turns.

Points are awarded as follows:


Thank You to my Patreon supporters

This walkthrough was funded via Patreon with


Support me on Ko-fi

Ko-Fi is a way to send me small one-time donations. Every little bit helps, and thank you!