In this small game, you play as Arthur. After a drinking binge, you wake up in the pub's broom closet with a headache. When you stumble out into the pub proper, there's no barman. There isn't anyone. What happened?
This solution is by David Welbourn, and is based on Release 1 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
> x safe.(has cat-shaped logo and 9 letter-buttons)
Okay, so get this. "Y RAM IRP" is PRIMARY backwards, yes? So that collar is... a backwards primary collar, which sounds like backwards primary color?
The primary colors are RED, YELLOW, and BLUE. Since you can't type DER or WOLLEY,...
> type eulb.(+30)
> look in safe. take torch. open it.
> put batteries in it. close torch.
> d. e. n. e. n. n.
riverbank
> enter canoe.(using the board as a paddle)
Craggy cave
> x bat. x rocks.
> e.
Darkness / Secret cave
> turn on torch.
> take key.(+10)
> x track. x dais. x stone wall. read writing.("Choose wisely!")
> x chocolate. x Snickers. x Flake. x Kitkat.
Return to the doctor's door:
> w. enter canoe. s. s. w. w. w.
Pine road
> unlock door with key.
> open door. g. s.
Doctor's office
> x blob. x oval. x triangle. x desk.
> x computer. type moles.(+20)
> x computer.(+10)
Ignoring the suits, and using K for King, 1 or A for Ace, and T for ten, the cards spell out K1TKAT.
Return to the cave:
> n. e. e. e. n. n. enter canoe. e.
Secret cave
> take Kitkat.(+30)
*** You have won ***
Extras
Characters
Arthur is the player-character, very likely Arthur Dent from Hitchhiker's Guide to the Galaxy.
A bat is flying in the craggy cave.
"Edgar" is what the Amiga computer calls itself.
The voice (of an alien?) thanks you for your help.
Mentioned:
The barman is absent from the pub.
Dr Peter Venkman is not in his office.
"Our leaders will be pleased", says the voice.
Endings
You have died
if you take the Snickers or Flake bar.
You have won
if you take the Kitkat bar.
Inventory
Items are listed in the order found in this walkthrough.
a knife. It's pinning a note to the wall in the broom closet.
First take the knife, then the note. If you take the note first, it tears and becomes unreadable.
The knife itself is unimportant. You don't cut anything with it.
a note. A knife is pinning it to the wall of the broom closet
First take the knife, then the note. If you take the note first, it tears and becomes unreadable.
Read the note. The word "MOLES" is the logon code for the computer in the doctor's office.
a dressing gown. Find it by searching the pile of fabric in the broom closet.
Wear the gown, then open its pocket to find a pill inside.
an analgesic pill. It's in the dressing gown's pocket. Wear the gown first, then open the pocket.
Eat the pill. Until you do, you can't find the closet door to open it.
a coin. In the pub, it's in the jukebox's coin holder. Open the holder to find it.
At the windmill, put the coin in the vending machine's slot to buy some batteries.
a hammer. Find it at the riverbank by looking in the canoe.
On the pub's verandah, lift the boards (with the hammer) to find a collar and a broken board.
a collar. Find it under the pub verandah by lifting the boards (with the hammer).
Examine the collar to see "Y RAM IRP" written on it. This is a clue to type EULB on the safe at the top of the windmill. Uh, because EULB is a backwards primary color ("YRAMIRP" is "PRIMARY" backwards; "collar" sounds like "color").
a board. Find it at the pub verandah by lifting the boards (with the hammer).
Whenever you enter the canoe, you automatically use the board as a paddle to row the canoe to the other side of the river.
some batteries. The vending machine at the windmill dispenses the batteries when you put the coin in its slot.