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Key & Compass presents:
Apocolyptica
by D. Jacob "Bishop" Wildstrom

Apocolyptica is a Z-machine interactive fiction game written with Inform 6 and is © 2001 by D. Jacob "Bishop" Wildstrom. It was a participant in the Speed-IF y = 1/x event.

In this tiny one-room game, you play as a street worker for the Church of Cthulu the Kitsch Collector. You can sense that something unbelievably monstrous is coming. Very soon, Life as You Know It will end unless you can prevent it.

This solution is by David Welbourn, and is based on Release 1 of the game.


Waltkthough

On theStreet

On the Street

You have twenty-eight turns to prevent the world's doom. Your tools for this task: a crayon and a signboard.

> x me. i. x crayon. x signboard. x vendor. x jewelry.

> buy jewelry. ask vendor about jewelry.

> draw. remove board. turn board. x board. wear board.

> x pamphlet. look. take bill. x bill.

> buy jewelry. x talisman. put talisman on pentagram.

*** You have saved the world (for now) ***


Extras

Characters

Mentioned:


Endings


Inventory


Thank You to my Patreon supporters

This walkthrough is provided free of charge since I wrote this walkthrough prior to January 2015 when I began my Patreon account, and also because the work it's based on has less than fifteen locations (so I wouldn't have charged for it anyway). I've since reformatted this walkthrough to use my currently preferred style. I hope you enjoy it!

I'm still creating new walkthroughs! Larger ones too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.