Antiquest is a TADS 2 interactive fiction game and is © 2017 by Anton Lastochkin. It was an entry in IF Comp 2017 where it took 62nd place.
In this odd game, you play as the captain of a space ship (or station). The story involves stasis, amnesia, robots, and mutiny, but that mostly doesn't matter. Your real objective is to replay the game over and over again until you've found all thirteen endings.
This solution is by David Welbourn, and is based on Version 2.0 of the game.
SPOILERS AHEAD. Reading a walkthrough prematurely can sometimes diminish one's enjoyment of an interactive fiction game. Please make an honest effort to play the game before reading this walkthrough.
This game moves the player from one room to another in unorthodox ways. In other words, making a normal map for this game is impossible. The best I can do is list the rooms with their discovered exits. If the game thinks you're being boring by taking uninteresting actions, it automatically makes you leave the current room by the obvious exit, if any.
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In my cabin
Because the game gets angsty and moves you to new locations if you take too many turns doing boring stuff, I won't stay put in one location too long.
> help. credits.
> x bed. take bed.
*** NEW ENDING 1!***
In my cabin
> x me. i. x gown.
> u.
Medical compartment
> u.
*** NEW ENDING 2!***
In my cabin
> u.
Medical compartment
> x robot. hit robot.
Escape in the Corridor
> clean room.
*** NEW ENDING 3!***
In my cabin
> w.
Corridor
> s.
CAUTION: Going south from Corridor usually takes you to the Control Room, but not always. If you're not in the Control Room, UNDO then S again until you are there.
Control room
> x panel. talk to panel.
*** NEW ENDING 4!***
In my cabin
> w. s.
Control room
Again, assuming you're here.
> hit panel.
*** NEW ENDING 5!***
In my cabin
> w. s.
Control room
Again, assuming you're here.
> search panel.
*** NEW ENDING 6!***
In my cabin
> w. s.
Control room
Again, assuming you're here.
> e. (or any other compass direction)
*** NEW ENDING 7!***
In my cabin
> w.
Corridor
> z.
*** NEW ENDING 8!***
In my cabin
> e.
Technical section
> x cable. yell.
*** NEW ENDING 9!***
In my cabin
> w. n.
Stasis room
CAUTION: Going north from Corridor usually takes you to the Stasis Room, but not always. If you're not in the Stasis Room, UNDO then N again until you are there.
> x machine. enter it. close it.
*** NEW ENDING 10!***
In my cabin
> w. n.
Nest
If you're not in the Nest, UNDO then go N again from Corridor until you are there.
> x snail. eat snail.
*** NEW ENDING 11!***
In my cabin
> w. s.
At the TV
If you're not at the TV, UNDO then go S again from Corridor until you are there.
> x porthole. x TV. turn TV.
*** NEW ENDING 12!***
In my cabin
> e. e.
Loading dock
If you're not at the Loading Dock, UNDO then go E again from Technical Section until you are there.
> x exoskeleton. wear it.
*** NEW ENDING 13!***
In my cabin
That's all the endings, but there's also an optional minigame that you can play. To reach it, revisit one of the endings. There's no guarantee that this takes you to the minigame, though, so you may need to try more than once.
> take bed. (repeat until you're...)
In orbit
This is a one-dimensional game of Battleship where both you and the enemy have three ships.
First, arrange your ships (fighter, flagship, and bomber) where you want them, eg:
> move fighter to 1.
When you're done with your set-up, attack:
> hit NUMBER. (from 1 to 17)
Repeat attacking until either you or the enemy wins. If you win, you would normally get a random hint on something to try in the main game, but since you found all the endings already, you get a TADS-1022 error instead.
Also, normally, you'd wake up in your cabin, but in this instance, you don't. You have two options:
> restart —or— quit
These are thumbnails of most of the artwork used in this game. (I've omitted the graphics used for the orbital battle minigame.) Please play the game to view the art in their intended larger sizes.
Main characters:
Cameo appearances by:
Mentioned
This is the response to CREDITS:
Credits
The author expresses his deepest gratitude to all who helped creating this game. First of all, I want to thank Brian Rushton, who was the first one to test it.
Beta testers: Brian Rushton, Ivan Roth, Nikita Tseykovets and Alik Gadzhimuradov.
Translators: Peter Lastochkin, Valentin Kopteltsev (uux).
Also thank you, dear “game-reader”, for trying this odd piece.The following songs are used with the permissions of it’s creators:
- SaReGaMa - Fractal Universe (https://www.jamendo.com/track/856979/saregama-fractal-universe)
- Capashen - Departure Electro (https://www.jamendo.com/track/1075892/departure-electro).
The status bar shows how many endings of 13 that you've found. A summary of your found endings is displayed whenever you reach an ending.
Honorable mention
This walkthrough is provided free of charge since the work it's based on has less than fifteen locations. Please consider it a thank you for your support!
I create larger walkthroughs too! Please visit my Patreon account if you're interested in helping me create more interactive fiction walkthroughs. I appreciate all the help I can get! Thanks again.
Ko-Fi is a way to send me small one-time donations. Every little bit helps, and thank you!